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Battlefield 2

Omnicide 3.0 ServerfilesFileRadar
Serverfiles zum aufsetzen eines Omnicide Servers
Submitted:  Nov 22, 2009
Total downloads: 13
Available servers: 1
Omnicide 3.0 Full ClientFileRadar
Teh Brand New Version 3.0
Submitted:  Nov 22, 2009
Total downloads: 40
Available servers: 1
BF2 OMS | Mission Mod v0.1FileRadar
This is a most suitable for Single,Co-operation player. The OMSv5.1 Mod's maps and all BF2 maps are compatible the OMSmission v0.1 Mod. Hope you enjoy the Battle Field 2 One Man Show : Mission v0.1 Mod. =Battle Field 2 One Man Show : Mission Mod v0.1= I was going to develop the OMS2 for Counter-Strike Mod,but I have no skill about the python script so I decided to stop the development for the OMS2. If you want to develop the BF2 Counter-Strike MOD,the OMS Mod will give you full permission for using all OMS contents. Please contact me to email on drillcounter@yahoo.co.kr -Description- Mission : Annihilation (Survivals map) You must kill all enemies for a complete annihilation. (Waylaid map) You must kill all enemy sentries and enemy gard solders. Mission : Defense (Mashtuur_City map) You must defense from enemy vehichle at your flag. There are 3 TOW missiles around your flag point. Using the TOW missile will probably do you good. This is a most suitable for Single,Co-operation player. The OMSv5.1 Mod's maps and all BF2 maps are compatible the OMSmission v0.1 Mod. Hope you enjoy the Battle Field 2 One Man Show : Mission v0.1 Mod. Credits : - Map - Mashtuur_City - BF2/Dice/EAgames Survivals - This map renamed the "Crossfire" map to "Survivals" map. (Autor: JONES, 2009) Waylaid - Made By : TheDark (888) - weapons - Dual deserteagles chrome,deserteagle_chrome - by SatNav usp chrome - by REQUIN94 usaa fim92 - by Rambocop,REQUIN94 binoculars - by REQUIN94 spas12 shotgun - by REQUIN94 Rambo3 knife - by SatNav gerif_mp7 - by REQUIN94 frlmg_famasf1 - by REQUIN94 rurif_vssvintorez - by REQUIN94 rurif_aksu74_aimpoint - by REQUIN94 Timed_C4 - Auteur : Silverballer & Joledingue usrif_xm320 - Auteur : Blaze, REQUIN94 et Gigagun usrif_hk416_sd - by REQUIN94 frsni_hecateII - Auteur : GIC-Rambocop et REQUIN94 - Vehicles - ahe_md500 - by Guedoe(OMS_500MD littlebird helicopter) OerlikonAA - by SatNav.
Submitted:  Nov 15, 2009
Total downloads: 16
Available servers: 1
Battlefield 2 SWOF v1.1FileRadar
SWOF brings back the fun to Battlefield 2. Have control over various weapons and vehicles. Special commander utilities inside! New In this version: - Ion cannon - Nuke improvement - Kamikaze improvement - Destroyable reactor - One new level; Gulf of Oman Desert Nuke - New program added: SP Configuration Visual - Overall less lag - A setup instead of a command console This is the Battlefield 2 SWOF installer. To install SWOF correctly, start the setup and set the destination to your Battlefield 2 mods directory.
Submitted:  Nov 8, 2009
Total downloads: 44
Available servers: 1
Operation Dead Dawn BetaFileRadar
The world's nations unite abruptly to combat a much larger problem... During the raging war between the USMC and the MEC/China alliance towns and buildings were destroyed. One such building was a research facility containing unknown chemicals working to develop a secret weapon. When a tactical air strike struck the building beside it, experimental failures were propelled into the ventilation shaft; apparently killing everyone inside. Not so. A day into the burial of the former scientists, a body began to twitch. Medics were immediately called in to tend to the man, however they soon took his place in the shallow grave. Corpses rose throughout the burial grounds, their brains irreversibly damaged by the very chemicals they had worked so hard to synthesize. The airborne vapors had killed off most of the victims' skin, causing it to rot whilst they were still alive. Their nerve endings were severed; they feel no pain, they can only revert to the most primal of motives; food. Every zombie begins with 3 "lives". Every time they are killed they lose a life, but respawn on their corpse. Every time they get a kill, they gain a life. Once all of a zombie's lives are expended, they are fully dead. However, each wave, these fully dead zombies are given a life and allowed to respawn. The goal to win is to prevent the zombies from spreading by having them all dead simultaneously. Zombies get harder, or easier depending on how successful the survivors are coping, so the game is leveled to your ability to stay alive. As a twist, after you have killed sufficient zombies, they form into the mighty Goliath - a 15-foot tall zombie made of 39 corpses. This serves to shake things up if you and the zombies are at an equilibrium (When it kills you, the zombies then get scaled back, and you may just have a chance at winning as a result). If there is a zombie massacring your team, it may pay off to be a martyr. Take one of the pill bottles lying around the city (press Q, right-click spotted, and choose "interact"), and the next zombie to kill you will be knocked back to one life. The pills are limited, so you need to wait until the right moment to use this ability. The pills are very useful against the successful zombies like Gore zombies, or Goliath, how have a tendency to rack up a lot of lives. A certain amount of bold decision making is required, but it does pay to think before you act. * It pays to know which type of zombie you're up against. If it's a one-arm zombie without a human shield, you can probably get away with a close-range shotgun blast to kill it. If it's virtually any other type of zombie, this will get you killed. Remember that they generally kill from close-range, so your best defense is distance. With Gore zombies, this isn't necessarily true, a couple of knife shots can often be the safest way (strafe as you knife to confuse it). * The Type-85 kit has an LED Strobe Light, which is useful for seeing in the dark, so you might want to have a team-mate light up the way as you go through to make it easier to see zombies in the shadows. * If zombies are rushing your base after a new wave, it might just be the perfect time to sprint past and try to capture their spawn point. Zombies can quickly recapture the spawn point, but while they capture, they will not chase you. Just watch out for Gores and Snipers, because they can still kill you while they take a flag. * If you're running low on ammo, don't wait until it's too late; pick up one of the weapons lying around the city and fend them off! Most of these kits offer unique advantages, such as a periscope, a 20mm Sniper Rifle, or a powerful Single-Action Revolver. * Remember to use your brain. Just because something is there doesn't mean it's useful, for example, there is a camera, but what good could that possibly do? For best results, set the bot number to 36, and the bot ratio to 90. The balancing is delicate, and it's set to work best on this. Of course, you can tinker it to your taste, a lower bot ratio will result in a faster game.
Submitted:  Nov 7, 2009
Total downloads: 51
Available servers: 2
Recon v0.40 Custom Mappack 3FileRadar
RECON 0.40 MapPack 3 Enthält: Dragon_Valley Mercs_Berlin Bl_Bridge_2b Last_Stand_Sniper Operation_Black_Hawk_Down Sand_Of_Sinai V1.1 Water_Treatment_Plant Volgograd_2010 Towers The_Dam_Flood
Submitted:  Oct 6, 2009
Total downloads: 59
Available servers: 1
Recon v0.40 Custom MappackFileRadar
Das Mappack zur Recon Sp- und Coop Mod v0.40
Submitted:  Oct 6, 2009
Total downloads: 42
Available servers: 1
Recon Sp- und Coop Mod v0.40FileRadar
Erste Version der SP-Mod von Bo109, der früher an BOMSF mitgearbeitet hat. Viele neue Waffen und Funktionen. ACHTUNG!!!! In dem Zipfile befindet sich eine Map namens Al Ramelle die zum Absturz der Mod führte. Diese muss nach der Installation der Mod nochmals installiert werden.
Submitted:  Oct 6, 2009
Total downloads: 51
Available servers: 1
BF2 SAS Combat Assault ModFileRadar
This is an updated version of Battlefield 2 SAS Mod that includes a few changes and improvements. # A high level of firepower for a fast hardcore shoot�em up style game. # Infinite stamina # Faster run speed # Higher jump # Air support vehicles hellies and jets tweaked with extra missiles, higher velocity, improved accuracy, and more ammo. # Land vehicles, tanks apc's have been given extra ammo and rounds with improved velocity, damage and accuracy. # Weapons all have static crosshair with large mags and extra ammo with recoil removed and improved handling, damage and accuracy # More medi packs, more AT mines and more frags # Blast radius increased for frags and 203�s # Unlock weapon option removed from kits # Front cannon added to Blackhawk # A large bundle of other tweaks and improvements included # Includes a map pack of Bf2 stocks and Xpack stocks edited for SAS versus MEC Insurgents. Dragon Valley FuShe Pass Gulf of Oman Operation Clean Sweep Road to Jalalabad Strike at Karkand Dalian plant Daqing oilfields Sharqi Peninsula Songhua Stalemate Warlord Ghost Town Mass Destruction Surge Zatar Wetlands # Full size of Mod with maps unzipped is around 283MB
Submitted:  Sep 28, 2009
Total downloads: 71
Available servers: 1
Project Reality - Singelplayer v0.87 NonInstallerFileRadar
packed by gomimin 09-27-2009 unpack, copy pr_sp to bf2/mods folder, make shortcut, go for everyone who's not working with admin account (or can't) Enjoy!
Submitted:  Sep 27, 2009
Total downloads: 57
Available servers: 1
Project Reality - Singelplayer v0.87 LevelsFileRadar
Project Reality Singleplayer v0.87 has been a long time in development. With this new release, all Project Reality maps are supported. Along with a full compliment of maps, the AI has gotten tougher and more realistic with countless vehicle and weapon tweaks, bug fixes and improvements. Project Reality Singleplayer v0.87 Features: * All Project Reality v0.87 maps supported, 25 maps in total * Muttrah City 2 AI support. * Battle for Qinling - Infantry AI support. * Kozelsk AI support. * Operation Archer AI support. * Operation Barracuda AI support. * Various improvements to many existing maps. * Better AI support for all vehicles. * Various bug fixes and tweaks. Project Reality Singleplayer v0.87 Installation Guide Project Reality Singleplayer v0.87 comes with it's own easy to use installer, so there's no hassle required. PRSP v0.87 requires Project Reality v0.87 already installed for it to install correctly. Simply install the Core (install first), and then install the Levels (install second), following the installer instructions. You can start Project Reality Singleplayer from the shortcut placed on your desktop after finishing installing. Project Reality Singleplayer Forum If you require help or support with the new release, please visit our forum area. Also, feel free to give us feedback or suggestions for future versions. If your feeling adventurous, we also provide information on how to modify Project Reality Singleplayer to suit your taste. Project Reality Singleplayer Forum We would like to thank the Singleplayer community for staying with us in this long development phase, and we hope to see a lot of new players! - The Project Reality Singleplayer Team Please download the Singleplayer Core and Levels files You need PR MP 0.87 installed first
Submitted:  Sep 27, 2009
Total downloads: 71
Available servers: 1
Project Reality - Singelplayer v0.87 Core FileFileRadar
Project Reality Singleplayer v0.87 has been a long time in development. With this new release, all Project Reality maps are supported. Along with a full compliment of maps, the AI has gotten tougher and more realistic with countless vehicle and weapon tweaks, bug fixes and improvements. Project Reality Singleplayer v0.87 Features: * All Project Reality v0.87 maps supported, 25 maps in total * Muttrah City 2 AI support. * Battle for Qinling - Infantry AI support. * Kozelsk AI support. * Operation Archer AI support. * Operation Barracuda AI support. * Various improvements to many existing maps. * Better AI support for all vehicles. * Various bug fixes and tweaks. Project Reality Singleplayer v0.87 Installation Guide Project Reality Singleplayer v0.87 comes with it's own easy to use installer, so there's no hassle required. PRSP v0.87 requires Project Reality v0.87 already installed for it to install correctly. Simply install the Core (install first), and then install the Levels (install second), following the installer instructions. You can start Project Reality Singleplayer from the shortcut placed on your desktop after finishing installing. Project Reality Singleplayer Forum If you require help or support with the new release, please visit our forum area. Also, feel free to give us feedback or suggestions for future versions. If your feeling adventurous, we also provide information on how to modify Project Reality Singleplayer to suit your taste. Project Reality Singleplayer Forum We would like to thank the Singleplayer community for staying with us in this long development phase, and we hope to see a lot of new players! - The Project Reality Singleplayer Team Please download the Singleplayer Core and Levels files You need PR MP 0.87 installed first
Submitted:  Sep 27, 2009
Total downloads: 54
Available servers: 1
Desert Conflict Xtended v0.24 ClientFileRadar
49 maps in total New Vehicles: 1. RAH-66 Comanche - Confirmed - 9-17-2009 2. Ticonderoga Destroyer - Confirmed - 9-17-2009 3. Drexler Destroyer - Confirmed - 9-17-2009 4. F-14 Tomcat - Definite Maybe, if i can finish its coding. New Features: 1. Team Deathmatch Game-Mode, classic old school team deathmatch 2. Unlocks Enabled Server EXE to be packaged with the normal server files so all dconx servers can run All Unlocks For Everyone and display Gamestats Ranks. 3. Coop and Singleplayer support for most maps. - added: 09-17-2009 3. Ingame menus have been tweaked for easier navigation and understanding and for looks. Bugfixes: 1. Missing CTF flags on Omaha Beach. 2. probably more to list later. Coop Supported Maps: Dalian Plant 73 Eastings Desert Shield El Alamein Dusk El Alamein Gazala GreatWall gave up making this list for tonight, there are many more tho.... Future Release Items: Some maps lack navmeshes that are needed for coop, need someone who can do them.
Submitted:  Sep 27, 2009
Total downloads: 82
Available servers: 1
Javelin FGM-148FileRadar
There are 2 versions, the top attack and direct attack.
Submitted:  Sep 20, 2009
Total downloads: 36
Available servers: 1
Omnicide Zombie ModFileRadar
Zombie mod for bf2. Made mainly for co-op but singleplayer will work. basicly, you have to survive agaisnt an army of zombies.
Submitted:  Sep 20, 2009
Total downloads: 96
Available servers: 1
Omnicide Zombie Mod ServerFileRadar
Zombie mod server Files for bf2. Made mainly for co-op but singleplayer will work. basicly, you have to survive agaisnt an army of zombies.
Submitted:  Sep 20, 2009
Total downloads: 49
Available servers: 1
AIX 2.0 Map pack ITHHFileRadar
mtheheadhunter has done it again! Get ready for a huge map pack to compliment AIX 2.0 featuring some of your favourites and a couple of new ones, all taking advantage of the AIX 2.0 features and content! There are 30 maps included in this pack and they of course all feature 100% single player and coop support. A big thanks to imtheheadhunter for not only being an integral test team member but a tireless map maker who's many many hours of hard work are here on display for you to have fun with! You will find all of imtheheadhunters maps in this mappack including all the ones from the "old" 3 map packs that were released for AIX 1.0 plus a couple of new ones. This update brings his entire catalogue of maps up to date with all the AIX 2.0 content.
