So that moment, the dark contortions of the plot at large, is the third and final triumph that makes BioShock an instant classic. But it also precedes the third and final problem. This is a short sequence, and not a very difficult one, but its mediocrity is hard to stomach because of when it occurs. It’s the end. After a game so singularly smart and beautiful that it makes others seem laughable, we get a final level that could have been pulled straight from the tripe BioShock puts to shame elsewhere. It doesn’t negate how wonderful the preceding experience has been, but it does rather spoil the mood.





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