Jonathan Blow is famous for a few things. Almost single-handedly designing, programming and funding the puzzle game Braid. Raising awareness for the indie development scene through lectures, columns, workshops and events. But, perhaps most of all, for having opinions and – unlike many in the industry – not being afraid to share them...
Limbo, then. It’s pretty great, eh? If you’ve not yet experienced its incredible sensory experience and mind-bending puzzles, click here to find out why you should buy it yesterday. For those who are either getting to grips with its bleakly dark world or have finished the game, we’re curious to know how highly you rate it. Namely, do you prefer it to the brilliant Braid?
Earlier this year we posted a video of our extremely handsome mugs chattering on about the most important games of the past decade. Did you miss it? Were you so distracted by our handsome facial hair that our words washed across you impotently like waves over rocks? Good news everyone!
“We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is? When will we get to the cowboy level?”
– Professor Stephen Hawking, A Brief History of Time
Time travel and videogames are a perfect fit.