Submitted:  Sep 20, 2009
Total downloads: 79
Available servers: 1
Forgotten Hope 2.2 - Client Full Part2FileRadar
Dritter Release der bekannten WWII-Mod für die BF2-Engine. The major changes in 2.2 5 New Soldier models: The US Army The Canadian Army The British Army The German Wehrmacht The German Grenadiers 7 New maps: Pointe Du Hoc Purple Heart Lane Lebisey Operation Goodwood Operation Totalize Operation Lüttich Falaise Pocket 16 New German vehicles, including: PzKpfw VI Ausf. B 'Tiger II' PzKpfw V Ausf. G 'Panther' StuG 40 Ausf. G late Focke Wulf FW-190 A-8 Nebelwerfer 41 11 New British vehicles, including: Cromwell Mk. IV Churchill Mk. IV Sherman VC 'Firefly' Hawker Typhoon Mk. I B LCA 'Landing Craft Assault' 8 New American vehicles, including: M3A1 Halftrack M8 Light Armored Car M4A1 Medium Tank M10 Tank Destroyer LCVP 'Landing Craft Vehicle Personnel' 35 New weapons, including: MG42 StG44 Panzerschreck Sten Mk.II Pattern 14 Rifle PIAT M1 Garand M1918A2 BAR M1A1 Flamethrower The major changes in 2.15: 2 New armies: The Australian Army The Italian Army 3 New maps: The Siege of Giarabub The Fall of Tobruk Tunis 1943 5 New vehicles: PzKpfw VI Ausf. E 'Tiger' PzKpfw III Ausf. N Camionetta AS 42 'Sahariana' SdKfz 251/10 (with 37mm Pak) Pak 40 8 New weapons: Enfield No1 MkIII* Model 39 Combat Knife Carcano Model 91 Carcano Model 91/38 Breda Model 30 Breda Model 37 Bomba a mano O.T.O. Model 35 Geballte Ladung Grenade 5 New deployable heavy weapons: MG34 on Lafette Tripod Vickers MkI on Tripod Breda model 37 on Tripod 3 inch Mortar Mk II Schwere Granatwerfer 34 Many bugfixes and balancetweaks: Improved vehicle loadouts for better performance Improved collisions for smoother gameplay Simplified armour collisions Correct M3 Grant main gun Correct Panzer IV armour And much, much more...
Submitted:  Sep 6, 2009
Total downloads: 72
Available servers: 1
Forgotten Hope 2.2 - Client Full Part1FileRadar
Dritter Release der bekannten WWII-Mod für die BF2-Engine. The major changes in 2.2 5 New Soldier models: The US Army The Canadian Army The British Army The German Wehrmacht The German Grenadiers 7 New maps: Pointe Du Hoc Purple Heart Lane Lebisey Operation Goodwood Operation Totalize Operation Lüttich Falaise Pocket 16 New German vehicles, including: PzKpfw VI Ausf. B 'Tiger II' PzKpfw V Ausf. G 'Panther' StuG 40 Ausf. G late Focke Wulf FW-190 A-8 Nebelwerfer 41 11 New British vehicles, including: Cromwell Mk. IV Churchill Mk. IV Sherman VC 'Firefly' Hawker Typhoon Mk. I B LCA 'Landing Craft Assault' 8 New American vehicles, including: M3A1 Halftrack M8 Light Armored Car M4A1 Medium Tank M10 Tank Destroyer LCVP 'Landing Craft Vehicle Personnel' 35 New weapons, including: MG42 StG44 Panzerschreck Sten Mk.II Pattern 14 Rifle PIAT M1 Garand M1918A2 BAR M1A1 Flamethrower The major changes in 2.15: 2 New armies: The Australian Army The Italian Army 3 New maps: The Siege of Giarabub The Fall of Tobruk Tunis 1943 5 New vehicles: PzKpfw VI Ausf. E 'Tiger' PzKpfw III Ausf. N Camionetta AS 42 'Sahariana' SdKfz 251/10 (with 37mm Pak) Pak 40 8 New weapons: Enfield No1 MkIII* Model 39 Combat Knife Carcano Model 91 Carcano Model 91/38 Breda Model 30 Breda Model 37 Bomba a mano O.T.O. Model 35 Geballte Ladung Grenade 5 New deployable heavy weapons: MG34 on Lafette Tripod Vickers MkI on Tripod Breda model 37 on Tripod 3 inch Mortar Mk II Schwere Granatwerfer 34 Many bugfixes and balancetweaks: Improved vehicle loadouts for better performance Improved collisions for smoother gameplay Simplified armour collisions Correct M3 Grant main gun Correct Panzer IV armour And much, much more...
Submitted:  Sep 6, 2009
Total downloads: 85
Available servers: 1
Operation Peacekeeper (OPK) 0.31 HotfixFileRadar
Changes as follow: Maps changes: •replaced old 0.25 versions (found their way into 0.3 by SVN Server issues) •Village and Battle of the Last Outpost update to 0.27 •(main problems both maps were flagtimes and flags in team posession in 0.25, are now fixed again) Recall: •reduced sight range from 250 to 185 mtr. to balance sniper overpower (as requested by the community) •flagbalance for ticketbleed Bogovina: •switched the 64 layer with the 32 layer. (as requested by serverhosters and community) •Layers are now used as followed: •64 layer-> normal tank fight as ever in the versions before •32 layer-> Inf fight with few light vehicles (previous 64 layer) •16 layer-> tank fight as ever with bo105 and gazelle as issued in v.0.25 in 64 layer Osije Valley: •added map description Peppermint: •new deathzone layout (as requested by the community) FINALLY: •Fixing the CTD issue with the L119 texture on recall and peppermint related to old ati graphic cards (shadermodel
Submitted:  Aug 25, 2009
Total downloads: 79
Available servers: 1
Eve of Destruction Classic 1.5 Part 4FileRadar
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted:  Aug 15, 2009
Total downloads: 77
Available servers: 1
Eve of Destruction Classic 1.5 Part 3FileRadar
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted:  Aug 15, 2009
Total downloads: 51
Available servers: 1
Eve of Destruction Classic 1.5 Part 2FileRadar
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted:  Aug 15, 2009
Total downloads: 50
Available servers: 1
Eve of Destruction Classic 1.5 Part 1FileRadar
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted:  Aug 15, 2009
Total downloads: 53
Available servers: 1
OPK 0.3 Mod LevelsFileRadar
Maps: Operation Peppermint Recall Bordercontrol: •Fixed smaller bugs •added ozelot •added gaskin •J22 with rocketpods Wildgans: •added ozelot •J22 with rocketpods •added S342L transport gazella Red on Eleven: •added S342L transport gazella Code Bravo: •added S342L transport gazella Vehicles: •Ozelot •Gaskin •Gazelle VBH •J22 orao with rocketpods British Forces: Weapons: •M249 •Combatknife •P226 •LAW 80 •M15 mine •L9 •L85A2 Susat •L85A2 Ironsight •L85A2 GL •L119A1 (Silencend) (C8SFW) •L115 •L109 Grenade Vehicles: •Landrover Sound: New map ambient sounds added to: •Border Control •Osicje Valley New cockpit sounds for vehicles added to: •UH1-D "Huey" •J-22 Orao •Mil Mi-24 Hind •F-4f Phantom •IDS Tornado •Eurocopter Tiger •Mig-21 Fishbed New vehicle sounds added to: •UH-1D "Huey" General sound fixes: •Higher distance to all handweapons, explosions, and some vehicles (especially jets & helicopter) HUDs: •Hind Pilot •Hind Cannon crosshair •Bo-105 Pilot •Orao Maverick crosshair and some fixes in the HUD •Stinger crosshair for Eurocopter Tiger •SA-7 crosshair for SA-341H Gazelle •Eotech Holosight for several G36 & M21 versions and MP7
Submitted:  Aug 13, 2009
Total downloads: 62
Available servers: 1
OPK 0.3 Mod Client CoreFileRadar
Maps: Operation Peppermint Recall Bordercontrol: •Fixed smaller bugs •added ozelot •added gaskin •J22 with rocketpods Wildgans: •added ozelot •J22 with rocketpods •added S342L transport gazella Red on Eleven: •added S342L transport gazella Code Bravo: •added S342L transport gazella Vehicles: •Ozelot •Gaskin •Gazelle VBH •J22 orao with rocketpods British Forces: Weapons: •M249 •Combatknife •P226 •LAW 80 •M15 mine •L9 •L85A2 Susat •L85A2 Ironsight •L85A2 GL •L119A1 (Silencend) (C8SFW) •L115 •L109 Grenade Vehicles: •Landrover Sound: New map ambient sounds added to: •Border Control •Osicje Valley New cockpit sounds for vehicles added to: •UH1-D "Huey" •J-22 Orao •Mil Mi-24 Hind •F-4f Phantom •IDS Tornado •Eurocopter Tiger •Mig-21 Fishbed New vehicle sounds added to: •UH-1D "Huey" General sound fixes: •Higher distance to all handweapons, explosions, and some vehicles (especially jets & helicopter) HUDs: •Hind Pilot •Hind Cannon crosshair •Bo-105 Pilot •Orao Maverick crosshair and some fixes in the HUD •Stinger crosshair for Eurocopter Tiger •SA-7 crosshair for SA-341H Gazelle •Eotech Holosight for several G36 & M21 versions and MP7
Submitted:  Aug 13, 2009
Total downloads: 54
Available servers: 1
Battlefield 2 Map Pack #9FileRadar
Courtesy of Battlefield Files, twenty more single-player maps for Electronic Arts and Digital Illusions team-based, multiplayer tactical shooter Battlefield 2, have been added in our download area. Enjoy :)
Submitted:  Aug 3, 2009
Total downloads: 149
Available servers: 1
Project Reality - v0.86 LevelsFileRadar
Project Reality v0.86 Major Features •Insurgency heavily tweaked to improve gameplay. •Civilian class tweaked to prevent exploits. •Completely revamped the medic system. •Changed Combat Medic to now be a limited kit. •Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. •Added "Auto-Deploy" to automatically join full servers when a slot is free. •Heavily improved the server browser in the main menu. •Added news ticker to the bottom of the main menu. •Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces. •Added zoom to all conventional faction's LMG's. •Added new PLA WZ551A with new QJC-88 MG. •Standardized and updated various weapon, vehicle and effects sounds. •Tweaks to various maps to increase performance, help game balance, and enhance gameplay. •Countless bug fixes and tweaks to improve your Project Reality experience
Submitted:  Jun 20, 2009
Total downloads: 136
Available servers: 1
Project Reality - v0.86 Core FileFileRadar
Project Reality v0.86 Major Features •Insurgency heavily tweaked to improve gameplay. •Civilian class tweaked to prevent exploits. •Completely revamped the medic system. •Changed Combat Medic to now be a limited kit. •Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. •Added "Auto-Deploy" to automatically join full servers when a slot is free. •Heavily improved the server browser in the main menu. •Added news ticker to the bottom of the main menu. •Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces. •Added zoom to all conventional faction's LMG's. •Added new PLA WZ551A with new QJC-88 MG. •Standardized and updated various weapon, vehicle and effects sounds. •Tweaks to various maps to increase performance, help game balance, and enhance gameplay. •Countless bug fixes and tweaks to improve your Project Reality experience
Submitted:  Jun 20, 2009
Total downloads: 104
Available servers: 1
Project Reality - v0.86 PatchFileRadar
Project Reality v0.86 Major Features •Insurgency heavily tweaked to improve gameplay. •Civilian class tweaked to prevent exploits. •Completely revamped the medic system. •Changed Combat Medic to now be a limited kit. •Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. •Added "Auto-Deploy" to automatically join full servers when a slot is free. •Heavily improved the server browser in the main menu. •Added news ticker to the bottom of the main menu. •Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces. •Added zoom to all conventional faction's LMG's. •Added new PLA WZ551A with new QJC-88 MG. •Standardized and updated various weapon, vehicle and effects sounds. •Tweaks to various maps to increase performance, help game balance, and enhance gameplay. •Countless bug fixes and tweaks to improve your Project Reality experience
Submitted:  Jun 20, 2009
Total downloads: 223
Available servers: 1
Sandbox 1.0 Full ClientFileRadar
Sandbox 1.0 brings lots of improvements and new features to the table. The first thing you'll notice is the totally revamped interface. We've added a simplified server browser that lets you hop into a game quickly without having to worry about messing with the server filters. Once you start playing, you'll notice the new spawn buttons that feature pictures of each of the 195 spawnable objects and vehicles. Of course, Sandbox 1.0 includes an even greater variety of vehicles from the world of Battlefield 2, as well as some custom vehicles from great BF2 modders like SatNav. The kit selection screen has been streamlined with the ability to spawn with any of the core BF2 kits from all three teams, in addition to the usual Construction and Zombie kits you know so well. To help those with aspirations of reconstructing Burj Dubai, we've added a jetpack to the construction kit that lets you quickly fly around without worrying about taking damage crashing into things. The previous release of Sandbox brought you the ability to "group" your creations and save them online, making it so much easier to trap your friends in boxes when they weren't looking. With this release, we're introducing the ability to animate your objects and groups. You can build a garage with a door that opens, a house with a functioning elevator, or a death box that crushes your friend to death after you've trapped him inside. Sandbox is truly fun for all ages! Over the years, Sandbox has had an awesome community of fans that have modified our code to add their own features. We can say with confidence that Sandbox would not still be going without these adventorous coders. To help you guys out, we've completely rebuilt the gameplay logic from the ground up, allowing for addons to be created that easily plug in and add new features to Sandbox. It is now much easier to customize Sandbox to your liking and make sure your server is the most popular one of all. The guide to creating addons is already accessible on the Sandbox Wiki so you can get a head start.
Submitted:  May 10, 2009
Total downloads: 503
Available servers: 1
Project Reality - Singelplayer v0.85 Mappack#1FileRadar
Mappack 1 Version 0.85 Seven Gates, Albasrah Province, Asad Khal, Assault on Mestia, Bi Ming, Ejod Desert, Fallujah West, Fools Road Day 1, Fools Road Day 2, Jabal Al Burj, Karbala, Kashan Desert, Korengal Valley, Operation Ghost Train, Qwai River, Ramiel, Road to Kyongan'Ni, Sunset City, Tad Sae
Submitted:  Feb 28, 2009
Total downloads: 225
Available servers: 1
Submitted:  Feb 28, 2009
Total downloads: 133
Available servers: 1
Touch of Chaos (1.0)FileRadar
Touch of Chaos is a mod that aims to be less "excessive" than other mods of the type. It adds infinite ammo to ALL weapons along with some new sounds here and there. A few things that have been done: * Infinite ammo to weapons / vehicles * Upgraded tanks (and AT mines to match) * Invincible transport vehicles * Devastating "Uranium" C4 * New weapons for Support kit * Devastator Rifle for the Medic * New sounds The sounds come from: YouTube, Half-Life 2, Camobox, Prey, Call of Duty 4, etc.
Submitted:  Feb 17, 2009
Total downloads: 129
Available servers: 1
= BF2 One Man Show MappackFileRadar
BF2 One Man Show Mod Mappack (2.0) course_of_the_river ( Weather and sky has changed.) Shipment ( Oh! This is the KnifeWar map.) warehouse ( Nothing new.)
