One reason we like games is that the stakes are high. The good guys are really good, the bad guys are really bad, and the princesses are really doe-eyed. But sometimes, games manage to work in villains that operate in shades of gray… and other times, they accidentally make a villain out of the most sympathetic guy in the story. ...
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We’ve all had our fun spotting recurring elements in games. So many kidnapped princesses! So many spiky-haired antiheroes! But why the constant repetitions? Are developers that lazy? Or could games, in their transition from high-score one-upmanship to narrative medium, have tapped into the basics of mythic tropes? ...
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We ranted, you replied. Now the discussion continues. ...
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The Topics
Top 7… gut-wrenching choices – or, as Charlie admits, the Top 7… decisions.
Motion controls are coming to Xbox 360 – first avatars, now motion silliness. Could a handheld MicroBoy be far behind?
Punch-Out!! exclusive boxer reveals – see, GamesRadar gets cool exclusives too.
More shitty Spider-Man audio – from the Sega CD game we vow to reference once every four podcasts.
And more!!!!!! ...
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One Rapture-loving Radar editor hates the sequel already. Here's why. ...
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Video Games and facial hair have long had a close bond, be it the soul patch on the Prince of Persia, Gordon Freeman’s goatee, or the five o'clock shadow on every single character made with the Unreal 3 Engine. But while most games have people (mostly men) with some bit of hair growing beneath the nose but above the mouth, there are too few with just a mustache adding character to their faces. ...
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You’re probably kicking yourself for not thinking of it first. Instead of relying on one critic’s point of view, mash them all together into one easily-understood uberscore. Rubbish games will be punished, quality will win out, and the occasional dodgy verdict will be smoothed over by the masses. That’s the theory. ...
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When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’” ...
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They can be creepy. They can be disturbing. They can obviously be gross, gory and gruesome. Are videogames, however, really that scary? Do they truly, honestly frighten you? We don't think so, and here are 13 reasons why. ...
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Two minutes. One video. Fifty-five perforated skulls. ...
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The links between novels and gaming are stronger than you think. Successful franchises spawn tie-in books dealing with the further adventures of Lara Croft or generic videogame action heroes, but often a respected author’s words can find themselves directly or indirectly rendered in gaming. Take Cormac McCarthy’s The Road for example, a post-apocalyptic journey through a near-future American wasteland that’s become required ...
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You know that red line that pops up in Word, Firefox or any other program with a spell check? It's helpful, don't get us wrong, but they really should spend some time working on spell check's virtual intuition. When we typed "Firefox," just now while writing this article, the red line asked if we meant "firebox." Um no, we didn't. And that's what happens countless times every second across the world when people type in video game names - ...
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