Call Of Duty 4 is already better than unicorns, robots and light-sabers combined, but in just under a week it’s aiming to get even better with the release of the first downloadable add-on, the Variety Pack map collection for online multiplayer.
Oct 10, 2007
Call of Duty 4 may have taken us by surprise this past E3 (2007, if you're reading this years from now for some reason), thanks to one of the prettiest, most tension-filled demos in gaming history. But going into a recent all-day play session with publisher Activision, we knew what to expect: cutting-edge visuals and the most intense military action this side of actual deployment. But even with our expectations sky high, it blew us away. We'll talk about the hours spent squeezing
Call of Duty 4: Modern Warfare may have sent jaws to the floor during E3 with its tense single-player levels in realistic war zones, but the multiplayer was mostly a no-show. However, after getting a lengthy hands-on with the game's player-on-player action, we can say that it's just as impressive as CoD4's cinematic campaign - and addictive as all hell, to boot.
Granted, our short time with CoD4's multiplayer only showed us one game type - team deathmatch - and the game seems pretty sparse at
The Call of Duty 4 demo we were shown, instead of just showing a snippet of the game here or another bit there, gave us an excellent overview of the game's first mission: a helicopter infiltration, which drops you and your squad off on a ship crawling with soldiers during a storm.
The key to Call of Duty 4 is its atmosphere. Sure, the gameplay is solid - but it wouldn't matter if the developers didn't completely nail cinematic presentation and hyper-realism that has become the series'
Even the biggest fans of WWII first-person shooters have to admit video game companies are beating a dead war. Thank the big Sergeant in the sky that original Call of Duty developer Infinity Ward is bringing its unique brand of sweat-inducing, urine-causing FPS intensity to a setting in this millennium.
For Call of Duty 4, Infinity Ward fabricated its own fictional war. Studio head Vince Zampella says, "Today's real conflicts don't suit the Call of Duty style." That style deals with two equal
Truth is, although Treyarch did an excellent job on Call of Duty 3s single-player game, it was held back by irritating vehicle sections and super-linearity. But online... man, we love it. So, with development of the Call of Duty series heading back to Infinity Ward (creators of Call of Duty 2 ) weve high hopes that they can up the game on single-player, pulling out the levels a bit and either making the vehicle sections and context-sensitive combat moments brilliant or dropping them