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Clive Barker's Jericho


We unlock the gates of Hell and the results are gross

Worst of all, though, was the game's ending. We don’t want to spoil it for you, but let’s just say it was too flaccid a payoff for a Clive Barker story.

Still, what it does do and do superbly well is create a horrifically brilliant atmosphere thanks to plush level design from the very start that shoehorns in everything from crumpled castles, dank darkly lit corridors, huge gladiatorial arenas and ancient Sumerian towers. And all this is coolly backed up by a beat perfect score from God of War composer Cris Velasco that, with the right setup, adds a whole new layer of jitters.

Jericho isn't a groundbreaking shooter, but what it does, it does really well. Sadly, there’s no online content here, just a slew of production art to unlock by completing skill tests in the game - making for a sound FPS that will have horror geeks gagging for more and shooter fans reaching for the sick bag.     

You'll love
  • Amazing atmosphere, albeit gross
  • Great body-hopping bits
  • More-than-competent shooter
You'll hate
  • The ending blows
  • Doesn't do anything new for shooters
  • Monsters know what body we're in

 
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The Knowledge
Clive Barker's Jericho
Clive Barker's Jericho

Genre: Shooter
Release date: Oct 23, 2007
Published by: Codemasters
Developed by: Codemasters
Designer: Clive Barker