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			<title>GamesRadar - Commandos Strike Force</title>
	    	<link>http://www.gamesradar.com/pc/commandos-strike-force/g-20060120105646187013</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
			<item>
				
					
    				
    				
    					<title>Commandos Strike Force (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/pc/commandos-strike-force/preview/commandos-strike-force/a-2006012010342662053/g-20060120105646187013</link>
				    
				
				
				    
    				
						
					    
					    	<description>There&#039;s a lot to worry about with Commandos Strike Force. You could worry about the basic idea for a start, which in the words of developer Pyro&#039;s CEO, Ignacio Perez, combines &#034;the tactical approach of the previous Commandos games with the intense action of an FPS.&#034;

The whole point of the series was its lack of intensity - just slow-burning, top-down puzzles in a WWII setting. You could question the stripping down of the characters you switch between; of the original six, only three remain: ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Feb 25, 2006
    							
    						
    					
    				
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    					<title>Commandos Strike Force (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/pc/commandos-strike-force/review/commandos-strike-force/a-2006022316103109057/g-20060120105646187013</link>
				    
				
				
				    
    				
						
					    
					    	<description>We have a lot of favourite bits from Strike Force. That must mean it&#039;s quite good.

History would suggest otherwise. Previous conversions of 2D strategy games to 3D action games have not been pretty. Converting the sedate, point-and-click puzzles of the previous Commandos games to FPS is a dangerous business.

The 2D games were about sneaking through German encampments with a team of rugged specialists. Each had a specific role: the Sniper sniped, the Green Beret slit the throats of baddies and ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>review</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Feb 23, 2006
    							
    						
    					
    				
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