Although clearly a fantastical premise, the game contains lots of references to real-life current events such as suicide bombers in an attempt to ground it in reality. A first-person shooter that’s fun to play and socially relevant? We shit you not. The first mission is set in war-torn Iraq where you’re topped up with all the firepower the game has to offer, only to lose it in the next level when you enter the town of Rachel, Nevada and make your way through Area 51 itself. You’ll also hear your three team-mates arguing over various subjects including the ethics of going to war.
Ah, yes, your three team-mates: Noa, Mitchell and Yobo. These guys are the main focus of the sequel, the ultimate goal being to create the most lifelike squad in a game – ever – in the way they show emotion through their posture, eye movement, dialogue and three breathing states depending on how well you’re doing. That’s some claim. If your squad is taking little damage and you’re annihilating aliens with ease, they’ll turn all macho and start firing, talking and advancing more aggressively to the point where they don’t mind moving in close and whacking aliens with their guns. If your poor leadership means they end up as little more than walking alien food and morale is low, they’ll fall back, prefer to hide behind cover and even sound more afraid.