Apparently someone published a video at Youtube that claims to show a DirectX 11 version of Bioshock. Now there is a fierce argument about whether the video shows a faked DX11 Bioshock or even ingame sequences of Bioshock 2.
The official website of OnLive launched last night. If you haven't heard about, it's the newly unveiled internet-based game delivery service.
The sequel takes place 10 years after the original (Not a prequel like previously rumored) You play the very first Big Daddy prototype and still patrol Rapture. The city did not crumble after all. It reached an equilibrium thanks to the Big Sister. A once Little Sister that escaped with Dr. Tenenbaum in the first Bioshock. Big Sister has returned to Rapture for unknown reasons beside maintaining order. She has captured little girls from all around the world and transformed them into Little Sister. Your role in Bioshock 2 is to either Harvest or Adopt these little sisters and solve the Big Sister mystery. You may be an all powerful Big Daddy, but Big Sister does not mess around. She will protect her city, at all costs.
Xboxinsider writes: A teaser site for Bioshock 2: Sea of Dreams has recently turned up on the ol' internet. When you visit the site, you will notice that it appears to be a map. To begin our journey click Ireland for win.
Harrison Krix, the prop artist who turned heads recently by making a real-life mock-up of a Portal gun, has just created another video game weapon. This time, it's the syringe wielded by Little Sisters in BioShock.
Gamerdeals.net writes:
Split-screen.com writes: "2K Games has already announced Bioshock 2, the sequel to their critically acclaimed RPG/FPS, in a secret trailer packaged with the PS3 version late last year. A recent job listing on Gamasutra announces the developer's need for a UI (User Interface) Programmer for Bioshock 2. A standard job, for sure. However, not only has 2K Games requested a large number of qualifications for such a typical profession but one line struck us as interesting."
iPGN writes:
It appears that Bioshock 2: Sea of Dreams will have a multiplayer mode, and will be available for the PC,PS3,and 360.
Does Alan Wake have a release date? Has the new Indy game been canned? Is Bioshock coming to the Mac?
For the second year running, the Xbox 360 is the king of consoles. Barely edging out the impressive PS3, the swanky new dash and the amazing exclusives like Gears of War 2 and Fable 2 put Microsoft over the top. The Wii's casual focus didn't garner it any votes this year.
From the dystopian corridors of BioShock's subterranean "paradise" to the Strogg-infested space stations found throughout the Quake franchise, First Person Shooters have found countless ways to establish themselves as rich, enjoyable experiences, capturing the hearts and trigger fingers of gamers worldwide.
Valve has released news about a post-holiday sale on many of their games ranging from 25% to 75% regular prices.
In a year when most businesses tried to figure out how to stay alive, the video game industry thrived thanks to two things: great games, and you. So give yourself a pat on the back; your thirst for single-handedly saving the world with magic, guns, and fast thumbs has kept the gaming industry going strong when all else seems to be going wrong.
CVG.com writes: "Take-Two chief Strauss Zelnick says that the company's looking to exploit a subscription-based pricing model for its AAA titles.
Capcom producer Masachika Kawata has revealed that development of Resident Evil 5 has been influenced by 2K Games' rapturously received BioShock.
2K Marin programmer Jake Etgeton confirms that the PS3 version of BioShock will feature new interactive load screens and graphical enhancements due to the use of Blu-ray and the ability to install data on the PS3 hard drive
dailygamesnews.com - Plastic Wax, a leading digital animation studio specializing in videogame production and premium entertainment, including work on games such as Bioshock, Tomb Raider, The Darkness, and Warhammer 40,000: Dawn of War II today announced global expansion plans that include extensive talent acquisition, investments in new technology and the opening of an office in San Francisco focused on business development.
In an interview with VideoGamer.com, Ben Judd said that gamers now only want to die "once or twice" in games.