BioShock


Speaking to PlayStation Access Ken Levine has talked about the creative process and influences between other games. When asked a reader question about similarities between Bioshock and Skyrims magic in one hand weapon in the other set up, Levine said, There is a constant back and forth.

By News from N4G, posted 2 months, 3 weeks ago
Irrational Games has said that one of their oldest titles The Lost which never was published laid the foundation for their hit title Bioshock. The game was designed for the PlayStation 2 and Xbox following up the success of System Shock 2. <br /> <br /> The Lost was a bit of everything. It was Silent Hill meets Zelda meets Devil May Cry in the sense that it was a series of levels in linear fashion, but within the levels, there was freedom, said game designer Bill Gardner. <br /> <br /> We wouldnt have been able to make BioShock if it werent for The Lost. In a lot of ways, it was what BioShock wound up becoming. <br /> <br /> The interesting part is that this unreleased game of theirs went on to get a little revamp and then be released as Agni: Queen of Darkness in India. <br /> <br /> You can take a look at the video attached below to get a little sneak peak at the game that began the journey to Bioshock.

By News from N4G, posted 2 months, 4 weeks ago
Interested in adding signed copies of Planescape: Torment, System Shock 2, Anachronox, Fallout: New Vegas, Star Wars: KotOR II, Neverwinter Nights 2, Alpha Protocol, Freedom Force, and BioShock to your video game collection? Yeah, I am too.


There are thousands of official and unofficial versions of Monopoly out there, as the real estate board game has been entertaining the world and causing heated arguments for over 70 years. Today we came across what may be the best variation yet, with this unofficial though professional looking BioShock Monopoly board...


Dishonored Co-Creative Director Harvey Smith greatly admires the design behind Bioshock, seeing it as the gold standard for atmospheric environments.

When cosplay is done right it can be awesome; but when it’s done perfectly, it can be damn near magical. That’s likely the best way to describe the BioShock cosplay that took place at Dragon*Con’s “Night at Georgia Aquarium” last week, where group of Irrational staff members took to the aquarium looking for BioShock cosplayers. Saying they “hit the jackpot” would be an understatement...


We're a bit heavy on Gamescom news at the moment, so you'll forgive us if we haven't been writing up every press release sent to us by the Department of Really Good Ideas. However, some Really Good Ideas demand that one sets down one's trailer-watching goggles (professional gear only, you can't have any) and strap on a pair of applauding gloves. One person with such an idea is Peter Thiel, whose work you may have encountered if you've ever paid $1 for a Humble Indie Bundle or underbid on a mercifully-unattended eBay action. Thiel is the founder of Paypal, but his next big plan is more ambitious: seafaring micronations, free from the laws or morality of conventional countries. You see where this is going...


By News from N4G, posted 6 months, 3 weeks ago
BioShock was a resounding success for Ken Levine and Irrational Games. But the renowned designer has now admitted he was surprised and amazed by the games popularity.

By News from N4G, posted 7 months, 1 week ago
Somewhere.....beyond the sea...Rapture falls into disarray. The once great city, standing tall as a pioneer in human achievement deep in the ocean, has now fallen into disrepair, anarchy and chaos as the genetically modified denizens fight over ADAM, that mysterious substance that allows them to 'Splice'. Many of you will be familiar with this tale from Bioshock 1, but if you've ever wondered exactly how the fall of Rapture came about, be prepared to delve further into the Bioshock universe with the release of the first Bioshock novel.

By News from N4G, posted 7 months, 3 weeks ago
It wasnt long ago that Ken Levine, the creative mind behind Bioshock, took the stage during Sonys E3 conference and discussed his hesitations on the current generations obsession with motion gaming. Levine explained that games from Irrational didnt involve swinging, waving, and waggling around in front of your TV and friends, at least until they got their hands on the Move and discovered that it didnt need to replace the fundamentals.
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