And lastly there’s reality: the pain, horror and psychosis of the people who actually tried to live there. Audio diaries recorded on the verge of tears, desperate words scratched in blood on the walls, and disfigured bodies, travesties of the people they once were. Those that still live are no less corpse-like, but they roam the halls nonetheless, mumbling insanities. “I found her like that!” a Splicer protests to an empty room. “I can control myself, I swear I can!”
Splicers are what Rapture’s citizens became, once the things they’d done to their own bodies had finally driven them mad. The alarming words they ramble, to themselves and to you, are the centrepiece of Rapture’s heavy atmosphere of horror, discord and suffering. Many are unique to the lunatics of a particular area, and you rarely hear the same line twice.
A doctor in the Medical Wing with one blank eye beat me to death with a rake, shouting “It’s just... a standard... procedure!,” then made a verbal note of our time of death. “You’re just jealous!” a hideous debutante screamed as she clawed at our face with a meathook. “Run!” bellowed a matronly snob with a bouffant hairdo and a rusty machete. “That’s all your kind is good for!” A weaselly looking man with blood on his lips smacked us with a three-foot Maglite then shouted “Oh just report me then!” These people hate you, for no good reason, and it’s horrible.
Don’t hold your breath for the Splicers you’re fighting to escalate into Trigens or the like; BioShock isn’t game-like in that way. You’re in Rapture, so you’re fighting Rapture’s erstwhile citizens. It doesn’t feel the need to up the stakes or the scale because it’s telling a story, not wowing schoolkids. Splicers are far from uniform in appearance or ability in any case, as are your methods of dealing with them.






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