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Borderlands


It's the shooter that thinks it's an RPG. But can Borderlands excel as either?

We’ve discovered a new psychological condition: Gun Envy. It begins with a peek at another player’s weapon stats. Sleepless nights follow. You begin by coveting: opening crates, killing everyone, frantically searching for a bigger, better penis. We mean gun. You end up peeking jealously out of the corner of your eye at your partner’s gleaming Caustic Gamble revolver. You’ll feel inadequate. Less of a man. Just when you thought weaponry couldn’t get any more phallic, Gearbox goes and adds stats.

We warn you now, Gearbox’s bastard lovechild of an FPS and RPG unlocked something inside us: the atrophied part of our brain that couldn’t handle stats. We’re finally into our RPG puberty. A shotgun is not just a shotgun. Not when it could be shooting bullets with +12% firing rate, a 150% chance of critical hits and a 6x firing rate potential. As hardcore shooter addicts, Borderlands has altered our whole world view.

But it took a good few hours to get there. Mixing two genres requires a delicate touch: all too often you end up with too much of one and not enough of the other, and the weaker becomes merely ‘elements.’ For the first five hours Borderlands is an FPS with RPG elements, and whether you’re playing solo or in co-op, you’ll wonder what all the fuss is about.

Sure, there are four character classes to pick from: ‘mage’ (aka girl-with-psionics), hunter, tank and a support class. We specialised in the support class, the Soldier, and dabbled with the rest. And sure, the structure is classic RPG: quests that send you off to kill if not boars then the pig-like Skags, and to hunt for alien technology as opposed to magic artifacts. But while the opening area, Firestone, is interesting, it feels constrained: not big enough to inspire adventure, too small to be all there is. Quests lead off to instanced areas that don’t offer nearly as much variety as you’d expect. At this point it’s a very standard, slow-building RPG.

Because of that, it’s the shooting elements that dominate the opening. Borderlands will initially hold your interest by randomly generating weaponry. Every weapon’s stats are decided by a digital dice-roll, determining such things as firing rate, recoil, clip size, chances of elemental effects (electricity, fire, explosions) and more. Guns are Borderlands’ loot, occasionally dropping from dead enemies and appearing whenever you find a weapon crate or vending machine.

It’s a revelation, in part because we’ve never had to think about guns in a shooter before: a revolver holds six bullets, packs a punch and makes a loud bang. Then we noticed our revolver electrocuted people. The human population of Firestone, mostly punks called Raiders, weren’t just dying: they were screeching, popping in blooms of electrified air, begging for their mothers.


 
7 Comments
Order Comments: Newest First | Oldest First
TheIronMaiden  - 27 days 19 hours ago 
I'll have to rent it first before buying it, although all my friends have it.
may.be.vital  - 27 days 11 hours ago 
Definite buy! :D Thanks GR but it will have to wait till after AC2
STR33TFiR3  - 27 days 2 hours ago 
The long wait is over at last! I'm not going to be available until I finish this game 3 times over!
crankytexan  - 26 days 23 hours ago 
This is a good review, but it is getting quite difficult to read game articles that keep referring to the mechanism that feeds ammo to a weapon as a Clip. It is a magazine, not a clip. Although some of these weapons use clips such as a moon clip for a revolver, but for the most part they use magazines. And it's not just because I am from Texas :)
Sebastian16  - 26 days 13 hours ago 
WHAT ABOUT THE GRAPHICS?!
HeavyTank  - 26 days 39 minutes ago 
If you liked it sooo much, why didn't you give it a 9? :/
So, as far as the gameplay goes, the game is really good, whether you're fighting alone or with friends (NEVER play with strangers-friends only).
The graphics look really great, but Gearbox made me RAGE because of the lack of antialiasing and vsync, which are some pretty basic settings that make a huge difference...
Also, the weapons are awesome.
Buy it now.
jesseo  - 17 days 20 hours ago 
I bought it, I love it, but this review is a little skewed imo. The other areas attached to Fyrestone are not 'instanced' and will remain as they are if you leave and come back. Crates will be broken, bosses killed, gun cases empty. I thought this might be a tad missleading to other readers who might not have played yet.
And I agree, never play with strangers. You will never get any loot.
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The Knowledge
Borderlands
Borderlands

Genre: Shooter
Release date: Oct 26, 2009
Published by: 2K Games
Developed by: Gearbox
Min system requirements: XP/Vista, 2.4 Ghz processor, 1GB System RAM, 256mb video ram, 8 GB HD space
Multiplayer Modes:
Offline
4 player VS
4 player CO-OP
Online
4 player VS
4 player CO-OP
8 GREAT
Read the review
Latest Articles About This Game
It's the shooter that thinks it's an RPG. But can Borderlands excel as either?
PC Review  -  Oct 26, 2009