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Battlestations: Pacific


Dropping a depth-charge or two

Controlling the battleships is perhaps the weakest of all these modes, with not enough feedback coming from your broadsides to know whether you’ve done any damage or not. This is actually a problem in other areas too, where there’s so much going on it can be difficult to accurately determine what you are doing in comparison to your squad mates. There were even a couple of occasions where our swine allies stole our kills!

There’s also the issue of in-game help being slightly confusing and badly presented. We find it essential nowadays (due to a new-found laziness) for a relatively complicated game to have a spoken tutorial or help section. While Battlestations does have ample help prompts (some that can be intrusively annoying, in fact) and training videos, they don’t help the information stick well enough. Trial and error seems to be the best way to progress.

This leads us onto one last major point: while this is definitely better than the original game (Battlestations: Midway) it has some of the same problems plaguing it. As mentioned above, an apparent easy-to-use console interface segues into “what the...?” control schemes, not helped by the poor tutorial elements. Thankfully, ships can now be repaired during battle, so that’s one old problem that has been fixed. This sequel’s design seems to be a mix – some bad things remain, while others have been scrubbed away.

Still, for those looking for a flying game (primarily) that’s just about fun, but that also has more depth than, say, HAWX, Battlestations: Pacific is a decent bet. While it might have some problems, there’s plenty of interesting elements to get stuck into, and, if the multiplayer can take off (no pun intended) Eidos might be onto a winner. It has nice fluffy clouds too.

May 13, 2009

You'll love
  • Surprisingly deep
  • Great multiplayer
  • Over 100 units
You'll hate
  • Less than the sum of its parts
  • A little too much going on
  • Clunky controls

 
4 Comments
Order Comments: Newest First | Oldest First
Grenade  - 6 months 15 days ago 
I hated the demo. The framerate was inconsistent and the controls were awful.
Armyofnone  - 6 months 15 days ago 
I rather enjoyed the demo. The framer ate was consistent and the controls were fine. I'll definitely be picking this one up this weekend.
jonjay23  - 6 months 13 days ago 
I wany to play this game and i want it what date it wll release?
darkaleks  - 6 months 6 days ago 
this game rocks and i am playing it on american campaign first... the only thing that i am not happy about this game is that i cant use my joystick on the controls. but if i did it would be AMAZING
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The Knowledge
Battlestations: Pacific
Battlestations: Pacific

Genre: Action
Release date: 15 May 2009
Published by: Eidos
Developed by: Eidos
Min system requirements: 3GHz processor, 1GB RAM (2GB for Vista), 256MB graphics card, Windows Live required for multiplayer