Submitted:  Feb 17, 2009
Total downloads: 133
Available servers: 1
= BF2 One Man Show Mod =FileRadar
This mod is an infantry only mod. Map list : Mekong_Delta ( Nothing new.) Moon_of_Oman (Modified only Weather of the original map Gulf_of_Oman.) Mappack list : course_of_the_river ( Weather and sky has changed.) Shipment ( Oh! This is the KnifeWar map.) warehouse ( Nothing new.) Key features: m40a3 sniper rifle ( I obtain from Google TM . ) FAMAS ( BF2 EU_rifle ) The P90 ( BF2 EU_rifle ) Tear gas ( xpack ) Gas masks ( xpack ) Grapplinghook ( xpack ) zipline (the zipline can reload the 5 times.) All firearms recoil & damage equal to the m16a2. The gasmask use the keyboard 8. OMS can play all the maps of BF2. You may put it in the original BF2 map to the OMS levels folder. And many sounds have changed. The ak47,m16a2,m4,m203,kni_knife,famas,p90 weapon's sounds of the OMS Mod are very realistic. Some sounds are greate funny. Those are someting I chagned myself. It's really cool sounds! And the special game mode : KnifeWar mod was added. I am the first man to make the KnifeWar game Mod of all the BF2 Mod! (This KnifeWar mod should be OMS mappack download.) For your information, if you want to kill enemy at a time by the sniper rifle, the headshot will enable the One shot One Kill in the OMS Mod. I used the original weapon modle objects. I suffer from the OMS Mod. So I hold the copyright on the OMS Mod. Only authorized the BF2 Mod user can modify this OMS contents.
Submitted:  Feb 16, 2009
Total downloads: 384
Available servers: 5
Project Reality - v0.85 LevelsFileRadar
General Gameplay - Updated Weapon Deviation for all weapons, hand held and stationary/mounted, has been completely overhauled to be more realistic. This includes the speed and techniques used for reloading, sighting in and deploying the weapons. Weapons are more accurate but still retain great advantages for firing in a stationary position. - Updated limited kit request system - kits can now be requested from Faction-Specific Supply Crates and friendly APCs. Kit request removed from Forward Outposts and Rallypoints - Added new logistics system, with 2 man trucks supplying crates that are necessary to build Forward Outposts as well as request kits. These trucks also deploy repair stations for vehicle repairs. - Added and improved new 1st person weapon animations for nearly all handheld weapons. - Decreased kit allocation times, infantry kits now take 5 minutes to return to the request pool after disappearing from the game world. - Increased automatic rifleman max kits on a team from 3 to 6. - Increased soldier sprint times and distances. Soldiers can now sprint continuously for 30 seconds, taking 90 seconds to regain all stamina back. - Decreased transition time from prone to crouch stance - Increased wounded time to 3 minutes. - Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets) - Updated Vehicle repair system - vehicles can now repair and reload at the new Vehicle Depot located at the main base. Vehicles can also get repaisr from repair stations. Wrench no longer repairs vehicles. - Removed Jeep spawning from Forward Outposts - Updated Wrench to now remove landmines, tripflares and grenade traps. - Updated the overheating system on HMG's, cool down timer is now much longer for all .50 caliber weapons. - Updated Scoring system, score for a player who has 2 punished teamkills will get his score reset to 0 (retaining all negative teamwork score). - Added new incendiary grenade, which primary role is destroying enemy deployable assets such as Forward Outposts, HMGs, AA, foxholes and razorwire, as well as unmanned trucks and jeeps. Game Modes Assault & Secure v3 (AAS) - Updated maps to use the new random AAS mode (randomly selects the CPs at start of round): Battle for Qinling, Fools Road, Kozelsk, Operation Barracuda, Qwai River Insurgency (INS) - Updated insurgent spawn timers, wounded insurgents can now be revived by epipen - Updated ammo cache weapon spawns, on Iraqi Insurgent maps ammo caches spawn 1 Al-Quds RPK, 1 PKM and 1 RPG-7 - Added kit request ability to ammo caches on Insurgency maps with the Taliban faction - Added rallypoint system for Taliban faction - Added insurgent spawn points on all unrevealed ammo caches. When an ammo cache gets revealed the spawn point is deleted after 2 minutes - Updated Intelligence Points System. Intel does not accumulate when all 3 caches are revealed. - Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player - Updated ammo cache armor, cannot be destroyed by small arms and takes many grenades to destroy now, primary way to destroy ammo cache now will be with incendiary grenade Command and Control (CNC) - Removed Main Base flag captures - Added new ticket bleed system: build all 4 of your forward outposts, and destroy all 4 of the enemy forward outposts, and the enemy will start a rapid ticket bleed Skirmish (SKM) - Increased capture radius for most skirmish layers - Added Supply Crates at most CP's for kit requests - Updated many maps to include more CP's for skirmish - Updated ticket bleed on many skirmish layers Counter-Attack (CA) - Removed Counter-Attack game mode from v0.85, will return in the future, bundled together with the new "Scenario" game mode Maps - Added Asad Khal (MEC vs UK) - Added Fallujah West (USMC vs INS) - Added Karbala (USA vs INS) - Added Kozelsk (RUS vs CHE) - Updated Korengal Valley with new areas and 3 distinctive game modes (USA vs TAL) - Updated Operation Archer with new statics, textures and lighting (USMC vs TAL) - Updated all maps for gameplay, ticket and vehicle adjustments Weapons - Added Bayonets for Russian AK, Chechen AK, UK L85 - Added new Trip Flare (All factions) - Added Artillery IED (Iraqi Insurgent) - Added Grenade Trap (Iraqi Insurgent, Taliban) - Added Proximity IED (Iraqi Insurgent, Taliban) - Added Incendiary Grenades (All Conventional Factions) - Added PF-98 Heavy Anti-tank (PLA) - Added RPG-7 Tandem Warhead as a temporary placeholder (Russians) - Added Al-Quds RPK (Iraqi Insurgent, Taliban) - Added AKS-74u (Russians, Insurgents, Chechen, Taliban) - Added AK-47/AKM (Insurgent, Taliban, Chechen Rebels) - Added AK-74M Scoped, Ironsight and UGL (Russians) - Added AK-74 Scoped, Ironsight, UGL (Insurgents, Taliban, Chechen Rebels) - Added M16A4 w/ M68 (USMC) - Added new buckshot and slugshot weapons for Insurgent class - Updated shotgun firing and reload sounds and animations - Updated G3A3 CQB Rear Apiture Sights (MEC) - Updated M4/M16 series with new 3D Aimpoint (USA, USMC) - Updated Eryx Scope (MEC) - Updated Smoke Grenade skins - Updated landmines, max deployable 20 with 20 minute decay timer after death - Updated all assault rifle animations to look more "urgent", and averaged out the reload times to about 6-7 seconds - Updated all light machine gun deviation to be more accurate but take longer to gain that accuracy - Updated all light machine gun animations - Updated AT mine deployment animation which is aprox. 5 seconds long - Decreased field dressing deploy/reload time - Decreased Assault Rifle scope zoom in time to 0.75 seconds Vehicles - Added Lynx AH-7 Transport Helicopter(British) - Added BTR-60 APC (Russian and MEC) - Added T-72 Tank (MEC) - Added Gaskin Anti-Air Vehicle (MEC) - Added Humvee Avenger Anti-Air Vehicle (USA) - Added Logistic Trucks (All Conventional Factions) - Added new HUD's for all Attack Helicopters - Added new HUD's for all Russian vehicles - Updated dirtbike with new driving mechanics and leaning ability using the mouse - Updated Un-armed Jeeps to include more passenger seats (All Conventional Factions) - Updated all vehicle wreck models and textures to be more realistic - Improved and completely overhauled the BMP-3 APC weapon systems (MEC) - Improved Huey Transport Helicopter maneuvering and flight physics (USMC) - Fixed the HUD's for all APC passengers - Increased explosive range of APC HE rounds (3m to 6m) - Decreased blast radius of suicide bomb car blast Deployable Assets - Added new improved Razor Wire deployable - Added new Foxhole deployable position - Added new improved HMG deployable position - Added new improved AA deployable position - Updated the HMG deployable ironsights to be more helpful Equipment and Team Assets - Added new team specific large supply crates - Updated the new large supply crates so that they are now team locked. Players can only rearm and request kits from your own teams crates, crates are marked with the faction flag to indicate ownership. Cannot rearm or request off enemy crates. - Added new Vehicle Depot to all main bases for vehicle and infantry rearming, repairs and healing - Added new deployable repair station, deployed from logistics trucks, this station slowly repairs vehicles in a 20 meter radius, each logistics truck can deploy 1 repair station Factions - Added new Taliban Faction for all maps based in Afghanistan - Added new Russian Faction - Updated Iraqi Insurgent Faction with new models and kit loadouts - Updated Chechen Rebel Faction with new kit loadouts - Updated All Factions to include new faces, each faction now has 4 distinct faces Kits - Added new class: Rifleman Specialist, spawnable infantry kit with shotgun and grapple hook - Added incendiary grenade to all conventional army infantry kits (officer and medic included) - Updated Combat Engineer, now a limited kit (max 2 per team) with C4 and landmines - Updated Civilian Collaborator, now with Medic Bag and Epipen - Removed Ghille Suit from all Snipers - Removed Spec-Ops Kit - Removed weapons from pilot kit - Added GLTD to sniper kits (All conventional factions) - Added shovel to Cell Leader kits (Iraqi Insurgent and Taliban) Icons and Map Display - Added new kit icons for all kits - Added new Squad Leader Command icons: Attack, Defend, Observe, Build - Added new icons for Command Post and Vehicle Depot - Added all new kit icons on the kit dropbags (so kits on the ground will now have accurate kit icons) - Removed ammo counter background - Removed icons above nametags with "3d map" on - Removed direction arrows on minimap soldiers - Updated CP name coloring on the map so they are easier to read - Updated the red screen overlay when bleeding, to tone down the blood texture a bit - Updated many vehicle icons to have their own unique icon (TOW humvee, logistics trucks, unarmed jeeps, etc) - Updated compass transparency and outline to be a lighter grey, but more visible - Updated position of VOIP, heal and ammo icons to be bottom right instead of middle of screen Sounds - Added many new weapon and vehicle sounds - Update to the BF2 EAX audio system - Updates and improvements to the PR Distant sound system - Added new military-style radio filtering for the Q and T commo rose commands - Added new loading music for some of the new maps - Added new win/lose music for the Russians - Added new British Commander Voices - Added new voip activate/deactivate sounds when speaking to Commander "V". - Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning. - Increased volume and distance of engines and tracks on most Jeeps, APCs, Tanks as well as civilian vehicles - Updated coaxial reloads so they are now on the left or right channel only - Updated APC firing sounds to be louder and more realistic - Removed "running low on reinforcements" bf2 voices - Fixed ZIS3 AT Cannon reload sound Effects - Added new muzzle flash effects - Added new helicopter rotor wash effect - Added many new explosion effects - Added new bullet impact effects Misc Changes and Bug Fixes - Updated Main Menu screens - Fixed a bunch of statics that were not properly drawing at long range - Fixed training mode so it no longer appears in server browser with the list of public internet servers (must go into training tab to join these servers) - Fixed the soldier dead bodies, they will no longer fade out / look transparent (still disappear after 3 minutes) - Added carrier protection so AA missles can no longer destroy helicopters on the deck of the carriers. - Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear. - Removed dirtbike passenger ability to fire weapons (no more drive-by IEDs) - Updated Re-allocation rules for Officer kit to allow Squad Leaders whom may have lost their kit to easily obtain a new one - Updated Forward Outpost Logic, must be set at least 300m away from another FO. - Updated Forward Outpost Logic, must be set at least 300m (600m on 4km maps) away from your Command Post. - Updated Forward Outpost Logic, can be deployed by a squad leader with the Officer or Engineer kit. - Updated Forward Outpost Logic, FO will lose their spawn point if 3+ enemies get close to it. After killing the enemy, the spawn point will reappear in a minute or two.
