Rapture is split into areas, as is traditional for an FPS - although it’s a lot more freeform than you might expect from a game such as this, with back-tracking to previous areas for essential items always an option, if not a necessity. Each decrepit area gives you further insight into how impractical, flawed and fragile this utopia was right from the get-go, with one area seeing you explore the volcanic vents that fuel the soggy metropolis, while another explains how delicate the balance of life is in Rapture, with a huge oxygen tank tasked with pumping “the good stuff” all around the city on the verge of massive, irreparable contamination.




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