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Brothers in Arms: Hell's Highway

Also known as: BiA

Brothers in Arms: Hell's Highway - updated impressions

Crossing dire straits on the highway to hell

We like it when things fall down. Or get blown up, and then fall down. Or get shot, blown up, spun through the air, then fall down upon a pile of boxes that proceed to break into pieces. In slow-motion. While on fire.

Well, maybe not while on fire. Really, we just like to see the reaction to our actions. When you fire a bullet, it should matter. When you fire a bazooka, it should matter more. Brothers in Arms understands this.

In Hell’s Highway you still play Sgt. Matt Baker, charged with commanding a squad of men through a series of historically accurate WWII towns, but this time around Unreal Engine 3 is handling the physics. Nazi soldiers still position themselves behind cover to hide from your squad’s fire, but now you can blow their cover wide open. Wooden fences splinter and collapse in accordance with where they’ve been shot, church towers throw bricks far and wide when hit with a rocket.

Happily, the improvements go further than just the cool slow-motion close-ups when explosions happen. Although those are cool. The setting is now Operation Market Garden, the largest airborne invasion of World War II, and Baker is considerably more experienced and world-weary than he was in the first game.

 
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Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway

Genre: Shooter
Release date: Oct 7, 2008
Published by: Ubisoft
Developed by: Gearbox
Franchise: Brothers in Arms
Min system requirements: 2.6GHz dual-core CPU, 1GB RAM (2GB for Vista), 128MB Geforce 6800 or better, 8GB HD space
Recommended system: 2GB RAM, GeForce 9800GT/Radeon 3870 videocard
Multiplayer Modes:
Online
20 player VS
9 AWESOME
Read the review
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