Submitted:  Jan 23, 2009
Total downloads: 99
Available servers: 1
Project Reality - v0.85 Core FileFileRadar
General Gameplay - Updated Weapon Deviation for all weapons, hand held and stationary/mounted, has been completely overhauled to be more realistic. This includes the speed and techniques used for reloading, sighting in and deploying the weapons. Weapons are more accurate but still retain great advantages for firing in a stationary position. - Updated limited kit request system - kits can now be requested from Faction-Specific Supply Crates and friendly APCs. Kit request removed from Forward Outposts and Rallypoints - Added new logistics system, with 2 man trucks supplying crates that are necessary to build Forward Outposts as well as request kits. These trucks also deploy repair stations for vehicle repairs. - Added and improved new 1st person weapon animations for nearly all handheld weapons. - Decreased kit allocation times, infantry kits now take 5 minutes to return to the request pool after disappearing from the game world. - Increased automatic rifleman max kits on a team from 3 to 6. - Increased soldier sprint times and distances. Soldiers can now sprint continuously for 30 seconds, taking 90 seconds to regain all stamina back. - Decreased transition time from prone to crouch stance - Increased wounded time to 3 minutes. - Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets) - Updated Vehicle repair system - vehicles can now repair and reload at the new Vehicle Depot located at the main base. Vehicles can also get repaisr from repair stations. Wrench no longer repairs vehicles. - Removed Jeep spawning from Forward Outposts - Updated Wrench to now remove landmines, tripflares and grenade traps. - Updated the overheating system on HMG's, cool down timer is now much longer for all .50 caliber weapons. - Updated Scoring system, score for a player who has 2 punished teamkills will get his score reset to 0 (retaining all negative teamwork score). - Added new incendiary grenade, which primary role is destroying enemy deployable assets such as Forward Outposts, HMGs, AA, foxholes and razorwire, as well as unmanned trucks and jeeps. Game Modes Assault & Secure v3 (AAS) - Updated maps to use the new random AAS mode (randomly selects the CPs at start of round): Battle for Qinling, Fools Road, Kozelsk, Operation Barracuda, Qwai River Insurgency (INS) - Updated insurgent spawn timers, wounded insurgents can now be revived by epipen - Updated ammo cache weapon spawns, on Iraqi Insurgent maps ammo caches spawn 1 Al-Quds RPK, 1 PKM and 1 RPG-7 - Added kit request ability to ammo caches on Insurgency maps with the Taliban faction - Added rallypoint system for Taliban faction - Added insurgent spawn points on all unrevealed ammo caches. When an ammo cache gets revealed the spawn point is deleted after 2 minutes - Updated Intelligence Points System. Intel does not accumulate when all 3 caches are revealed. - Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player - Updated ammo cache armor, cannot be destroyed by small arms and takes many grenades to destroy now, primary way to destroy ammo cache now will be with incendiary grenade Command and Control (CNC) - Removed Main Base flag captures - Added new ticket bleed system: build all 4 of your forward outposts, and destroy all 4 of the enemy forward outposts, and the enemy will start a rapid ticket bleed Skirmish (SKM) - Increased capture radius for most skirmish layers - Added Supply Crates at most CP's for kit requests - Updated many maps to include more CP's for skirmish - Updated ticket bleed on many skirmish layers Counter-Attack (CA) - Removed Counter-Attack game mode from v0.85, will return in the future, bundled together with the new "Scenario" game mode Maps - Added Asad Khal (MEC vs UK) - Added Fallujah West (USMC vs INS) - Added Karbala (USA vs INS) - Added Kozelsk (RUS vs CHE) - Updated Korengal Valley with new areas and 3 distinctive game modes (USA vs TAL) - Updated Operation Archer with new statics, textures and lighting (USMC vs TAL) - Updated all maps for gameplay, ticket and vehicle adjustments Weapons - Added Bayonets for Russian AK, Chechen AK, UK L85 - Added new Trip Flare (All factions) - Added Artillery IED (Iraqi Insurgent) - Added Grenade Trap (Iraqi Insurgent, Taliban) - Added Proximity IED (Iraqi Insurgent, Taliban) - Added Incendiary Grenades (All Conventional Factions) - Added PF-98 Heavy Anti-tank (PLA) - Added RPG-7 Tandem Warhead as a temporary placeholder (Russians) - Added Al-Quds RPK (Iraqi Insurgent, Taliban) - Added AKS-74u (Russians, Insurgents, Chechen, Taliban) - Added AK-47/AKM (Insurgent, Taliban, Chechen Rebels) - Added AK-74M Scoped, Ironsight and UGL (Russians) - Added AK-74 Scoped, Ironsight, UGL (Insurgents, Taliban, Chechen Rebels) - Added M16A4 w/ M68 (USMC) - Added new buckshot and slugshot weapons for Insurgent class - Updated shotgun firing and reload sounds and animations - Updated G3A3 CQB Rear Apiture Sights (MEC) - Updated M4/M16 series with new 3D Aimpoint (USA, USMC) - Updated Eryx Scope (MEC) - Updated Smoke Grenade skins - Updated landmines, max deployable 20 with 20 minute decay timer after death - Updated all assault rifle animations to look more "urgent", and averaged out the reload times to about 6-7 seconds - Updated all light machine gun deviation to be more accurate but take longer to gain that accuracy - Updated all light machine gun animations - Updated AT mine deployment animation which is aprox. 5 seconds long - Decreased field dressing deploy/reload time - Decreased Assault Rifle scope zoom in time to 0.75 seconds Vehicles - Added Lynx AH-7 Transport Helicopter(British) - Added BTR-60 APC (Russian and MEC) - Added T-72 Tank (MEC) - Added Gaskin Anti-Air Vehicle (MEC) - Added Humvee Avenger Anti-Air Vehicle (USA) - Added Logistic Trucks (All Conventional Factions) - Added new HUD's for all Attack Helicopters - Added new HUD's for all Russian vehicles - Updated dirtbike with new driving mechanics and leaning ability using the mouse - Updated Un-armed Jeeps to include more passenger seats (All Conventional Factions) - Updated all vehicle wreck models and textures to be more realistic - Improved and completely overhauled the BMP-3 APC weapon systems (MEC) - Improved Huey Transport Helicopter maneuvering and flight physics (USMC) - Fixed the HUD's for all APC passengers - Increased explosive range of APC HE rounds (3m to 6m) - Decreased blast radius of suicide bomb car blast Deployable Assets - Added new improved Razor Wire deployable - Added new Foxhole deployable position - Added new improved HMG deployable position - Added new improved AA deployable position - Updated the HMG deployable ironsights to be more helpful Equipment and Team Assets - Added new team specific large supply crates - Updated the new large supply crates so that they are now team locked. Players can only rearm and request kits from your own teams crates, crates are marked with the faction flag to indicate ownership. Cannot rearm or request off enemy crates. - Added new Vehicle Depot to all main bases for vehicle and infantry rearming, repairs and healing - Added new deployable repair station, deployed from logistics trucks, this station slowly repairs vehicles in a 20 meter radius, each logistics truck can deploy 1 repair station Factions - Added new Taliban Faction for all maps based in Afghanistan - Added new Russian Faction - Updated Iraqi Insurgent Faction with new models and kit loadouts - Updated Chechen Rebel Faction with new kit loadouts - Updated All Factions to include new faces, each faction now has 4 distinct faces Kits - Added new class: Rifleman Specialist, spawnable infantry kit with shotgun and grapple hook - Added incendiary grenade to all conventional army infantry kits (officer and medic included) - Updated Combat Engineer, now a limited kit (max 2 per team) with C4 and landmines - Updated Civilian Collaborator, now with Medic Bag and Epipen - Removed Ghille Suit from all Snipers - Removed Spec-Ops Kit - Removed weapons from pilot kit - Added GLTD to sniper kits (All conventional factions) - Added shovel to Cell Leader kits (Iraqi Insurgent and Taliban) Icons and Map Display - Added new kit icons for all kits - Added new Squad Leader Command icons: Attack, Defend, Observe, Build - Added new icons for Command Post and Vehicle Depot - Added all new kit icons on the kit dropbags (so kits on the ground will now have accurate kit icons) - Removed ammo counter background - Removed icons above nametags with "3d map" on - Removed direction arrows on minimap soldiers - Updated CP name coloring on the map so they are easier to read - Updated the red screen overlay when bleeding, to tone down the blood texture a bit - Updated many vehicle icons to have their own unique icon (TOW humvee, logistics trucks, unarmed jeeps, etc) - Updated compass transparency and outline to be a lighter grey, but more visible - Updated position of VOIP, heal and ammo icons to be bottom right instead of middle of screen Sounds - Added many new weapon and vehicle sounds - Update to the BF2 EAX audio system - Updates and improvements to the PR Distant sound system - Added new military-style radio filtering for the Q and T commo rose commands - Added new loading music for some of the new maps - Added new win/lose music for the Russians - Added new British Commander Voices - Added new voip activate/deactivate sounds when speaking to Commander "V". - Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning. - Increased volume and distance of engines and tracks on most Jeeps, APCs, Tanks as well as civilian vehicles - Updated coaxial reloads so they are now on the left or right channel only - Updated APC firing sounds to be louder and more realistic - Removed "running low on reinforcements" bf2 voices - Fixed ZIS3 AT Cannon reload sound Effects - Added new muzzle flash effects - Added new helicopter rotor wash effect - Added many new explosion effects - Added new bullet impact effects Misc Changes and Bug Fixes - Updated Main Menu screens - Fixed a bunch of statics that were not properly drawing at long range - Fixed training mode so it no longer appears in server browser with the list of public internet servers (must go into training tab to join these servers) - Fixed the soldier dead bodies, they will no longer fade out / look transparent (still disappear after 3 minutes) - Added carrier protection so AA missles can no longer destroy helicopters on the deck of the carriers. - Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear. - Removed dirtbike passenger ability to fire weapons (no more drive-by IEDs) - Updated Re-allocation rules for Officer kit to allow Squad Leaders whom may have lost their kit to easily obtain a new one - Updated Forward Outpost Logic, must be set at least 300m away from another FO. - Updated Forward Outpost Logic, must be set at least 300m (600m on 4km maps) away from your Command Post. - Updated Forward Outpost Logic, can be deployed by a squad leader with the Officer or Engineer kit. - Updated Forward Outpost Logic, FO will lose their spawn point if 3+ enemies get close to it. After killing the enemy, the spawn point will reappear in a minute or two.
Submitted:  Jan 23, 2009
Total downloads: 116
Available servers: 1
Close Quarters Battle - v1.9FileRadar
Changelog v1.9 Neue Map: Rooftop Neue Map: Nakaku Park Neue Waffe: AN-94 Sprintdauer wurde angepasst Kill-Message (Stimme) der Self Defense Forces angepasst. Fehler auf einigen Karten korrigiert
Submitted:  Jan 23, 2009
Total downloads: 130
Available servers: 1
BF2 Assault BetaFileRadar
Beta-Version der neuen Assault Mod von spartan117gw. Feedback und gefundene Fehler sollten im Forum von Battlefield Singleplayer unter folgendem Link gemeldet werden: http://battlefieldsingleplayer.planetbattlefield.gamespy.com/forums/index.php?showtopic=11549&view=getlastpost
Submitted:  Jan 16, 2009
Total downloads: 133
Available servers: 1
Battlefield Pirates - BFP2 Yarr2.1 Client PatchFileRadar
Patch für die Beta-Version von Pirates.
Submitted:  Jan 16, 2009
Total downloads: 126
Available servers: 1
Battlefield Pirates - BFP2 Yarr2.1 Full ClientFileRadar
Die überarbeitete Version der zweiten Ausgabe von Battlefield Pirates 2. Viele Bugs wurden entfernt.
Submitted:  Jan 16, 2009
Total downloads: 117
Available servers: 1
Nothing Held Back - v.0.11 Level Setup 2FileRadar
Map-Dateien für die Modifikation Nothing Held Back (NHB) in der Version 0.11. Es müssen VORHER die Mod und das erste Mappack installiert werden.
Submitted:  Jan 16, 2009
Total downloads: 71
Available servers: 1
Nothing Held Back - v.0.11 Level Setup 1FileRadar
Map-Dateien für die Modifikation Nothing Held Back (NHB) in der Version 0.11. Es müssen VORHER die Mod und NACHHER das zweite Mappack installiert werden.
Submitted:  Jan 16, 2009
Total downloads: 83
Available servers: 1
Nothing Held Back - v.0.11 Core SetupFileRadar
Setup-Datei für die Modifikation Nothing Held Back (NHB) in der Version 0.11. Es müssen zusätzlich die beiden Mappacks installiert werden.
Submitted:  Jan 16, 2009
Total downloads: 95
Available servers: 1
Project Reality SP - v0.8 Mappack#1FileRadar
Eine (etwas holprige weil mal eben schnell) Übersetzung von [R-DEV]Outlaw22 's posting im PRSP Forum: PRSP Core und Map Pack Dateien Es hat eine Weile gedauert, aber hier ist es letztendlich nach vielen Kopfschmerzen, Schweiß und Tränen. ***** WICHTIGE INSTALLATIONS INFORMATIONEN ***** *****VOR DER INSTALLATION VON PRSP v0.8 LESEN***** ***** BITTE VERSCHIEBT ODER BENENNT ALTE VERSIONEN VON PRSP UM ***** ***** BITTE LEST DIES KOMPLETT ***** 1. Gehe sicher, daß du PR 0.809 MP CORE und MAPS installiert hast, bevor du PRSP v0.8 installierst 2. Der Installer findet den Pfad deiner Battlefield 2 Installation, falls er die aus irgendeinem Grund doch nicht findet navigiere ihn dahin wo es installiert ist. Der Installer erstellt einen neuen Ordner namens pr_sp_08 in deinem mods Ordner. 3. Der Installer setzt auch einen shortcut auf deinen Desktop und verweist dorthin wo immer du pr_sp08 installiert hast... aber falls er das aus irgendwelchen Gründen doch nicht hinkriegt, findest du einen shortcut im pr_sp_08 Ordner mit dem default install Pfad ("C:\Program Files\EA Games\Battlefield 2\mods\pr\pr.exe" +modPath mods/pr_sp_08 +menu 1 +fullscreen 1) , ändere Program Files in Programme und kopiere den einfach auf den Desktop. Anmerkung: Wenn du BF2 an einem anderen Ort installaliert hast überprüfe ob der shortcut zum richtigen Pfad verweist im Ziel und im Ausführen Feld unter Eigenschaften (Rechtsklick auf den shortcut, ganz unten) Das ist eigentlich alles dazu....... habt Spaß damit
Submitted:  Dec 9, 2008
Total downloads: 222
Available servers: 1
Project Reality SP - v0.8 CoreFileRadar
Eine (etwas holprige weil mal eben schnell) Übersetzung von [R-DEV]Outlaw22 's posting im PRSP Forum: PRSP Core und Map Pack Dateien Es hat eine Weile gedauert, aber hier ist es letztendlich nach vielen Kopfschmerzen, Schweiß und Tränen. ***** WICHTIGE INSTALLATIONS INFORMATIONEN ***** *****VOR DER INSTALLATION VON PRSP v0.8 LESEN***** ***** BITTE VERSCHIEBT ODER BENENNT ALTE VERSIONEN VON PRSP UM ***** ***** BITTE LEST DIES KOMPLETT ***** 1. Gehe sicher, daß du PR 0.809 MP CORE und MAPS installiert hast, bevor du PRSP v0.8 installierst 2. Der Installer findet den Pfad deiner Battlefield 2 Installation, falls er die aus irgendeinem Grund doch nicht findet navigiere ihn dahin wo es installiert ist. Der Installer erstellt einen neuen Ordner namens pr_sp_08 in deinem mods Ordner. 3. Der Installer setzt auch einen shortcut auf deinen Desktop und verweist dorthin wo immer du pr_sp08 installiert hast... aber falls er das aus irgendwelchen Gründen doch nicht hinkriegt, findest du einen shortcut im pr_sp_08 Ordner mit dem default install Pfad ("C:\Program Files\EA Games\Battlefield 2\mods\pr\pr.exe" +modPath mods/pr_sp_08 +menu 1 +fullscreen 1) , ändere Program Files in Programme und kopiere den einfach auf den Desktop. Anmerkung: Wenn du BF2 an einem anderen Ort installaliert hast überprüfe ob der shortcut zum richtigen Pfad verweist im Ziel und im Ausführen Feld unter Eigenschaften (Rechtsklick auf den shortcut, ganz unten) Das ist eigentlich alles dazu....... habt Spaß damit
