Black & White Cheats
When having activated a wood or food miracle,
hold the Hand over the door of the village store . ( Not in the middle of it !! )
Then press the action button ( right mouse button ) very quick repeatedly over the Village stores door.
You get an insane amount of wood or food
( 20.000 )for very low mana costs.
Same thing with the workshop. click repeatedly over the door and you get very much wood.
With this you wont have any probs managing your villages.
Submitted By: MasterSeven
The unlimited Wood trick also works to supply new buildings, especially the big "Wonders". Right after you set the scaffolds down, invoke miracle wood,zoom in to get a clear view, hover your hand over one corner of the scaffold,(not what will be the door when finished), then use the mega wood trick. You may have to try once or twice to get the right position on the scaffold, but your minion won't use up all the wood you just put in the village store and shop, and you can continue to build like a crazy person, (or your minion can)......Kewl?
Submitted By: Bobbi713
In the Black and White directory, there is a map that's called Data, open it and search for the map Ctr.
Here are all the body's for your creature.
Just change the name of the file of your creature (if you have the tiger then it's btiger.CBN)into the name of the creature you want (like brhino.CBN) and you will get the rhino, also he will know all the things you learned your other creature!
Submitted By: SprYzeR
Tired of having a dumb looking creature. Want a nice creature with a mean look? Or do you want a evil creature with a nice look to trick your enemy? Look no further! Follow these steps, and you will the creature of your dreams!
1. Go to your Black and White Folder. Click on the Folder "Data", and then the folder "CreatureMesh".
2. You will see files such as "CowGood", "CowEvil, "CowStrong", and ect. Make a backup copy of both alignment files of YOUR creature.
3. Now rename one of the files to the other (rename the evil file to good if you want a good creature with an evil look, or rename the good file to evil if you want an evil creature with good look).
4. Now move the "new" file over to the CreatureMesh and overide the current file.
5. Start up your game and you should have your brand new creature! Not only that but, he'll still act like whatever you want him too, and he will not have forgotten anything you had previously taught it.
Submitted By: Aaron (The Baron)
Submitted By: Max