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Clive Barker's Jericho


Prince of Darkness

We talk to Clive Barker as he plots devilish ways to raise new hell in gaming...

Sadomasochistic cenobites, cannibalism, hooks in flesh, skin-stealing…“We’ve got sights to show you,” grinned Pinhead in seminal horror flick Hellraiser - and didn’t he just? However, Clive Barker himself has shown us so much more - in his books, his films, his soft toy range and in his games. Well, in Clive Barker’s Undying anyway - the others haven’t been very good. But now he’s back with Clive Barker’s Jericho, a project he’s steering all the way from conception - rather than being invited on-board as he was with the character and story work he performed on Undying back in 2001.

Originally from Liverpool and now a happy resident of Los Angeles, there’s no argument that Barker is the perennial king of horror - and the merchant of tales about a million times more disturbing than that King fella could come up with in his darkest moments. From the Books of Blood to Candyman and Nightbreed, the man’s a horror icon.

Can you tell us why you’re excited about the Jericho game?

Barker: I’m excited about the game because the story’s fresh, and because with it we have a greater chance of scaring the shit out of players around the world. I’d been carrying the idea of Jericho around in my head before I’d even talked to anyone about the project, so I feel very close to it. I’d love people to think of Jericho the way I thought of - let’s say Alien - when that movie was about to come out. Teased with glimpses but never given the whole monstrous truth until the story was told on the screen. Jericho should be the same - unique and terrifying.


 
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toypigg  - 1 year 1 month ago 
this game just rocks the serius fire fight the hole team shooting were is part 2 im waiting
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The Knowledge
Clive Barker's Jericho
Clive Barker's Jericho

Genre: Shooter
Release date: Oct 23, 2007
Published by: Codemasters
Developed by: Codemasters
Designer: Clive Barker
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