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Call of Duty: World at War


Call Of Duty: World at War - every mode played and previewed

Campaign, co-op and multiplayer, all given a thorough going over

Competetive Co-op

As we mentioned on the previous page, there's an interesting optional spin to COD: WaW's co-op, whereby although fighting for the same side, all four players can compete for scores along the way. There's no obvious benefit to 'winning' a level, apart from bragging rights, but it adds a rewarding new dimension to team play. We can see it being a great replay extender in the long run.

The first thing we noticed about four-player co-op though, is how it changes the dynamic of play. Whereas COD campaign play is traditionally about use of cover and taking territory progressively, with four players fighting together it becomes a much more run-and-gun affair. With a restrained team, tactical play is of course very possible, but partly because we were playing with strangers and partly because of the kill-frenzy incentive of the combo-based scoring system, we found that things became much more of a rampage. Not that that's in any way a bad thing; it just didn't feel terribly COD. Though of course, how you play is all down to you and your team at the end of the day.

Working through a level in the Japanese campaign, we were struck by just how well the COD4 engine does lush jungle settings. There wasn't a part of the previous game that didn't look fantastic, but the new settings afforded by WaW show it off in a whole new way. We were also struck once again by the quality of Treyarch's level design.

After working through a rural objective which involved finding and destroying a number of enemy bunkers, we actually had to ask Activision whether the level had really subscribed to COD's traditional linearity. The ways in which it disguised being on a set path were genuinely that good. The twisting, turning route wound around buildings, terrain and enemy encampments in a way which always hid the path ahead or back, fooling us into thinking it was free-roaming more than a couple of times. It was path design which would put a theme park queue to shame.

This being a grassy level, we also got to really see the flamethrower in action. Taking it out on point while our team-mates brought up the rear with suppressing fire, we found it to be a devastating weapon at close range. Its one-hit kills did our combo multiplier no end of favours. It's also a great get-out-of-jail-free card when things get hectic - as they did thanks to the teeming, chaotic warzone we were working through - due to its ability to ignite whole areas of foliage around the enemy. It's not on the level of Far Cry 2, but it's a hell of a lot of fun nonetheless. Chaotic, brutal, and a great big giggle; it's a weapon that sums up COD: WaW's co-op pretty well.


 
52 Comments
Order Comments: Newest First | Oldest First
Tasty_Pasta  - 1 year 1 month ago 
Ehhhhh, I don't know. I might stay away from this CoD, just because CoD4 got really old and repetative.
Sash  - 1 year 1 month ago 
Hopefully we get a demo, its worth a play before actually buying it.
Th3_Gr1m_Re4per  - 1 year 1 month ago 
Tasty_Pasta you can't possibly be thinking about the online. Iv'e played it for much longer than any other game and I don't even have the mappack. But I dunno about CoD5.
AOH94  - 1 year 1 month ago 
Gears of War will b much better than this
radicle94  - 1 year 1 month ago 
i would be much more interested if it was by infinaty ward
The_Lurcher  - 1 year 1 month ago 
Hmmm er im not sure about this game loved CoD4 to death but like Tasty_Pasta said it got boring after a while and yes we get the point it's not made by infinity wars everybody panic! we understand infinity ward did a good job who knows maybe Treyarch have learned their lesson. But there are to many pros and cons to be sure wat this game is going to be like.
Wubbles  - 1 year 1 month ago 
It looks really cool, but did you have to spoil the part when you kill the German soldier? It'd be nice to discover these things independently.


Also, does the multiplayer have any equivalent of the M16? You know, a one-shot, ridiculous, across the map sort of gun?
Wackoman1  - 1 year 1 month ago 
Yeah, i have the beta, the Thompson is WAY overpowered, and is the games version of the M16.
Pablos102030  - 1 year 1 month ago 
Maybe they should make it so that the dogs have to sniff you out... Like if you hide in a closet they won't find you?
Lavek26  - 1 year 1 month ago 
I hate when people call WaW CoD5
chilipeppersman  - 1 year 1 month ago 
looks good, ill wait until a review though
Defguru7777  - 1 year 1 month ago 
Three months ago I hated Call of Duty for switching back to World War II. Now, I'm actually looking forward to this game. What a turnaround. Thanks Treyarch.
Mystery514  - 1 year 1 month ago 
How do you get to play the Beta?
oANCIENTo  - 1 year 1 month ago 
GEARS OF WAR SUCKS COD IS MUCH BETTER
MadCowDisease  - 1 year 1 month ago 
Have the beta.

Half decent at the most. Way too much imbalances. The Thompson is fine actually, it's just that everything else is extremely weak. The shotgun takes two shots point-blank. The bolt-action rifles take two shots to kill some for god's sakes, that is just a seriously stupid.

It's a beta though, so I hope it get's better.
GoldenMe  - 1 year 1 month ago 
Ancient used caps locks....

Anyways, from the looks of it, they still need to fix some things before it can go gold.
jamboy199three  - 1 year 1 month ago 
i agree with pasta man cod 4 was good but i dont get why people cant seem to get over it it got well repetitive and i got bored coz it was all people played this one just seems like their gonna try replecate cod 4 coz everybody fought ti was so greeeeeat
smileykyley  - 1 year 1 month ago 
I can honestly say that i liked COD3 and was dissapointed when i got into the beta and found it was just COD 4 during WW2.
The crazy every man for himself that was COD3 was awesome. And i diddn't find the vehicles or the dogs unbalencing because of the effort required to secure these two things.
I mean, the two rockets (or grenades) to kill a tank isn't that bad. and the dogs only take one hit before they die. and they're too
stupid to actively seek you out. they just run in your general direction and kill you in two attacks. The only really overpowered thing was the artillery strikes which, are acurate in thier effect, cover the whole map.
WHEW LOOOOOOOOOOOOONG Post.
SilentKnight832  - 1 year 1 month ago 
Well, Wubbles, I've been playing the BETA and so far, most of the rifles are one shots from across the level with little to no recoil...and sub-machine guns do more damage than certain machine guns. Hopefully this will all be fixed before the real game ships...but if not, I might not pick this one up.
Skykid  - 1 year 1 month ago 
Ahh,the flamethrower at last. I am now finally complete.
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The Knowledge
Call of Duty: World at War
Call of Duty: World at War

Genre: Shooter
Release date: Nov 11, 2008
Published by: Activision
Developed by: Treyarch
Franchise: Call of Duty
Multiplayer Modes:
Offline
1 player SOLO
Online
32 player VS
4 player CO-OP
9 AWESOME
Read the review
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