History is written by the winners, and in some ways, it looks like games are too. The battle between the Allies and the Axis has often been depicted in World War II games as the victory of freedom over fascism, as "good" over "evil." Think back to your experiences with mowing down Germans in these settings. Absent of any traces of humanity, they're often represented as hollow, bloodthirsty automatons that live for nothing more than blindly serving Hitler's will, and have become one of gaming's
You can see it in the dirt, the shower of mud and rubble cast into the air. You can hear it in the panicked replies of your veteran squad leaders: “Sir, were under fire here...” And then there's, “You have got to be kidding me,” plus, “Were screwed, were completely screwed,” heard over the war.
We knew last years Company of Heroes was going to be good, but we didnt expect, come the review, to be playing the best RTS that year. Somewhere in between defending
Company of Heroes is head and shoulders above its various competitors in that most populated of genres to exist on PC - the WWII RTS. While Relics experience from previously successful titles such as Homeworld 2 and Warhammer 40,000: Dawn of War has undoubtedly helped, theyre still competing in a pretty crowded field. Its something that the developers are keenly aware of. “On Company of Heroes, we really wanted to reinvigorate the RTS genre,” says lead designer Josh Mosqueira.