We recently got some hands-on time with Borderlands, the hybrid shooter/RPG due out later this month. We played a massively power-leveled Lilith character in two of the game’s later areas: Old Haven and The Crimson Enclave. Old Haven is a ramshackle city setting, while the Crimson Enclave is the high-elevation fortress of the Crimson Lance.
The voice of Gearbox’s founder Randy Pitchford cuts through the air: “These players were coming up to the crest of a hill and this wall of flame shot up. Some dude emerged and had an Alien-style flamethrower under his arm, and I was like: ‘What the f**k’s that?’”
Borderlands’ concept is easy to get excited about: take first-person shooting, add role-playing elements, customizable vehicles and potentially millions of weapons, and our brains could very well hemorrhage. We recently had a chance to stop the bleeding by playing a bit of the game’s single-player and co-op modes, an experience that revealed four important facts - one for each of the game’s playable classes - about the wildly ambitous Borderlands.
What makes Han Solo cool? Why does Mad Max excite us? What is it about Firefly that makes us want to sign up for the interplanetary mercenary lifestyle? It’s hard to say for sure, but the pull of a wild frontier, danger, excellent toys, and rich rewards make for irresistible TV, movies, and games.