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Company of Heroes: Tales of Valor


Company of Heroes: Tales of Valor – PC Gamer's hands-on

The best WWII RTS ever expands with new ideas

Even when the tank’s treads started rolling again I retained control of the turret, making the RTS feel a bit like an action RPG. The command-point tree for this mission added to that feeling; it usually unlocks abilities like airstrikes and weapon drops, but here it offered Tiger upgrades like increased rate of fire, increased speed, and an anti-infantry mine launcher that clears out any pesky troops surrounding the tank. Rampaging through the French villa blasting tanks and running down infantry reminded me why it’s often an RTS gamer’s dream to seize control like this - all too often the AI, no matter how smart it is, just doesn’t do exactly what you had in mind.

I did not get to try out the new skirmish modes and maps designed for co-op play that Relic described, but they sound compelling. One mode, called Invasion, has players attempt to hold a town against waves of enemy troops. There’s no base building to worry about, just pure tactical unit management.
Relic is determined to avoid splitting the online multiplayer community with a lot of new units in the expansion, but each side will have access to a new vehicle that replaces an existing one. When going into multiplayer matches, you’ll be able to choose between the new version and the old one based on your play style. Relic showed off the American/British Staghound, a light armored vehicle, but hasn’t yet determined what its exact combat role will be.

The other big feature Tales of Valor implements is a foundation for further growth - an interface through which you’ll be able to download future mini-campaigns and multiplayer maps from within the game. Who knows where they’ll take us from there?

+ A total of four and a half hours’ worth of campaign might not be enough material to qualify as a full-fledged expansion.

– With less emphasis on base building, the onus will be on Relic to create a tactical experience that isn’t just a shooter played from overhead.

Dec 2, 2008


 
12 Comments
Order Comments: Newest First | Oldest First
HarbingerXIII  - 11 months 25 days ago 
First and the game looks cool
maxx1  - 11 months 25 days ago 
Second and the game looks cool too
Major Vasily  - 11 months 25 days ago 
It's pretty pathetic when a writer for PC gamer doesn't know how to spell Wehrmacht.
America_FTW  - 11 months 24 days ago 
actually major, ive seen the word vermacht and wehrmacht, idk wut it meens but i think its war machine? i believe ver- refers to veterans since like the article said its about a tank that fended off a whole battalion of armor
Lavek26  - 11 months 24 days ago 
i love the CoH series so this one looks better
plus he wrote wehrmacht because it's pronouced vehrmacht
killzone_dude  - 11 months 24 days ago 
cool and 6th
Sebastian16  - 11 months 24 days ago 
Hey dumb, there's no difference between Wehrmacht and Vermacht. It's a word from a different language, there's no PROPER spelling for it in our own language. Vermacht is how it's pronounced, so he's correct.

English nubs.
Major Vasily  - 11 months 24 days ago 
Vermacht (vermachen) means to devise while Wehrmacht means defense force. I see no similarity.
alazar  - 11 months 22 days ago 
I think this is more of a RPG or FPS than an rts. the whole tank shoots at mouse pointer seems odd. I prefer RA3 for small scale tacticals, thanks you very much. However, supcomm is the way to go for RTS. Huge scale, well designed, and supcom 2 comes out in a few years. If your pc can handle it
Muzlie  - 11 months 20 days ago 
It's not the spelling of Wehrmacht thats wrong it's the fact that he said the Tiger has a 7.5cm cannon, that's 13mm to small, the tiger had a 8.8cm cannon, the 7.5 was equipped by panzers and panthers.
magicwalnuts0  - 11 months 20 days ago 
the German Wehrmacht was the name of the German army/navy and it does mean warmachine, he mentions this because the Whermacht weren't Nazis, they were just German soldiers.
8run8  - 11 months 19 days ago 
I been playing CoH since launch and the only thing i want to see is; play balance. Relics needs to find the middle ground between historical accuracy and multi-player fair play.
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The Knowledge
Company of Heroes: Tales of Valor
Company of Heroes: Tales of Valor

Genre: Strategy
Release date: Apr 9, 2009
Published by: THQ
Developed by: Relic
Franchise: Company of Heroes
Min system requirements: XP, 2.0 Ghz Intel Pentium IV or equivalent, 512 MB RAM, 64MB video card with Pixel Shader 1.1, DX 9
Multiplayer Modes:
Online
8 player CO-OP
8 GREAT
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