BioShock


Dive beneath the ocean's surface for a dark masterpiece of gameplay design. Scaring you is just the first of many, many things BioShock does spectacularly right.

Available on: Xbox 360 , PC, PS3
Genre: Shooter
Release date: August 21, 2007
Published by: 2K Games 
Developed by: 2K Boston 
Franchise: BioShock
10 Incredible
Read the review

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Big Daddy sculpture carved with chainsaw
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BioShock
We can hardly Adam and Eve it
Aug 15, 2007
BioShock: Hands-on with new area
Bizarre underwater forest and advanced powers emerge from depths
Jun 22, 2007
We never get tired of looking at BioShock - the underwater dystopia is literally swimming in evocative ambiance. In this clammy, stifling setting swarming with twitchy Splicers and hulking Big Daddies, it feels as though a few hundred thousand tons of pressure could come crushing in on you at any moment. Until it does, we're more than happy to explore the beautifully vivid horrors of » Read Full BioShock preview
BioShock - first hands-on
A nightmare you don't want to end
Jun 08, 2007
The concept is unnerving enough. Trapped in a dark and forgotten metropolis, miles below the ocean's surface, you must battle a population of mutated, tormented souls to avoid becoming one yourself. Images and videos of this place - with their hulking mechanical monsters, corpse scavenging children and genetic sideshow freaks - only deepen the dread. But nothing can prepare you for actually playing BioShock... for walking its murky halls and meeting its demented denizens personally. Nothing » Read Full BioShock preview
BioShock
Piping hot details from Rapture's dystopia
Mar 01, 2007
Normally when you shoot someone in the head, youd want that to be the end of it. Within a game, that is. At best youd expect the defeated foe to flash briefly before dissolving into a pile of ammo or health. At worst, theyll remain on the floor indefinitely, their innards staining the nearest textures. But whatever happens, theres one thing you could bank on - once an enemys down, theyre goners. No one will rush to see if theyre alright. No one gives a » Read Full BioShock preview
Bioshock
Daddy knows best
Feb 09, 2007
Those that have been following Bioshock as closely as we have might possibly find themselves experiencing an emotion completely at odds with the ethos of Irrationals organic, totally unscripted adventure FPS. You might find yourself a bit bored of it even. For the last year Irrational have been greedily guarding its game, only allowing us to see a select few elements of gameplay. And although we love the Big Daddies, they were starting to feel a bit familiar. It felt like we knew everything » Read Full BioShock preview
BioShock
[Multi] We dive into the action for a taste of underwater adventure
May 19, 2006
Friday 19 May 2006 Trapped deep beneath the ocean in Rapture, BioShock's wrecked subterranean city. Your primary concern is survival; your second is escape. These brand new screens showcase the game's crumbling, Art-Deco styling, and we've had our own guided tour of the action to see how it all comes together. The demo we saw began in a wood-panelled corridor strewn with wreckage. The ocean is slowly starting to penetrate the underwater city's defences, and water streams from the ceiling, » Read Full BioShock preview
BioShock
This shooter may be leagues below the sea but it's leagues above its peers
Apr 27, 2006
Rapture, a fallen underwater utopia, is the fading remnant of civilization's peak. Created by Soviet Andrew Ryan in 1946, it was once the perfect playground for society's elite. Just how did the discovery of a new species of sea slug send it into chaos? The creature was found to secrete a substance known by Rapture's residents as "Adam," possessing powerful healing abilities and physical and mental benefits. But it worked too well, and their society split into two factions in the struggle for » Read Full BioShock preview
BioShock
This shooter may be leagues below the sea but it's leagues above its peers
Apr 26, 2006
Wednesday 26 April 2006 Rapture, a fallen underwater utopia, is the fading remnant of civilisation's peak. Created by Soviet Andrew Ryan in 1946, it was once the perfect playground for society's elite. Just how did the discovery of a new species of sea slug send it into chaos? The creature was found to secrete a substance known by Rapture's residents as 'Adam', possessing powerful healing abilities and physical and mental benefits. But it worked too well, and their society split into two » Read Full BioShock preview
ESRB Rating
BioShock is rated:
Mature
Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language
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