Submitted:  Dec 9, 2008
Total downloads: 240
Available servers: 1
Forgotten Hope 2.15 - Client FullFileRadar
Forgotten Hope 2 http://fhmod.org/ This is version 1.2.519 built 20081130 10:12:20.850105 Changelog FH2.15 RC3 Changes from Version 1.2.500 to Version 1.2.519 Python * Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun (ctz) Weapons * Dear SVN (kev4000) * Deployable weapons have restricted exits (ctz) * Add Carlisle Dressing (kev4000) Levels * Final tobruk terrain lightmaps (ctz) Vehicles * PaK35 HE (ctz) * Add Kubelwagon late France version (toddel) * Add kubelwagon_fr code (kev4000) FH2.15 RC2 Changes from Version 1.2.469 to Version 1.2.500 HUD * Various communications fixes (ctz) Statics * Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel) * Fh_na_house4_des cant be used as a ramp anymore (toddel) * Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping (toddel) * Military_barbwire_3m_pole fix popping of small poles (toddel) Vehicles * Fix M3 Grant smoke shell loadout (ctz) Misc * Aberdeen use English Flagnames now! (toddel) * Fix 2 Typos in German Localization (toddel) * Update vehicles omitted in light combat mode (ctz) * Tobruk localization typo (lobo) * Remap 'move' sound binding (ctz) * Fix req_new_order text (ctz) Weapons * Geballte ladung_grenade 1p bafs (killi) * Slightly adjust breda30 sight (ctz) * Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors (ctz) * Fix bredam37 player pose (ctz) * Remove idles from no73 (ctz) Levels * Sfakia tweaks and fixes (mrcheese) * Fix Crete monastery lightmaps (fenring) * Sidi Rezegh door trigger radius reduced (ctz) * Fix Sidi Rezegh kit positions and german counterattack makeup (ctz) Kits * Fix australian slouch hat (ctz) FH2.15 RC1 Changes from Version 1.2.445 to Version 1.2.469 Statics * Fix nafrica_hangar player exterior collisions (ctz) Python * Updated Installer Devlist (lightning) Vehicles * Fix plane physics (ctz) * Spotter plane crosshairs (ctz) Misc * Fall of Tobruk: Final tweaks (lobo) * Sfakia checkpoint names now in English (toddel) Weapons * Adjust deployable marker to be rounded and symmetric (ctz) * Fix deployable ammo system (ctz) * Remove ugly blur plane from breda30 (ctz) Levels * Sidi Rezegh: 2.15 content (ctz) Changes from Version 1.2.434 to Version 1.2.445 Statics * Church ruin by Matt B now has lods and cols (malsa) * Fix invisible_blocker_20m (ctz) * Barn_01 by Matt B now with lods and cols (malsa) Vehicles * Panzer 3N at Mareth (lobo) Misc * Shorter version of Fall of tobruk map discription (bulwey) (toddel) Changes from Version 1.2.386 to Version 1.2.434 HUD * Fix immersive mode so its not the default (ctz) * Vehicle shouts now teamlocal rather than just local (ctz) * Zero's Music Changes (lightning) Statics * More euro trenches (lobo) * Revert no colision for too big NA basket (toddel) * Revert player cols on fhammocrate variants (toddel) * !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel) * Reexport Crete Monastery . (toddel) * Eu_church1 update (smig) * Add townhouse_30 + fixed LOD settings (malsa) * Add church clocks (smig) Vehicles * Fix bofors always being wrecked (ctz) * Revert HP changes (ctz) * Fix static some defenses being too weak against HE (ctz) * Fix bofors projectile collision (ctz) * Add flak 18 fr and pg code (kev4000) * Add bofors EU (kev4000) * Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz) * Fix civtruck and civcoupe's invulnerability to explosives (ctz) Misc * Fall of Tobruk localization (lobo) * Fall of Tobruk localization p.2 (lobo) * German Tobruk discription by HsLanBulwey (toddel) * Tobruk english localization (lobo) * New menu videos (ctz) Weapons * Extend mortar whizz sound distance (ctz) * Add Geballte Ladung Grenade (kev4000) Levels * Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth atlas (ctz) Kits * Geballte Ladung Grenade for spawnable AT class (kev4000) Changes from Version 1.2.240 to Version 1.2.386 HUD * Optional immersive mode (ctz) Statics * Sdkfz251_d_wreck (toddel) * Add woodenfence/WoodenFence_250_high_3m, +des (toddel) * Add Bangalore ready for Export (toddel) * Add Bangalore_crate_cls (toddel) * Add Bangalore_crate (toddel) * Add Street_guardrail_france family (toddel) * Fix Tobruk undercover entrances step (toddel) * Military_barbwire now harm soldiers on contact (toddel) * Fh_na_villa1_des colisionmesh improvments (toddel) * Fh_na_villa1.collisionmesh improved (toddel) * Add Bunkerdoor (toddel) * Alam_halfa ammocrate exploit fix (toddel) * Added goodwood staircase (knoffhoff) * Change in skirts of euro trenches (lobo) * Add Concrete_Drainagepipe (toddel) * Add concrete_feeder (toddel) * Add eu_m1_t (lobo) * Add corrugated_metal_plate (toddel) * Eu_m1_cross (lobo) * More euro trenches (lobo) * Add canel_stream_control and mill_stream_control (smig) * Add canel_stream_control_wide (smig) * More euro trenches (lobo) * Add France_carpets (toddel) Damage System * Tweaked tank armour damage system (ctz) Python * Fix bad kit limiting kills on connect/reconnect (ctz) * Remove use of timeInObjectWithPassengers until it works (ctz) Vehicles * Simplified german armour collisions (ctz) * Further simplify PZ4 collisions (ctz) * Improvements to M4A1 collisions (ctz) * Remove hole in sdkfz251/1 flap collisions (ctz) * Accurate masses for all vehicles (ctz) * Standardise all vehicle HPs (ctz) Misc * Do not ignore menu settings for AI. (ctz) Weapons * Add GeballteLadung_grenade (toddel) * Uploaded panzerfaust 30m maxfile (knoffhoff) * Update springfield sniper (kev4000) * Add AN_M8_SmokeGrenade (toddel) Levels * Language and performance fix on Alam Halfa (knoffhoff) Changes from Version 1.2.096 to Version 1.2.240 HUD * Add remaining awards images by FatJoe (ctz) * Marking enemies now restricted to binoculars use rather than squadleaders (ctz) Statics * Fix little col2 bug on fieldTent (toddel) * Player can not stick in village_fauntain any longer (toddel) * Add townhouse_029_des by Malsa (toddel) * Add village_house_005_cls (toddel) * Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel) * Flak88_ammobasket col with stairmaterial (toddel) * FHammmocrate player col readded with stairmaterial (toddel) * Stack_of_logs (toddel) * Reduce lod distances squaretable_blue (toddel) * Tobruk_moquette samplesize reduced and lod faster now (toddel) * Add stonewall_thick_rounded (toddel) * Add stonewall_thick_90deg (toddel) * Add Iron_balustrade and iron_balustrade_5m (toddel) * Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all. (knoffhoff) * Add fh_stove (toddel) * Add Static Opel_Blitz_fr Family (toddel) * Add damaging ramp to military_barbwire_3mw (ctz) Python * Engineer Silver now depends on global repairs (ctz) Vehicles * Fix impenetrable canvas on m3 stuart (ctz) * Flak38.collisionmesh improved (toddel) * Flakvierling38.collisionmesh improved (toddel) * Lefh18.collisionmesh improved (toddel) * Pak35.collisionmesh improved (toddel) * Pak40_.collisionmesh improvements (toddel) * Pak40_static.collisionmesh improvements (toddel) * Pak38_static.collisionmesh improvements (toddel) * Pak38.collisionmesh improvements (toddel) * Pak35_static.collisionmesh improvements (toddel) * Bofors40mm.collisionmesh improvments (toddel) * M10 tank destroyer (kev4000) * Fix spitfire camera (ctz) * OpelBlitz_fr Textures , maxfiles (toddel) * Fix PaK40 versions (ctz) Weapons * New system for resupply of deployable kits (ctz) * Deployment marker physics model now a 1.2m cube rather than point (ctz) * Improve vickers303 seat animation and ik (ctz) * Slightly oversize bipod wreck col0 to ease repair (ctz) * Add PIAT Textures and Model. (toddel) * Add StG44_ZF (kev4000) * Add G43_ZF (kev4000) * Fix various weapons hit indicators (ctz) * Fix beretta hit indicators (ctz) * Fix lewis bipod repairability (ctz) * Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz) * Slightly increase k98 grenade damage (not radius) (ctz) * Fix sGWR34 player invulnerability (ctz) * Slightly reduce movement effect on deviation for SMGs (ctz) * Fix MG15_bipod repairability (ctz) Levels * Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring) * Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug fixes. (fenring) * Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo) * Less Tunis lightmaps (lobo) Kits * Add SMG + explosives pickup kit (ctz) * Use aussie hat for more than just NCO (ctz) Changes from Version 1.2.034 to Version 1.2.096 Weapons * Breda reload sound (bratwurst) * New deployment system (ctz) * Slightly reduce rifle deviation when in ironsights (ctz) * Deployable mortars (ctz) Statics * Fixing missing roofcols (toddel) * Improved col2 on FH_NA_houses 912 (toddel) * Remove col2 from mortarjunk1 (toddel) * Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel) * Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel) * Turn off teamFromClosestCP on player ammo boxes (ctz) * Improve col2 on tobruk_transmissionstation (toddel) * Tobruk_wrecked_walls col2 improvments (toddel) * Larger, more obvious player ammo boxes (ctz) * Sidi_Barracks col2 improvement (toddel) * Sidi_Blockhouse col2 improvements (toddel) * MiliBed3 col2 improvement (toddel) * 6pdr col2 improvements (toddel) * ST_flaktrench3 col improvments (toddel) * St_flaktrench2 col improvments (toddel) * St_flaktrench1 col improvments (toddel) * Paktrench col improvments (toddel) Levels * Rendering optimisations to Operation Hyacinth and Crete (ctz) * Major gazala changes (fenring) Misc * Ambient sounds (bratwurst) Vehicles * Adjust plane gun camera FOV (ctz) * Revert PZ4 engine test change (ctz) * Make planes throttle up 40% quicker and throttle down 33% quicker (ctz) * Trucks and APCs slowly give infantry passengers ammo (ctz) Changes from Version 1.2.006 to Version 1.2.034 Weapons * G43 sound (bratwurst) Soldiers * Fix jump stamina on italian soldiers (ctz) * Slightly reduce jump impact on stamina (ctz) Statics * Pitchfork (toddel) * Fix player collisions on military_barbwire_3mw (ctz) * Add townhouse_028_des by malsa (toddel) * Adjust civtruck lod distance (toddel) * Add Tobruk_Block (toddel) * Fix tobruk_building2_cls stair bug (toddel) * Delete floating stone on fh_na_house10_dest_nobottom (toddel) * Crete_monastary_walls lod distance reduced (toddel) * Add crete_monastary_walls tobruk versions (toddel) * Add Towndoor_1 and Towndoor_2 (toddel) * Adjust NA colortextures to fit in Tobrukstyle (toddel) * Fix lightmap error on new crete_archs (toddel) * Add window_closed_shutter_01 (toddel) * Add WoodenFence_250_high_1m (toddel) Vehicles * Optimise chevy30cwt texture usage (ctz) Changes from Version 1.1.939 to Version 1.2.006 Weapons * Reduce ammo of satchel to 2 and remove silly sparks (ctz) * Fix No4 scope to have accurate No32 scope (ctz) * Breda30 reload baf tweak (killi) * Finish normals on beretta 38 (ctz) * Add Erdziellafette (toddel) * Export MG34Lafette (ctz) * Deployable BredaM37 tripod (ctz) * MG34Lafette deployable (ctz) Statics * Add Crete_Arch_thick (toddel) * Add Crete_arch_2x (toddel) * Add stairs2x4m_straight (toddel) * Add Window_Green_tobruk (toddel) * Add Window_Green_halfclosed_tobruk (toddel) * Add stairs_straight_2x1_25 (toddel) * Add Tobruk_2_storey_cls (toddel) * Sidi_undcover2 planar surface use better terrain textures (toddel) * Add BarbedFence_single_stick (toddel) * Add room_lamp_01 (toddel) * Add room_lamp_03 (toddel) * Add room_lamp_02 (toddel) * Add Factory_001_cls (toddel) * Add Strawstack_static (toddel) Vehicles * Add WillyMB_us_c.dds (toddel) Changes from Version 1.1.919 to Version 1.1.939 Python * Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz) Weapons * Mortar_fire_1p sounds (bratwurst) Statics * Added some wreckage for destroyed radar (knoffhoff) * Add Signal_Tower (toddel) * Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel) * Shorten Drystonewallset lod settings (toddel) * Add stairs_straigt_4x4m for tobruk (toddel) * NA_arch_4x for Tobruk aviable (toddel) * Na_arch and na_arch2 lod earlier now (toddel) * Add stairs_straight_1x1m for Tobruk (toddel) * Beachramps (toddel) Changes from Version 1.1.804 to Version 1.1.919 Statics * Add eu_wtrench1 (lobo) * Added static CivCoupe_wreck (toddel) * Some eu trenches (lobo) * Two trenches (lobo) * Add a stretcher (toddel) * Add WürzburgRiese (toddel) * Add eu_m1_long, brown cow (lobo) * Add invStairs_3x for smoother player colision (toddel) * Eu_m1_zlong and updated eu_m1_long (lobo) * Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff) * Eu trenches (lobo) * Added radarcontrol building (knoffhoff) * Add Radar_wuerzburgriese_des (toddel) * Add freya_radar_des (toddel) * Add PDH_Concrete_stairs (toddel) * Add bunkerpart_6 (toddel) * Add Bunkerpart_5 (toddel) * Add ironstove (toddel) * Added more destructed freya radar (knoffhoff) Python * Revert to previous artillery maths (ctz) * Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz) * Disable kit limiting on AI games (ctz) Vehicles * Fix Pak40 variant skins regression (ctz) * Adjust sahariana mass (ctz) * Flak 88 col2 improvement (toddel) * Solothurn s18 on sahariana now semi automatic, 60RPM firerate (ctz) * Disable uav_pred entirely (ctz) Misc * Fix black minimap (ctz) Weapons * Breda 1p deploy baf (killi) * Breda30 goingtoprone 1p baf (killi) * Breda 30 1p reload WIP for timing (killi) * M1 Carbine sounds (bratwurst) * STG44 export by Kev4000 (fenring) * Fix errant local voices from players in vehicles (ctz) * Fix LMG accuracy (ctz) * Overhaul DICE M2HB (ctz) * Tiger cannon for testing purposes and some tiny corrections (bratwurst) * M91c 1p Bayo deploy tweak (killi) * M91 1p Bayo deploy tweak (killi) Levels * Small tweaks: Bardia and Mareth (lobo) Soldiers * Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz) Changes from Version 1.1.766 to Version 1.1.804 HUD * Make minimap grid overlay better labeled (ctz) Weapons * Fix 3p bayonet deploy sounds (ctz) * Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst) * Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst) * Changed path of Breda 1p anims to own folder (killi) * Some Breda30 1p anims. (killi) * Some more Breda30 1p bafs (killi) * New BAR sound (bratwurst) Vehicles * Various sahariana improvements (ctz) * Attempt number 2 to prevent flying pak40 (ctz) * Added tank reload sound to valentine II (bratwurst) * Newold Tiger sound (bratwurst) Effects * Add dimer lights (smig) Levels * Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed, lightmaps cleaned. (fenring) * Tunis changes (lobo) * Mareth Line changes (lobo) * Cleanising: Supercharge and Matruh (lobo) Changes from Version 1.1.723 to Version 1.1.766 HUD * Fix empty spot on the end of squadmember hud (ctz) * Make SL spotting work again (ctz) Statics * Fix giarabub_tower3 lodding (ctz) * Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1 (ctz) * Add Zbuffer workaround for Tubrukroadsigns (toddel) * Metalbucket (toddel) * Add wood_bridge_small (toddel) * Prevent all projectiles from hitting the poles holding up cammo nets (ctz) Python * Kit limiting of NCO kit now works