Wednesday 13 September 2006
It shouldn't be a surprise, really, that 10 years on from its debut Broken Sword is beginning to resemble the series' recurring hero, George Stobbart. After three previous adventures, spanning most of the globe and all of a decade, it's clear that something of George has rubbed off on this latest instalment, so now both he and it share the same traits: intelligent, capable, handsome and confident.
Confidence first: the accomplishments of the last Broken Sword, The Sleeping Dragon, were self-evident but there was no disguising the anxiety behind the game's shift to 3D.
The awkward integration of the block puzzles, the elaboration of the context-sensitive controls and the over-reassuring twinkle of interactive objects all gave the impression of a game falling over itself to placate a sceptical audience, to solve the problems of the player before the player could get on with solving the problems of the game itself.





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