<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - PC News</title><description></description><link>http://www.gamesradar.com/pc/news/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Mario is too mainstream? Indie game characters certainly think so</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/926769/mario-is-too-mainstream-indie-game-characters-certainly-think-so</link><pubDate>Jan. 24, 2012, 9:23 a.m.</pubDate></item><item><title>Indie Game: The Movie optioned as dramatic HBO series </title><description>&lt;p&gt;&lt;span class=&quot;cms_image left&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://c3333424.r24.cf0.rackcdn.com/e20381c17d9045e7dfe4a902944e9d44697570ab.jpg__298x168_q85_crop_upscale.jpg&quot; /&gt;&lt;/span&gt;Indie Game: The Movie has been optioned
by HBO to be remade as a half-hour series, following a successful
screening at the Sundance Film Festival. And no, despite some troubling early rumors, it will &lt;em&gt;not &lt;/em&gt;be a
sitcom or comedy series...&lt;/p&gt;
</description><link>http://www.gamesradar.com/indie-game-movie-optioned-dramatic-hbo-series/</link><pubDate>Jan. 23, 2012, 9:10 a.m.</pubDate></item><item><title>Interview: Jonathan Blow on The Witness, Teamwork, and Tai Chi [DIYGamer]</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/922784/interview-jonathan-blow-on-the-witness-teamwork-and-tai-chi-diygamer</link><pubDate>Jan. 17, 2012, 12:47 p.m.</pubDate></item><item><title>Seeing Stars: Indie Game The Movie World Premiere at Sundance 2012</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/898319/seeing-stars-indie-game-the-movie-world-premiere-at-sundance-2012</link><pubDate>Dec. 3, 2011, 1:20 a.m.</pubDate></item><item><title>Indie Game: The Movie making debut at Sundance Film Festival</title><description>&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/indie-game-movie-screen-sundance-film-festival/&quot;&gt;&lt;span class=&quot;cms_image None&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://c3333424.r24.cf0.rackcdn.com/0dba27d9930e9783822bf16c42abafdc78f4de74.jpg__620x278_q85_crop_upscale.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Indie Game: The Movie has been awarded
a coveted spot in the 2012 Sundance Film Festival line-up,
catapulting the documentary and its Canadian filmmakers
into the international spotlight. It will compete this winter against
11 other flicks in the World Cinema Documentary category,
matching cinematic wits with non-fiction storytellers from around the globe...&lt;/p&gt;
</description><link>http://www.gamesradar.com/indie-game-movie-screen-sundance-film-festival/</link><pubDate>Dec. 1, 2011, 11:08 a.m.</pubDate></item><item><title>OnLive Sale  Braid  Five Dollar Friday Finale</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/869554/onlive-sale-braid-five-dollar-friday-finale</link><pubDate>Oct. 20, 2011, 10:53 p.m.</pubDate></item><item><title>IndieCade: Inside Jonathan Blow&#39;s Puzzle Design Process</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/862637/indiecade-inside-jonathan-blows-puzzle-design-process</link><pubDate>Oct. 10, 2011, 11:21 p.m.</pubDate></item><item><title>Console Ports are &quot;Not Worth It&quot;</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/854716/console-ports-are-not-worth-it</link><pubDate>Sept. 29, 2011, 5:33 p.m.</pubDate></item><item><title>Humble Indie Bundle #3 Sells Over 370,000 Units</title><description></description><link>http://www.gamesradar.comhttp://n4g.com/news/821497/humble-indie-bundle-3-sells-over-370-000-units</link><pubDate>Aug. 11, 2011, 12:22 a.m.</pubDate></item><item><title>Is Braid pretentious? Creator Jonathan Blow answers his critics </title><description>&lt;p&gt;&lt;a href=&quot;http://www.gamesradar.com/pc/braid/news/is-braid-pretentious-creator-jonathan-blow-answers-his-critics/a-20110808161349113082/g-2009042813242290092&quot; target=&quot;_self&quot;&gt;&lt;img style=&quot;PADDING-BOTTOM: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; PADDING-TOP: 0px&quot; title=&quot;&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/08-Aug/08/Is Braid pretentious/braidpretentious_image1_alt--article_image.jpg&quot;&gt;&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;For a pretty little puzzler that costs less than $15, Braid is shockingly divisive. While many love the time-twisting gameplay, ethereal music and deeply philosophical story, a vocal group of gamers dismiss indie developer Jonathan Blow&amp;#8217;s claim to fame as &amp;#8220;pretentious.&amp;#8221;&lt;/p&gt;

&lt;p&gt;Why? Every title has haters, of course, but why has that one word become so strongly associated with criticism of Braid? I recently sat down with Jonathan Blow to play his new game The Witness and discuss his design philosophy. When asked if Braid was pretentious, here&amp;#8217;s how he responded...&lt;/p&gt;
</description><link>http://www.gamesradar.com/is-braid-pretentious-creator-jonathan-blow-answers-his-critics/</link><pubDate>Aug. 9, 2011, 4:25 p.m.</pubDate></item></channel></rss>

