Quantcast

BioShock


The Evolution of BioShock

From slugs to Little Sisters. From elephants to Big Daddies. Witness the creation of the weirdest game ever

Strange and wonderful. Those are the two words that best describe the BioShock experience. What other game has dared to throw so many bizarre oddities - killer diving suits, cannibalistic little girls, underwater utopias, gene splicing drugs - together in one package? More importantly, what other game succeeds at being this crazy and, at the same time, this believable?

To fully understand and appreciate BioShock's unique achievement, though, you have to know how it started. How it transformed. How it mutated. In order to chart that evolution from weird to weirder, we scoured the creative team's archives for early art, original sketches and concept paintings. Then we asked a senior artist, Hoagy De La Plante, to make sense of it all. The journey he and the art tell, like the game, is a strange and wonderful one.

GamesRadar: Describe BioShock in its earliest stages. What differences would surprise fans the most?

Hoagy De La Plante, Senior Artist on BioShock: Initially, the Little Sister was just a tiny slug that wandered around the environment - you could gun them down if you wanted to. One version of the Big Daddy was this monster with amputated legs, riding around strapped into an antique wheelchair with cannons hooked on. That never made it past the concept stages for obvious reasons.


 
7 Comments
Order Comments: Newest First | Oldest First
Ransom  - 7 months 6 days ago 
Heh, like the Big Daddy in the wheelchair
LOUDcarBOMB  - 7 months 6 days ago 
Same here man. Great article GR!!! Can't wait for the Bioshock movie coming out in 2010, and Bioshock 2 this year either! I can finally say this, because it's original. SECOND!!!!!!!!!!
Liamrules42  - 7 months 5 days ago 
little sisters were almost chipmunks???? wonder why that didn't work. also "second" isn't original
cricket0  - 7 months 5 days ago 
I just want to know how the little sisters got adam when everyone was ALIVE!
katwood92  - 7 months 3 days ago 
People die even in a functioning society. Maybe they collected adam from the bodies in morgues and/or hospitals.
Seabread  - 6 months 18 days ago 
(see last picture)"gold aluminum trim", eh? makes no sense.
Good article but thought more commentary on the pictures used or more pictures relating to the commentary would have been nice.
catlikereflexes  - 5 months 21 hours ago 
It's so interesting to see how something starts out, and what it starts out with, and compare it to the finished, evolved product. Especially something as special and unique as Bioshock.
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge

BioShock

Genre: Shooter
Release date: 24 Aug 2007
Published by: 2K Games
Developed by: 2K Boston
Designer: Ken Levine
Franchise: BioShock
10 INCREDIBLE
Read the review
Latest Articles About This Game
Gamervision: As you might know by now, Gamervision takes Collector's Editions very, very seriously....
PC News from N4G  -  14 Nov 2009
D2D is onto the fifth and final week of it's 5 Year Anniversary $5 Game Sale, this time giving...
PC News from N4G  -  7 Oct 2009
zConnection's Connor Beaton writes: Looks like there are certain perks to working in small cinemas;...
PC News from N4G  -  5 Oct 2009
Barely surviving a plane crash, the player lands in icy uncharted waters and discovers the undersea...
PC News from N4G  -  25 Sep 2009
BioShock, 2007's critically acclaimed shooter from 2K Games, will launch for the Mac on October 7th,...
PC News from N4G  -  24 Sep 2009