over reconnections (ctz) Levels * Italians at Hyacinth (lobo) * Changes to sfakia and crete undergrowth (ctz) Vehicles * Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz) * Fix canvas material on semovente l40 (ctz) * Erase ignore for sahariana (lobo) * Fix sahariana shinyness and unarmed version (ctz) * Improve DaimlerMk1 engine strength and sound (ctz) * Twiddle pak40 inertiamods (ctz) Misc * Swap sounds for losing and enemy gaining flags (ctz) * Fix australian 'unit spotted' sound (ctz) Weapons * Breda30 only fireable when prone as per mg34 (ctz) Kits * Slightly expand alpha for feathers portion of italian hats texture (ctz) Toolbox * Restore controls.con from backup if it becomes zero sized or goes missing (ctz) * FH2.exe now compatible with vista UAC (ctz) Changes from Version 1.1.657 to Version 1.1.723 Weapons * Bazooka 1p run and sprint bafs (killi) * Bazooka 1p bafs including reload WIP (killi) * Updated Bazooka 1p reload baf. Slightly longer. (killi) * Add deviation meter to weapons without crosshairs (ctz) * Enable hit indicators on static MGs (ctz) * HUD icon from deployable vickers303 (ctz) Statics * Stairs6m col2 improvement (toddel) * Add villagehouse 13 (toddel) * Add village_house_014_des (toddel) * Add village_house_015 (toddel) Kits * Fix italian kit icons (ctz) * Add SMLE reduced ammo version (ctz) * Adjust italian rifles ammo (ctz) Misc * Fixes to spotting system: duplicate messages, distance regression (ctz) * Fix misspellings of Carcano (ctz) Vehicles * Civilian coupés (ctz) Changes from Version 1.1.610 to Version 1.1.657 HUD * Vastly adjust communications hud (ctz) Statics * Fix damage from oversize barbedwire player collisions (ctz) * New brickwall pillars (smig) * Freya_Radar (toddel) Vehicles * Add correct smoke dispenser to tiger (ctz) * Toughen up tiger front (ctz) Weapons * BAR 1918A2 coded (ctz) * Final Breda30 export (ctz) * Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi) * M1 carbine and M1A1 carbine coded (ctz) * Correct damage of 75mmL24 HEAT projectile (ctz) Kits * Disable countryspecific injury sounds (ctz) Common * United states flags (ctz) Effects * Adjust thompson muzzle fx to show compensator action (ctz) Changes from Version 1.1.487 to Version 1.1.610 Kits * Australian with slouch hats (ctz) * Italian kits exported (ctz) * Countryspecific death and injury sounds (ctz) * Final IA kits with LODs and dropkits (jodonnell) Statics * Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel) * Belgian_Gate_sandversion (toddel) * Barrage blimps (ctz) * Small tobruk to be placed on ground (smig) * Add water tank (smig) * Add a Dunghill (toddel) * Add a Dungbox (toddel) * Add ruin_01 (toddel) * Added Fire_trench (lobo) * Add conference_table (toddel) * Mareth Line changes (lobo) * Add z_trench (lobo) * Texture fix & psd (lobo) * Add Francewatertower (toddel) * Add village_house_012_open (toddel) Vegitation * Added green appletree. (remdul) Vehicles * Sdkfz251_d (toddel) * Add stuka_zu_fuss textures and Model (toddel) * French storch exported (ctz) * Piper J2 cub (US version) (ctz) * Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie) Misc * Remove another nonaussie voice from the aussie set (ctz) * Fix some missing aussie localisations (ctz) * Cow pat (ctz) * Add short delay to auto grenade voice (legwork by bratwurst) (ctz) * Fix sound for 'auto' spot (ctz) * Double undergrowth density with no performance cost (by remdul) (ctz) * Some corrections of weapon designations, (knoffhoff) Weapons * New beretta 34 and 38 sounds (ctz) * Some textures (lobo) * Uploaded psd and max file of uk_entrenchment_tool (knoffhoff) * Fix smoothing groups on no4scope (ctz) * Fix p38 sights (ctz) Levels * Small giarabub and Tunis tweaks (lobo) * Alamein cleanising, pak40 sandgelb for mareth (lobo) * Added ctz's video performance improvement permanently to the map, reduced number of different spawnable objects from 37 28 (knoffhoff) * Aussies at Tobruk, bardia and giarabub (lobo) * Tunis changes (lobo) Toolbox * Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity) Changes from Version 1.1.438 to Version 1.1.487 HUD * Add US menu icons (lobo) Statics * Watermills update lower water level + option to put it full in water (smig) * Textures for smig (lobo) * Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations (toddel) * Crete Statics Colision Improvements (toddel) * Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel) * Add altar (smig) * Col2 improvements (toddel) * Add lcvp__staticversion (toddel) * Add LandingCraftAssault_static (toddel) * Add max files for my models (hope they are the final ones hah) (bizness) Python * Adjust repair and ammo giving points (ctz) * Attempt to track spotters for artillery and award assist points (ctz) * Initial version of FH2 decorations (ctz) Vehicles * Add storch_france_c.dds (toddel) Misc * Some corrections and improvements for german localization made by Bulwey (knoffhoff) * Add sky for operation luttich (fenring) * Preliminary operation luttich localization (english only, needs translations) (fenring) Weapons * Make the tommy gun eject the correct round type (ctz) * Stabalise deployable vickers 303 (ctz) * British grappling hook (ctz) * Improve usability of K98 scope (ctz) * Remove view spring in zoomed mode (ctz) * Detatch extra bolt part on No1SMLE (ctz) * Enlarge foresight on No1SMLE (ctz) Levels * Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing (fenring) * Tobruk balance fixes, Tunis tweaks (lobo) Effects * Gramophone adding edith piaf music (smig) Kits * Fix dropkits (ctz) Changes from Version 1.1.350 to Version 1.1.438 Kits * Fix pickup kit bugs (missing index 3 items) (ctz) * Pilot kit mesh (ctz) * British commando kit gets the stick tommy gun (ctz) * Fix medic kit hats etc (ctz) HUD * Fix artillery request button (ctz) * Tie spotting submenu to binocs (ctz) Statics * Eu_church1 update (smig) * Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. * LOT OF Soldier colision improvements (toddel) * DAKcrates without Country specific Symbols (toddel) * Remove col2 on player_ammoboxes (toddel) * Matruh Buildings Player Colision Improvements (toddel) * Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel) * Invisible stair for mappers (lobo) * Fix Static ju 52 wheels cols and open the Back (toddel) * FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the 1st floor (toddel) * Guardhouse windows now use Glass. (toddel) * Water mills player colission update (smig) * More player colissions update (smig) * Hiding objects mappers don't need (bundled objects) (smig) * Add FlakFortification (toddel) * Fix cows scale (lobo) * Fix Hurricane_MkII wreck Col (toddel) * Fix Opel Blitz DAK Wreck Col2 (toddel) * Fix Bug which allows player to look through the Sandbags (toddel) * NA_House Series col2 improvements (toddel) * Add free french flag (lobo) * Add Ironrung ladder (toddel) * Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m, Concretewall_Thick_5m_fa lling (toddel) * Increase bedford_wreck Lod distance (toddel) * FH Ladders now use common texture (toddel) * Eu_church1 done :) (smig) Damage System * Tough light vehicles and emplaced guns vs grenades (ctz) Vehicles * Fix stereo sound on tiger (ctz) * Improve tiger engine sound, and toughen it up a bit (ctz) * Fix crete ctd (ctz) * Hanomag flaps start open (ctz) * Correct tiger loadout (ctz) Misc * Italian victory song (ctz) * Remove radio sounds from voice commands (ctz) * Remove messages from local voice commands (ctz) * Remove some british voices from the Aussie set (ctz) Weapons * Toughen emplaced weapons vs all explosives (ctz) * Fix broken duck cameras on mg15, mg34 and breda m37 (ctz) * Fix bayonet deployment sound bug (ctz) * Increase deviation when firing handheld MG34 while standing (ctz) * Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz) * Improved breda m37 sound by bratwurst (ctz) * Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz) Levels * Save 48MB of VRAM on Alam Halfa (ctz) Changes from Version 1.1.318 to Version 1.1.350 Weapons * M91carcano load and reload bafs. WIPs. (killi) * Adjust deployable vickers deploy position (ctz) * Add slow ammo capability to deployable vickers (ctz) * Fix M3 grant gun (ctz) Python * Manually clean spawners created by deployable weapons at round start/end (ctz) Statics * Add broken wall segments (smig) * Various player colisoin fixes and lod improvements (toddel) * 2pdr boxes now uses correct materials (toddel) Misc * Updated german localization with new weapons (knoffhoff) Changes from Version 1.0.823 to Version 1.1.318 HUD * No1 smle grenade launcher (ctz) * IT and AU menu icons (lobo) * More menu stuff (lobo) * Fixed icons format (lobo) Statics * Add village_house_006 (toddel) * Fix marketstand supersize. (toddel) * Add Belgian_Gate (toddel) * Add Wine Textures (toddel) * Add 2 Bottles (toddel) * Add Barcounter (toddel) * Add Transmissionstation_france (toddel) * Cable_damaged_FH (toddel) * Add pictureframe dirt to dirttexture (toddel) * Added villagehouse007 (toddel) * Beanpoles (toddel) * Updated Giarabub localization and added italian flag (lobo) * Delete ignore for Giarabub statics (lobo) * Added Petrolpump (toddel) * Add Crate_Supersize (toddel) * Broken Bunkerparts (toddel) * Added waterbasin (knoffhoff) * Add Panther_A_late_wreck (toddel) * Add Panther_A_early_wreck (toddel) * Add Panther_G_wreck (toddel) * Cammonets col3 fixes (lobo) * Add Cromwell_wreck (toddel) * Added aussie flag (lobo) * Added as et of farmwalls (knoffhoff) * Copplestonebridge_big_broken (toddel) * Gravestone lightmap samples (toddel) * Update eu_church1_windows fixed (smig) * Update fountains and waterbasin moved into fountains folder (smig) * Update water mill moved to mills folder (smig) * Add waterbasin water effect (smig) * Factory001 (toddel) * Update fixed texture path (smig) * Add eu_watermill2 (smig) * Update name change for watermill stones (smig) * Add wood wheelbarrow (smig) * Add FH_2WheelsCart1 (smig) * Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz) * Congratulation it's a boy, it's a girl (smig) * Quack, quack (smig) * Update destroyable ducks (smig) * Some statics fixes (lobo) * Barn_03_cls (toddel) * Add barn_02_cls (toddel) * Added Window Planks (lobo) * More carts :D (smig) * Gravestone4 fix..... (toddel) * Lebisey townsign (toddel) * Trimmed_Timber (toddel) * Campfire (toddel) * Fix cow colls (lobo) * Add fh_eu_bunker1 (smig) * Add Barcounter2 (toddel) * A Floorlamp (toddel) * Add a Sofa (toddel) * Improve fh_cablepole_1arm cols (toddel) * Add cablepole without a arm (toddel) * Waco wreck (lobo) * France_Propaganda signs (toddel) * France Roadsigns (toddel) * Stonewall_Thick_5m for Testing. (toddel) * Added france_windmill (toddel) * Add France Stonewall_Thick (toddel) * Add wooden stairs (lobo) * A Set of France_stairs_1m (toddel) * Fixed stairs (lobo) * France_gardenfence (toddel) * France_gardenfence variations (toddel) * Fix camels in pain (ctz) * Add Gramophone (smig) * Add church bells (smig) * Add Open_garage (toddel) * Mortain City sign (toddel) Damage System * New tank penetration, nonpenetration and grenade explosion sounds by bratwurst (ctz) Python * Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness) * Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole (ctz) * Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz) Vegitation * Add Lettuce (toddel) * Added hedgerows (remdul) * Add appletree (toddel) * Added various Bushes (toddel) * Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul) Vehicles * Western front universal carrier exported (ctz) * Cromwell Track Textures (toddel) * Add Cromwell Tank and Textures (toddel) * Cromwell exported (ctz) * Normal/Specular for Cromwelltracks (toddel) * Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel) * Add flak18_main_c_fr.dds! (toddel) * M8 Greyhound by Agus (toddel) * Ai updates to vehicles...still testing (bizness) * Added Sd.Kfz 234/2 (toddel) * Add SdKfz251/10 (ctz) * 25Pdr MK IV (toddel) * Fix left/right limits on static antitank guns (ctz) * Fix categorisation of ju52 passengers (ctz) * Vehicle sound improvements by bratwurst (ctz) * 25pdr MkIV exported (ctz) * Add Tiger trackstextures (toddel) * Fix crusader mk3 shiny wheels (ctz) * Tiger DAK Textures (toddel) * THE TIGER :P (toddel) * Add normals for all unfinished africa tracks (ctz) * Export DAK Tiger (ctz) * Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz) * Adjust main camera of some AT guns upwards to give better visibility (ctz) * Save 6.7MB of VRAM on maps with both PZIV4F1 and PZIV4F2 (ctz) Misc * Giarabub localization (lobo) * Added Tunis map, by Otolikos, and localization (lobo) * Updated german localization with giarabub and tunis mapdescriptions. Fixed several other spelling errors. (knoffhoff) * Sky hedgerow and goodwood (knoffhoff) * Added new commands to german localization (knoffhoff) * Silence satellite_target sound (ctz) Weapons * Ai updates to weapons...still testing (bizness) * No1 mk3 smle initial export (ctz) * No4 reload 1p anim bolt fix (killi) * No1 mkiii smle finished (ctz) * No1 mk3 bayonet done (ctz) * No1 bayo deploy alteration (killi) * M43 grenade exported (ctz) * Make lewis_bipod destroyable (ctz) * Add Carcano modello 1891 (ctz) * Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi) * Add carcano carbine m91/38 (ctz) * Bazooka stand and zoom 1p bafs for testing. (killi) * Add winchester 12 (lobo) * Sound improvements by bratwurst (ctz) * Modello 39 combat knife by seth_soldier (ctz) * Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz) * Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz) * Stop smoke rounds from ricocheting (ctz) * Exported mod35 oto grenade by knoffhoff (ctz) * Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz) * Mg34_bipod now has the correct bipod, and is destroyable (ctz) * Fix mg15_air exterior sound distance (ctz) * Mg15_bipod now destroyable (ctz) * Breda m37 emplaced HMG (ctz) * Add "peer over" cameras to static MGs (ctz) Levels * Mareth Line balance fixes (lobo) * Aberdeen balance fixes (lobo) * Italians at Bardia (lobo) * Aussies in Bardia, Giarabub and Tobruk (lobo) * Mersa Matruh, no more tanks exploits (lobo) * Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh, Tobruk, Supercharge, Tunis: New voices (lobo) * Sfakia voices (mrcheese) * Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring) * Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo) * Fix alamein overgrowth (lobo) * Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap, lightmaps (fenring) * Final tweaks to crete, Giarabub and Bardia armies (lobo) * Add No.1 to Sfakia (mrcheese) * Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo) Effects * Update fixed water texture path (smig) * Tone down complexity of many effects (ctz) Toolbox * Set cpu affinity on bf2.exe (ctz) * Fix silent failing of fh2.exe (ctz) * Reverse sense of cpu affinity switch (now +singleCore) (ctz) * Correct crash reporter having fixed window size (ctz) Common * Correct italian flag (ctz) Credits Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * ctz * Digital_Assassin * Dime a Dozen * Duke of Holland * Fenring * german~Bratwurst * Gunnie * jimbob * jodonnell * K96 * Kev4000 * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * matt.b * McGibs * Messiha * Montoya * Mr. Cheese * OMNI * Otolikos * Purity * Rad * Remdul * Robur * SenorDingDong * Seth Soldier * Smig * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Zapfcreations * Zero Thanks to * Flüstertüte for the servers and supporting * All our betatesters * BF1942Files.com (website hosting) All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!
