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Burnout Paradise


Wear a seatbelt and a coconut bra

You could argue the mark of a good sandbox game is how hard it is to reach your intended goal without getting distracted along the way. By this measure, Burnout: Paradise excels. The long-running crash-happy console series makes its first appearance on PC, porting last year’s 360/PS3 island of arcade driving anarchy into our glad hands. The result is an interesting mix of themes, but one that doesn’t quite draw it all together.

Arriving on Paradise Island, the first sensation is that of being overwhelmed. While the surprisingly un-hateful radio DJ, Atomika, will pipe up with suggestions, at no point does he tell you what you should do. You’re just given complete access to the game and left to it.

As you drive across the detailed and intricate land, your minimap shows the available activities. Drive into their area and trigger them, and the game begins around you. Choose to start a race and this spawns varying numbers of opposing cars around you, and tells you where the finish line lies. Rather brilliantly, it doesn’t mark out a route. The mess of main roads, back-alleys, dirt paths, shortcuts, jumps, train tracks and subways offers many and various paths, and if you think you know a sneaky way the AI opponents don’t, go for it.

The driving is magnificent. It’s idiotically unrealistic, designed to let you enjoy yourself, rather than time everything to tedious perfection. The speeds you can reach are astonishing, and yet you feel in control. The only problem here is that while enjoyable, it’s rarely a challenge to complete an activity. Higher difficulty levels would be appreciated.

Unlocking cars represents Paradise’s only regular sense of forward progression. You gain news cars by spotting the latest charging around the island and running them off the road. They’ll then be available in one of the five junkyards. Completing activities also scores you points for your license, which will provide upgrades and make new tasks available. And that’s it for any sense of cohesion to the haphazard array of... stuff. Paradise doesn’t so much feel put together as spilt on the ground for no reason. Apart from the having-a-lot-of-fun reason.


 
4 Comments
Order Comments: Newest First | Oldest First
DeadGirls  - 9 months 20 days ago 
I don't think this game is on STEAM. Pity, it looks like the kind of racing game I might like, although I really hate sloppy ports. I'm sure it will get better with patches.
mekanicaljesus  - 9 months 14 days ago 
wow what a game, looks awesome on full spec.. a nicely optimized console port? I must be dreamin'*
frag  - 9 months 5 days ago 
actually, the port, control and game wise, is good enought. You don't feel the 'console port' sickness wile playing.
Where the shit goes down, is when you go in the menus. Probably the worste interface i saw of my life since assassin creed.
JohnnyMaverik  - 8 months 19 days ago 
Sounds interesting although doesn’t sound perfect either, it's a real shame if they've screwed around with the crash sequences which from what I remember of playing the previous games, were one of their selling points. Plus... if the interface is comparable to Assasin's Creed... then *shudders*
Does sound fun though, I'd like to try before I buy however because I'm still not convinced.
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The Knowledge
Burnout Paradise
Burnout Paradise

Genre: Racing
Release date: Feb 3, 2009
Published by: Electronic Arts
Developed by: Criterion Games
Franchise: Burnout
Min system requirements: 2.8GHz, 1Gb RAM, 128Mb 3D card
Recommended system: Dual Core, 2Gb RAM, 512Mb 3D card
Multiplayer Modes:
Online
8 player VS
9 AWESOME
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