Meet the FPS that's trying to blur the line between single and multiplayer gaming
Feb 23, 2011
The shooter genre is so crowded right now, it’s hard to tell one Billy Buzzcut shouty soldier from the next. Luckily, with playable characters who all look like circus acts and the most intuitive movement system we’ve seen since Mirror’s Edge; Brink shouldn’t have too much trouble standing out from the generic crowd. Recently, we got hands-on with the game in a few four-player co-op sessions. We were even fortunate enough to have developer Splash Damage’s head honcho Paul Wedgewood guide us through the action. So if you like the idea of freerunning clowns murdering each other with hi-tech weaponry, we suggest heading inside.
» Read Full Brink preview
We donned the body of a goat-faced resistance soldier for a round of rebellion on the PAX Prime showfloor
Sep 03, 2010
Brink is pretty fun. It might be really fun, but it's hard to form a concrete opinion after stepping up to the plate on the PAX showfloor without a moment of preparation. While the game was accessible enough that I was leaping over boxes and ripping up the other team on my first spawn, it's the kind of game that will reward players who take some time to study its intricacies. So here was my experience, in a shotgun shell - if you want a more detailed description of the game's features, check out some of our previous previews...
» Read Full Brink preview
Yes, they’ve got big, funny faces. Get over it. There was a guy in the long-awaited recent demonstration of Splash Damage’s first game since Enemy Territory: Quake Wars who couldn’t get over the distorted body shapes. “Is there a narrative reason,” he inquired, “why everyone’s got chimp-like arms and faces like Droopy Dawg?”...
» Read Full Brink preview
Splash Damage announced Brink would be using dedicated servers before it was fashionable. Back when saying you’d support the community in the most basic way wasn’t met with rapturous applause and sighs of relief, but with the blank stare of somebody who’d been told to continue absorbing oxygen through their lungs.
» Read Full Brink preview
Agile first-person shooting with a customized, persistent avatar
Oct 15, 2009
Paul Wedgwood, CEO of Splash Damage and game director on Brink, isn't a big fan of marketing spiel. He's talking about the game's fluid movement mechanic when he sighs: “It's called SMART – smooth movement across random terrain. The marketing guys at Bethesda made us call it that.”
» Read Full Brink preview
With the seas rising to envelop every last acre of dry land on Earth and all natural resources exhausted, mankind is on the verge of extinction. The only hope for our species is the Ark, a floating haven designed by humanity’s finest minds to make sure that the few remaining living human beings can be safe to live and breed. Of course, they also made sure to bring bundles of guns ‘n’ ammo.
» Read Full Brink preview