Submitted:  Dec 6, 2008
Total downloads: 193
Available servers: 1
Forgotten Hope 2.15 - Client PatchFileRadar
Forgotten Hope 2 http://fhmod.org/ This is version 1.2.519 built 20081130 10:12:20.850105 Changelog FH2.15 RC3 Changes from Version 1.2.500 to Version 1.2.519 Python * Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun (ctz) Weapons * Dear SVN (kev4000) * Deployable weapons have restricted exits (ctz) * Add Carlisle Dressing (kev4000) Levels * Final tobruk terrain lightmaps (ctz) Vehicles * PaK35 HE (ctz) * Add Kubelwagon late France version (toddel) * Add kubelwagon_fr code (kev4000) FH2.15 RC2 Changes from Version 1.2.469 to Version 1.2.500 HUD * Various communications fixes (ctz) Statics * Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel) * Fh_na_house4_des cant be used as a ramp anymore (toddel) * Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping (toddel) * Military_barbwire_3m_pole fix popping of small poles (toddel) Vehicles * Fix M3 Grant smoke shell loadout (ctz) Misc * Aberdeen use English Flagnames now! (toddel) * Fix 2 Typos in German Localization (toddel) * Update vehicles omitted in light combat mode (ctz) * Tobruk localization typo (lobo) * Remap 'move' sound binding (ctz) * Fix req_new_order text (ctz) Weapons * Geballte ladung_grenade 1p bafs (killi) * Slightly adjust breda30 sight (ctz) * Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors (ctz) * Fix bredam37 player pose (ctz) * Remove idles from no73 (ctz) Levels * Sfakia tweaks and fixes (mrcheese) * Fix Crete monastery lightmaps (fenring) * Sidi Rezegh door trigger radius reduced (ctz) * Fix Sidi Rezegh kit positions and german counterattack makeup (ctz) Kits * Fix australian slouch hat (ctz) FH2.15 RC1 Changes from Version 1.2.445 to Version 1.2.469 Statics * Fix nafrica_hangar player exterior collisions (ctz) Python * Updated Installer Devlist (lightning) Vehicles * Fix plane physics (ctz) * Spotter plane crosshairs (ctz) Misc * Fall of Tobruk: Final tweaks (lobo) * Sfakia checkpoint names now in English (toddel) Weapons * Adjust deployable marker to be rounded and symmetric (ctz) * Fix deployable ammo system (ctz) * Remove ugly blur plane from breda30 (ctz) Levels * Sidi Rezegh: 2.15 content (ctz) Changes from Version 1.2.434 to Version 1.2.445 Statics * Church ruin by Matt B now has lods and cols (malsa) * Fix invisible_blocker_20m (ctz) * Barn_01 by Matt B now with lods and cols (malsa) Vehicles * Panzer 3N at Mareth (lobo) Misc * Shorter version of Fall of tobruk map discription (bulwey) (toddel) Changes from Version 1.2.386 to Version 1.2.434 HUD * Fix immersive mode so its not the default (ctz) * Vehicle shouts now teamlocal rather than just local (ctz) * Zero's Music Changes (lightning) Statics * More euro trenches (lobo) * Revert no colision for too big NA basket (toddel) * Revert player cols on fhammocrate variants (toddel) * !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel) * Reexport Crete Monastery . (toddel) * Eu_church1 update (smig) * Add townhouse_30 + fixed LOD settings (malsa) * Add church clocks (smig) Vehicles * Fix bofors always being wrecked (ctz) * Revert HP changes (ctz) * Fix static some defenses being too weak against HE (ctz) * Fix bofors projectile collision (ctz) * Add flak 18 fr and pg code (kev4000) * Add bofors EU (kev4000) * Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz) * Fix civtruck and civcoupe's invulnerability to explosives (ctz) Misc * Fall of Tobruk localization (lobo) * Fall of Tobruk localization p.2 (lobo) * German Tobruk discription by HsLanBulwey (toddel) * Tobruk english localization (lobo) * New menu videos (ctz) Weapons * Extend mortar whizz sound distance (ctz) * Add Geballte Ladung Grenade (kev4000) Levels * Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth atlas (ctz) Kits * Geballte Ladung Grenade for spawnable AT class (kev4000) Changes from Version 1.2.240 to Version 1.2.386 HUD * Optional immersive mode (ctz) Statics * Sdkfz251_d_wreck (toddel) * Add woodenfence/WoodenFence_250_high_3m, +des (toddel) * Add Bangalore ready for Export (toddel) * Add Bangalore_crate_cls (toddel) * Add Bangalore_crate (toddel) * Add Street_guardrail_france family (toddel) * Fix Tobruk undercover entrances step (toddel) * Military_barbwire now harm soldiers on contact (toddel) * Fh_na_villa1_des colisionmesh improvments (toddel) * Fh_na_villa1.collisionmesh improved (toddel) * Add Bunkerdoor (toddel) * Alam_halfa ammocrate exploit fix (toddel) * Added goodwood staircase (knoffhoff) * Change in skirts of euro trenches (lobo) * Add Concrete_Drainagepipe (toddel) * Add concrete_feeder (toddel) * Add eu_m1_t (lobo) * Add corrugated_metal_plate (toddel) * Eu_m1_cross (lobo) * More euro trenches (lobo) * Add canel_stream_control and mill_stream_control (smig) * Add canel_stream_control_wide (smig) * More euro trenches (lobo) * Add France_carpets (toddel) Damage System * Tweaked tank armour damage system (ctz) Python * Fix bad kit limiting kills on connect/reconnect (ctz) * Remove use of timeInObjectWithPassengers until it works (ctz) Vehicles * Simplified german armour collisions (ctz) * Further simplify PZ4 collisions (ctz) * Improvements to M4A1 collisions (ctz) * Remove hole in sdkfz251/1 flap collisions (ctz) * Accurate masses for all vehicles (ctz) * Standardise all vehicle HPs (ctz) Misc * Do not ignore menu settings for AI. (ctz) Weapons * Add GeballteLadung_grenade (toddel) * Uploaded panzerfaust 30m maxfile (knoffhoff) * Update springfield sniper (kev4000) * Add AN_M8_SmokeGrenade (toddel) Levels * Language and performance fix on Alam Halfa (knoffhoff) Changes from Version 1.2.096 to Version 1.2.240 HUD * Add remaining awards images by FatJoe (ctz) * Marking enemies now restricted to binoculars use rather than squadleaders (ctz) Statics * Fix little col2 bug on fieldTent (toddel) * Player can not stick in village_fauntain any longer (toddel) * Add townhouse_029_des by Malsa (toddel) * Add village_house_005_cls (toddel) * Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel) * Flak88_ammobasket col with stairmaterial (toddel) * FHammmocrate player col readded with stairmaterial (toddel) * Stack_of_logs (toddel) * Reduce lod distances squaretable_blue (toddel) * Tobruk_moquette samplesize reduced and lod faster now (toddel) * Add stonewall_thick_rounded (toddel) * Add stonewall_thick_90deg (toddel) * Add Iron_balustrade and iron_balustrade_5m (toddel) * Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all. (knoffhoff) * Add fh_stove (toddel) * Add Static Opel_Blitz_fr Family (toddel) * Add damaging ramp to military_barbwire_3mw (ctz) Python * Engineer Silver now depends on global repairs (ctz) Vehicles * Fix impenetrable canvas on m3 stuart (ctz) * Flak38.collisionmesh improved (toddel) * Flakvierling38.collisionmesh improved (toddel) * Lefh18.collisionmesh improved (toddel) * Pak35.collisionmesh improved (toddel) * Pak40_.collisionmesh improvements (toddel) * Pak40_static.collisionmesh improvements (toddel) * Pak38_static.collisionmesh improvements (toddel) * Pak38.collisionmesh improvements (toddel) * Pak35_static.collisionmesh improvements (toddel) * Bofors40mm.collisionmesh improvments (toddel) * M10 tank destroyer (kev4000) * Fix spitfire camera (ctz) * OpelBlitz_fr Textures , maxfiles (toddel) * Fix PaK40 versions (ctz) Weapons * New system for resupply of deployable kits (ctz) * Deployment marker physics model now a 1.2m cube rather than point (ctz) * Improve vickers303 seat animation and ik (ctz) * Slightly oversize bipod wreck col0 to ease repair (ctz) * Add PIAT Textures and Model. (toddel) * Add StG44_ZF (kev4000) * Add G43_ZF (kev4000) * Fix various weapons hit indicators (ctz) * Fix beretta hit indicators (ctz) * Fix lewis bipod repairability (ctz) * Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz) * Slightly increase k98 grenade damage (not radius) (ctz) * Fix sGWR34 player invulnerability (ctz) * Slightly reduce movement effect on deviation for SMGs (ctz) * Fix MG15_bipod repairability (ctz) Levels * Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring) * Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug fixes. (fenring) * Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo) * Less Tunis lightmaps (lobo) Kits * Add SMG + explosives pickup kit (ctz) * Use aussie hat for more than just NCO (ctz) Changes from Version 1.2.034 to Version 1.2.096 Weapons * Breda reload sound (bratwurst) * New deployment system (ctz) * Slightly reduce rifle deviation when in ironsights (ctz) * Deployable mortars (ctz) Statics * Fixing missing roofcols (toddel) * Improved col2 on FH_NA_houses 912 (toddel) * Remove col2 from mortarjunk1 (toddel) * Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel) * Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel) * Turn off teamFromClosestCP on player ammo boxes (ctz) * Improve col2 on tobruk_transmissionstation (toddel) * Tobruk_wrecked_walls col2 improvments (toddel) * Larger, more obvious player ammo boxes (ctz) * Sidi_Barracks col2 improvement (toddel) * Sidi_Blockhouse col2 improvements (toddel) * MiliBed3 col2 improvement (toddel) * 6pdr col2 improvements (toddel) * ST_flaktrench3 col improvments (toddel) * St_flaktrench2 col improvments (toddel) * St_flaktrench1 col improvments (toddel) * Paktrench col improvments (toddel) Levels * Rendering optimisations to Operation Hyacinth and Crete (ctz) * Major gazala changes (fenring) Misc * Ambient sounds (bratwurst) Vehicles * Adjust plane gun camera FOV (ctz) * Revert PZ4 engine test change (ctz) * Make planes throttle up 40% quicker and throttle down 33% quicker (ctz) * Trucks and APCs slowly give infantry passengers ammo (ctz) Changes from Version 1.2.006 to Version 1.2.034 Weapons * G43 sound (bratwurst) Soldiers * Fix jump stamina on italian soldiers (ctz) * Slightly reduce jump impact on stamina (ctz) Statics * Pitchfork (toddel) * Fix player collisions on military_barbwire_3mw (ctz) * Add townhouse_028_des by malsa (toddel) * Adjust civtruck lod distance (toddel) * Add Tobruk_Block (toddel) * Fix tobruk_building2_cls stair bug (toddel) * Delete floating stone on fh_na_house10_dest_nobottom (toddel) * Crete_monastary_walls lod distance reduced (toddel) * Add crete_monastary_walls tobruk versions (toddel) * Add Towndoor_1 and Towndoor_2 (toddel) * Adjust NA colortextures to fit in Tobrukstyle (toddel) * Fix lightmap error on new crete_archs (toddel) * Add window_closed_shutter_01 (toddel) * Add WoodenFence_250_high_1m (toddel) Vehicles * Optimise chevy30cwt texture usage (ctz) Changes from Version 1.1.939 to Version 1.2.006 Weapons * Reduce ammo of satchel to 2 and remove silly sparks (ctz) * Fix No4 scope to have accurate No32 scope (ctz) * Breda30 reload baf tweak (killi) * Finish normals on beretta 38 (ctz) * Add Erdziellafette (toddel) * Export MG34Lafette (ctz) * Deployable BredaM37 tripod (ctz) * MG34Lafette deployable (ctz) Statics * Add Crete_Arch_thick (toddel) * Add Crete_arch_2x (toddel) * Add stairs2x4m_straight (toddel) * Add Window_Green_tobruk (toddel) * Add Window_Green_halfclosed_tobruk (toddel) * Add stairs_straight_2x1_25 (toddel) * Add Tobruk_2_storey_cls (toddel) * Sidi_undcover2 planar surface use better terrain textures (toddel) * Add BarbedFence_single_stick (toddel) * Add room_lamp_01 (toddel) * Add room_lamp_03 (toddel) * Add room_lamp_02 (toddel) * Add Factory_001_cls (toddel) * Add Strawstack_static (toddel) Vehicles * Add WillyMB_us_c.dds (toddel) Changes from Version 1.1.919 to Version 1.1.939 Python * Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz) Weapons * Mortar_fire_1p sounds (bratwurst) Statics * Added some wreckage for destroyed radar (knoffhoff) * Add Signal_Tower (toddel) * Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel) * Shorten Drystonewallset lod settings (toddel) * Add stairs_straigt_4x4m for tobruk (toddel) * NA_arch_4x for Tobruk aviable (toddel) * Na_arch and na_arch2 lod earlier now (toddel) * Add stairs_straight_1x1m for Tobruk (toddel) * Beachramps (toddel) Changes from Version 1.1.804 to Version 1.1.919 Statics * Add eu_wtrench1 (lobo) * Added static CivCoupe_wreck (toddel) * Some eu trenches (lobo) * Two trenches (lobo) * Add a stretcher (toddel) * Add WürzburgRiese (toddel) * Add eu_m1_long, brown cow (lobo) * Add invStairs_3x for smoother player colision (toddel) * Eu_m1_zlong and updated eu_m1_long (lobo) * Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff) * Eu trenches (lobo) * Added radarcontrol building (knoffhoff) * Add Radar_wuerzburgriese_des (toddel) * Add freya_radar_des (toddel) * Add PDH_Concrete_stairs (toddel) * Add bunkerpart_6 (toddel) * Add Bunkerpart_5 (toddel) * Add ironstove (toddel) * Added more destructed freya radar (knoffhoff) Python * Revert to previous artillery maths (ctz) * Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz) * Disable kit limiting on AI games (ctz) Vehicles * Fix Pak40 variant skins regression (ctz) * Adjust sahariana mass (ctz) * Flak 88 col2 improvement (toddel) * Solothurn s18 on sahariana now semi automatic, 60RPM firerate (ctz) * Disable uav_pred entirely (ctz) Misc * Fix black minimap (ctz) Weapons * Breda 1p deploy baf (killi) * Breda30 goingtoprone 1p baf (killi) * Breda 30 1p reload WIP for timing (killi) * M1 Carbine sounds (bratwurst) * STG44 export by Kev4000 (fenring) * Fix errant local voices from players in vehicles (ctz) * Fix LMG accuracy (ctz) * Overhaul DICE M2HB (ctz) * Tiger cannon for testing purposes and some tiny corrections (bratwurst) * M91c 1p Bayo deploy tweak (killi) * M91 1p Bayo deploy tweak (killi) Levels * Small tweaks: Bardia and Mareth (lobo) Soldiers * Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz) Changes from Version 1.1.766 to Version 1.1.804 HUD * Make minimap grid overlay better labeled (ctz) Weapons * Fix 3p bayonet deploy sounds (ctz) * Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst) * Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst) * Changed path of Breda 1p anims to own folder (killi) * Some Breda30 1p anims. (killi) * Some more Breda30 1p bafs (killi) * New BAR sound (bratwurst) Vehicles * Various sahariana improvements (ctz) * Attempt number 2 to prevent flying pak40 (ctz) * Added tank reload sound to valentine II (bratwurst) * Newold Tiger sound (bratwurst) Effects * Add dimer lights (smig) Levels * Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed, lightmaps cleaned. (fenring) * Tunis changes (lobo) * Mareth Line changes (lobo) * Cleanising: Supercharge and Matruh (lobo) Changes from Version 1.1.723 to Version 1.1.766 HUD * Fix empty spot on the end of squadmember hud (ctz) * Make SL spotting work again (ctz) Statics * Fix giarabub_tower3 lodding (ctz) * Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1 (ctz) * Add Zbuffer workaround for Tubrukroadsigns (toddel) * Metalbucket (toddel) * Add wood_bridge_small (toddel) * Prevent all projectiles from hitting the poles holding up cammo nets (ctz) Python * Kit limiting of NCO kit now works over reconnections (ctz) Levels * Italians at Hyacinth (lobo) * Changes to sfakia and crete undergrowth (ctz) Vehicles * Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz) * Fix canvas material on semovente l40 (ctz) * Erase ignore for sahariana (lobo) * Fix sahariana shinyness and unarmed version (ctz) * Improve DaimlerMk1 engine strength and sound (ctz) * Twiddle pak40 inertiamods (ctz) Misc * Swap sounds for losing and enemy gaining flags (ctz) * Fix australian 'unit