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BioShock




18 Jul 2007
PC Preview | BioShock
It's no secret that BioShock is one of the most anticipated games of the year. As such, it's been covered to high hell, with countless pages scattered across the internet, every one of them gushing about this oppressive, atmospheric shooter. Our E3 2007 appointment with the game began like most others, so we were prepared to let the coverage slide for once just to focus on other games for the time being. Well, that plan went out the window once we saw how many crazies you can mow down in no ... » Read More
25 Jun 2007
PC Preview | BioShock
We never get tired of looking at BioShock - the underwater dystopia is literally swimming in evocative ambiance. In this clammy, stifling setting swarming with twitchy Splicers and hulking Big Daddies, it feels as though a few hundred thousand tons of pressure could come crushing in on you at any moment. Until it does, we're more than happy to explore the beautifully vivid horrors of ... » Read More
8 Jun 2007
PC Preview | BioShock
The concept is unnerving enough. Trapped in a dark and forgotten metropolis, miles below the ocean's surface, you must battle a population of mutated, tormented souls to avoid becoming one yourself. Images and videos of this place - with their hulking mechanical monsters, corpse scavenging children and genetic sideshow freaks - only deepen the dread. But nothing can prepare you for actually playing BioShock... for walking its murky halls and meeting its demented denizens personally. Nothing ... » Read More
1 Mar 2007
PC Preview | BioShock
Normally when you shoot someone in the head, youd want that to be the end of it. Within a game, that is. At best youd expect the defeated foe to flash briefly before dissolving into a pile of ammo or health. At worst, theyll remain on the floor indefinitely, their innards staining the nearest textures. But whatever happens, theres one thing you could bank on - once an enemys down, theyre goners. No one will rush to see if theyre alright. No one gives a ... » Read More
12 Feb 2007
PC Preview | BioShock
Those that have been following Bioshock as closely as we have might possibly find themselves experiencing an emotion completely at odds with the ethos of Irrationals organic, totally unscripted adventure FPS. You might find yourself a bit bored of it even. For the last year Irrational have been greedily guarding its game, only allowing us to see a select few elements of gameplay. And although we love the Big Daddies, they were starting to feel a bit familiar. It felt like we knew everything ... » Read More
19 May 2006
PC Preview | BioShock
Friday 19 May 2006 Trapped deep beneath the ocean in Rapture, BioShock's wrecked subterranean city. Your primary concern is survival; your second is escape. These brand new screens showcase the game's crumbling, Art-Deco styling, and we've had our own guided tour of the action to see how it all comes together. The demo we saw began in a wood-panelled corridor strewn with wreckage. The ocean is slowly starting to penetrate the underwater city's defences, and water streams from the ceiling, ... » Read More
12 May 2006
PC Preview | BioShock
It's not easy to get access to the BioShock theater deep in the 2K Games booth, but if you can get in, you'll see one of the best games of the show. The creators of the seminal spooky shooter System Shock 2 are calling BioShock the “spiritual successor” to the 1999 award-winner, but other than the pedigree and approach, the games are totally different. And BioShock is almost certainly unlike any first-person shooter you've seen. BioShock takes place underwater, in an abandoned, ... » Read More
27 Apr 2006
PC Preview | BioShock
Rapture, a fallen underwater utopia, is the fading remnant of civilization's peak. Created by Soviet Andrew Ryan in 1946, it was once the perfect playground for society's elite. Just how did the discovery of a new species of sea slug send it into chaos? The creature was found to secrete a substance known by Rapture's residents as "Adam," possessing powerful healing abilities and physical and mental benefits. But it worked too well, and their society split into two factions in the struggle for ... » Read More
27 Apr 2006
PC Preview | BioShock
Wednesday 26 April 2006 Rapture, a fallen underwater utopia, is the fading remnant of civilisation's peak. Created by Soviet Andrew Ryan in 1946, it was once the perfect playground for society's elite. Just how did the discovery of a new species of sea slug send it into chaos? The creature was found to secrete a substance known by Rapture's residents as 'Adam', possessing powerful healing abilities and physical and mental benefits. But it worked too well, and their society split into two ... » Read More
The Knowledge

BioShock

Genre: Shooter
Release date: 24 Aug 2007
Published by: 2K Games
Developed by: 2K Boston
Designer: Ken Levine
Franchise: BioShock
10 INCREDIBLE
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