Multiplayer, ludicrously, is LAN only. The odds of finding several friends with PhysX cards are only slightly higher than OJ Simpson being made the next Pope, though three maps can be played without one. Still, no online = ultra-fail.
Superficially it looks spectacular. Walls spray a fountain of chunks when shot, grenades and psi-powers send dozens of boxes and barrels flying across the landscape, and bodies are ragdolled up to the nines.
Yet it’s all implemented so indelicately. Objects are weirdly weightless, ping-ponging crazily even if only nudged. It’s distractingly unrealistic rather than joyously cartoonish. The constant torrent of things flinging across your vision or getting in the way quickly becomes irritating. A complete game using the ideas and future-tech here with more discretion could be a wondrous thing, but this is just an overzealous proof-of-concept.
You can find CellFactor Revolution here.









Facebook
N4G