spotted' sound (ctz) Weapons * Breda30 only fireable when prone as per mg34 (ctz) Kits * Slightly expand alpha for feathers portion of italian hats texture (ctz) Toolbox * Restore controls.con from backup if it becomes zero sized or goes missing (ctz) * FH2.exe now compatible with vista UAC (ctz) Changes from Version 1.1.657 to Version 1.1.723 Weapons * Bazooka 1p run and sprint bafs (killi) * Bazooka 1p bafs including reload WIP (killi) * Updated Bazooka 1p reload baf. Slightly longer. (killi) * Add deviation meter to weapons without crosshairs (ctz) * Enable hit indicators on static MGs (ctz) * HUD icon from deployable vickers303 (ctz) Statics * Stairs6m col2 improvement (toddel) * Add villagehouse 13 (toddel) * Add village_house_014_des (toddel) * Add village_house_015 (toddel) Kits * Fix italian kit icons (ctz) * Add SMLE reduced ammo version (ctz) * Adjust italian rifles ammo (ctz) Misc * Fixes to spotting system: duplicate messages, distance regression (ctz) * Fix misspellings of Carcano (ctz) Vehicles * Civilian coupés (ctz) Changes from Version 1.1.610 to Version 1.1.657 HUD * Vastly adjust communications hud (ctz) Statics * Fix damage from oversize barbedwire player collisions (ctz) * New brickwall pillars (smig) * Freya_Radar (toddel) Vehicles * Add correct smoke dispenser to tiger (ctz) * Toughen up tiger front (ctz) Weapons * BAR 1918A2 coded (ctz) * Final Breda30 export (ctz) * Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi) * M1 carbine and M1A1 carbine coded (ctz) * Correct damage of 75mmL24 HEAT projectile (ctz) Kits * Disable countryspecific injury sounds (ctz) Common * United states flags (ctz) Effects * Adjust thompson muzzle fx to show compensator action (ctz) Changes from Version 1.1.487 to Version 1.1.610 Kits * Australian with slouch hats (ctz) * Italian kits exported (ctz) * Countryspecific death and injury sounds (ctz) * Final IA kits with LODs and dropkits (jodonnell) Statics * Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel) * Belgian_Gate_sandversion (toddel) * Barrage blimps (ctz) * Small tobruk to be placed on ground (smig) * Add water tank (smig) * Add a Dunghill (toddel) * Add a Dungbox (toddel) * Add ruin_01 (toddel) * Added Fire_trench (lobo) * Add conference_table (toddel) * Mareth Line changes (lobo) * Add z_trench (lobo) * Texture fix & psd (lobo) * Add Francewatertower (toddel) * Add village_house_012_open (toddel) Vegitation * Added green appletree. (remdul) Vehicles * Sdkfz251_d (toddel) * Add stuka_zu_fuss textures and Model (toddel) * French storch exported (ctz) * Piper J2 cub (US version) (ctz) * Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie) Misc * Remove another nonaussie voice from the aussie set (ctz) * Fix some missing aussie localisations (ctz) * Cow pat (ctz) * Add short delay to auto grenade voice (legwork by bratwurst) (ctz) * Fix sound for 'auto' spot (ctz) * Double undergrowth density with no performance cost (by remdul) (ctz) * Some corrections of weapon designations, (knoffhoff) Weapons * New beretta 34 and 38 sounds (ctz) * Some textures (lobo) * Uploaded psd and max file of uk_entrenchment_tool (knoffhoff) * Fix smoothing groups on no4scope (ctz) * Fix p38 sights (ctz) Levels * Small giarabub and Tunis tweaks (lobo) * Alamein cleanising, pak40 sandgelb for mareth (lobo) * Added ctz's video performance improvement permanently to the map, reduced number of different spawnable objects from 37 28 (knoffhoff) * Aussies at Tobruk, bardia and giarabub (lobo) * Tunis changes (lobo) Toolbox * Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity) Changes from Version 1.1.438 to Version 1.1.487 HUD * Add US menu icons (lobo) Statics * Watermills update lower water level + option to put it full in water (smig) * Textures for smig (lobo) * Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations (toddel) * Crete Statics Colision Improvements (toddel) * Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel) * Add altar (smig) * Col2 improvements (toddel) * Add lcvp__staticversion (toddel) * Add LandingCraftAssault_static (toddel) * Add max files for my models (hope they are the final ones hah) (bizness) Python * Adjust repair and ammo giving points (ctz) * Attempt to track spotters for artillery and award assist points (ctz) * Initial version of FH2 decorations (ctz) Vehicles * Add storch_france_c.dds (toddel) Misc * Some corrections and improvements for german localization made by Bulwey (knoffhoff) * Add sky for operation luttich (fenring) * Preliminary operation luttich localization (english only, needs translations) (fenring) Weapons * Make the tommy gun eject the correct round type (ctz) * Stabalise deployable vickers 303 (ctz) * British grappling hook (ctz) * Improve usability of K98 scope (ctz) * Remove view spring in zoomed mode (ctz) * Detatch extra bolt part on No1SMLE (ctz) * Enlarge foresight on No1SMLE (ctz) Levels * Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing (fenring) * Tobruk balance fixes, Tunis tweaks (lobo) Effects * Gramophone adding edith piaf music (smig) Kits * Fix dropkits (ctz) Changes from Version 1.1.350 to Version 1.1.438 Kits * Fix pickup kit bugs (missing index 3 items) (ctz) * Pilot kit mesh (ctz) * British commando kit gets the stick tommy gun (ctz) * Fix medic kit hats etc (ctz) HUD * Fix artillery request button (ctz) * Tie spotting submenu to binocs (ctz) Statics * Eu_church1 update (smig) * Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. * LOT OF Soldier colision improvements (toddel) * DAKcrates without Country specific Symbols (toddel) * Remove col2 on player_ammoboxes (toddel) * Matruh Buildings Player Colision Improvements (toddel) * Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel) * Invisible stair for mappers (lobo) * Fix Static ju 52 wheels cols and open the Back (toddel) * FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the 1st floor (toddel) * Guardhouse windows now use Glass. (toddel) * Water mills player colission update (smig) * More player colissions update (smig) * Hiding objects mappers don't need (bundled objects) (smig) * Add FlakFortification (toddel) * Fix cows scale (lobo) * Fix Hurricane_MkII wreck Col (toddel) * Fix Opel Blitz DAK Wreck Col2 (toddel) * Fix Bug which allows player to look through the Sandbags (toddel) * NA_House Series col2 improvements (toddel) * Add free french flag (lobo) * Add Ironrung ladder (toddel) * Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m, Concretewall_Thick_5m_fa lling (toddel) * Increase bedford_wreck Lod distance (toddel) * FH Ladders now use common texture (toddel) * Eu_church1 done :) (smig) Damage System * Tough light vehicles and emplaced guns vs grenades (ctz) Vehicles * Fix stereo sound on tiger (ctz) * Improve tiger engine sound, and toughen it up a bit (ctz) * Fix crete ctd (ctz) * Hanomag flaps start open (ctz) * Correct tiger loadout (ctz) Misc * Italian victory song (ctz) * Remove radio sounds from voice commands (ctz) * Remove messages from local voice commands (ctz) * Remove some british voices from the Aussie set (ctz) Weapons * Toughen emplaced weapons vs all explosives (ctz) * Fix broken duck cameras on mg15, mg34 and breda m37 (ctz) * Fix bayonet deployment sound bug (ctz) * Increase deviation when firing handheld MG34 while standing (ctz) * Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz) * Improved breda m37 sound by bratwurst (ctz) * Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz) Levels * Save 48MB of VRAM on Alam Halfa (ctz) Changes from Version 1.1.318 to Version 1.1.350 Weapons * M91carcano load and reload bafs. WIPs. (killi) * Adjust deployable vickers deploy position (ctz) * Add slow ammo capability to deployable vickers (ctz) * Fix M3 grant gun (ctz) Python * Manually clean spawners created by deployable weapons at round start/end (ctz) Statics * Add broken wall segments (smig) * Various player colisoin fixes and lod improvements (toddel) * 2pdr boxes now uses correct materials (toddel) Misc * Updated german localization with new weapons (knoffhoff) Changes from Version 1.0.823 to Version 1.1.318 HUD * No1 smle grenade launcher (ctz) * IT and AU menu icons (lobo) * More menu stuff (lobo) * Fixed icons format (lobo) Statics * Add village_house_006 (toddel) * Fix marketstand supersize. (toddel) * Add Belgian_Gate (toddel) * Add Wine Textures (toddel) * Add 2 Bottles (toddel) * Add Barcounter (toddel) * Add Transmissionstation_france (toddel) * Cable_damaged_FH (toddel) * Add pictureframe dirt to dirttexture (toddel) * Added villagehouse007 (toddel) * Beanpoles (toddel) * Updated Giarabub localization and added italian flag (lobo) * Delete ignore for Giarabub statics (lobo) * Added Petrolpump (toddel) * Add Crate_Supersize (toddel) * Broken Bunkerparts (toddel) * Added waterbasin (knoffhoff) * Add Panther_A_late_wreck (toddel) * Add Panther_A_early_wreck (toddel) * Add Panther_G_wreck (toddel) * Cammonets col3 fixes (lobo) * Add Cromwell_wreck (toddel) * Added aussie flag (lobo) * Added as et of farmwalls (knoffhoff) * Copplestonebridge_big_broken (toddel) * Gravestone lightmap samples (toddel) * Update eu_church1_windows fixed (smig) * Update fountains and waterbasin moved into fountains folder (smig) * Update water mill moved to mills folder (smig) * Add waterbasin water effect (smig) * Factory001 (toddel) * Update fixed texture path (smig) * Add eu_watermill2 (smig) * Update name change for watermill stones (smig) * Add wood wheelbarrow (smig) * Add FH_2WheelsCart1 (smig) * Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz) * Congratulation it's a boy, it's a girl (smig) * Quack, quack (smig) * Update destroyable ducks (smig) * Some statics fixes (lobo) * Barn_03_cls (toddel) * Add barn_02_cls (toddel) * Added Window Planks (lobo) * More carts :D (smig) * Gravestone4 fix..... (toddel) * Lebisey townsign (toddel) * Trimmed_Timber (toddel) * Campfire (toddel) * Fix cow colls (lobo) * Add fh_eu_bunker1 (smig) * Add Barcounter2 (toddel) * A Floorlamp (toddel) * Add a Sofa (toddel) * Improve fh_cablepole_1arm cols (toddel) * Add cablepole without a arm (toddel) * Waco wreck (lobo) * France_Propaganda signs (toddel) * France Roadsigns (toddel) * Stonewall_Thick_5m for Testing. (toddel) * Added france_windmill (toddel) * Add France Stonewall_Thick (toddel) * Add wooden stairs (lobo) * A Set of France_stairs_1m (toddel) * Fixed stairs (lobo) * France_gardenfence (toddel) * France_gardenfence variations (toddel) * Fix camels in pain (ctz) * Add Gramophone (smig) * Add church bells (smig) * Add Open_garage (toddel) * Mortain City sign (toddel) Damage System * New tank penetration, nonpenetration and grenade explosion sounds by bratwurst (ctz) Python * Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness) * Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole (ctz) * Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz) Vegitation * Add Lettuce (toddel) * Added hedgerows (remdul) * Add appletree (toddel) * Added various Bushes (toddel) * Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul) Vehicles * Western front universal carrier exported (ctz) * Cromwell Track Textures (toddel) * Add Cromwell Tank and Textures (toddel) * Cromwell exported (ctz) * Normal/Specular for Cromwelltracks (toddel) * Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel) * Add flak18_main_c_fr.dds! (toddel) * M8 Greyhound by Agus (toddel) * Ai updates to vehicles...still testing (bizness) * Added Sd.Kfz 234/2 (toddel) * Add SdKfz251/10 (ctz) * 25Pdr MK IV (toddel) * Fix left/right limits on static antitank guns (ctz) * Fix categorisation of ju52 passengers (ctz) * Vehicle sound improvements by bratwurst (ctz) * 25pdr MkIV exported (ctz) * Add Tiger trackstextures (toddel) * Fix crusader mk3 shiny wheels (ctz) * Tiger DAK Textures (toddel) * THE TIGER :P (toddel) * Add normals for all unfinished africa tracks (ctz) * Export DAK Tiger (ctz) * Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz) * Adjust main camera of some AT guns upwards to give better visibility (ctz) * Save 6.7MB of VRAM on maps with both PZIV4F1 and PZIV4F2 (ctz) Misc * Giarabub localization (lobo) * Added Tunis map, by Otolikos, and localization (lobo) * Updated german localization with giarabub and tunis mapdescriptions. Fixed several other spelling errors. (knoffhoff) * Sky hedgerow and goodwood (knoffhoff) * Added new commands to german localization (knoffhoff) * Silence satellite_target sound (ctz) Weapons * Ai updates to weapons...still testing (bizness) * No1 mk3 smle initial export (ctz) * No4 reload 1p anim bolt fix (killi) * No1 mkiii smle finished (ctz) * No1 mk3 bayonet done (ctz) * No1 bayo deploy alteration (killi) * M43 grenade exported (ctz) * Make lewis_bipod destroyable (ctz) * Add Carcano modello 1891 (ctz) * Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi) * Add carcano carbine m91/38 (ctz) * Bazooka stand and zoom 1p bafs for testing. (killi) * Add winchester 12 (lobo) * Sound improvements by bratwurst (ctz) * Modello 39 combat knife by seth_soldier (ctz) * Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz) * Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz) * Stop smoke rounds from ricocheting (ctz) * Exported mod35 oto grenade by knoffhoff (ctz) * Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz) * Mg34_bipod now has the correct bipod, and is destroyable (ctz) * Fix mg15_air exterior sound distance (ctz) * Mg15_bipod now destroyable (ctz) * Breda m37 emplaced HMG (ctz) * Add "peer over" cameras to static MGs (ctz) Levels * Mareth Line balance fixes (lobo) * Aberdeen balance fixes (lobo) * Italians at Bardia (lobo) * Aussies in Bardia, Giarabub and Tobruk (lobo) * Mersa Matruh, no more tanks exploits (lobo) * Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh, Tobruk, Supercharge, Tunis: New voices (lobo) * Sfakia voices (mrcheese) * Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring) * Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo) * Fix alamein overgrowth (lobo) * Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap, lightmaps (fenring) * Final tweaks to crete, Giarabub and Bardia armies (lobo) * Add No.1 to Sfakia (mrcheese) * Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo) Effects * Update fixed water texture path (smig) * Tone down complexity of many effects (ctz) Toolbox * Set cpu affinity on bf2.exe (ctz) * Fix silent failing of fh2.exe (ctz) * Reverse sense of cpu affinity switch (now +singleCore) (ctz) * Correct crash reporter having fixed window size (ctz) Common * Correct italian flag (ctz) Credits Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * ctz * Digital_Assassin * Dime a Dozen * Duke of Holland * Fenring * german~Bratwurst * Gunnie * jimbob * jodonnell * K96 * Kev4000 * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * matt.b * McGibs * Messiha * Montoya * Mr. Cheese * OMNI * Otolikos * Purity * Rad * Remdul * Robur * SenorDingDong * Seth Soldier * Smig * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Zapfcreations * Zero Thanks to * Flüstertüte for the servers and supporting * All our betatesters * BF1942Files.com (website hosting) All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!
Submitted:  Dec 6, 2008
Total downloads: 231
Available servers: 1
OPK v.0.26 Client PatchFileRadar
Patch from version 0.25 to 0.26
Submitted:  Nov 20, 2008
Total downloads: 218
Available servers: 2
OPK v.0.26 Full ClientFileRadar
Revisionen/Veränderungen auf dem SVN 111 Betatests: 24 Arbeitsstunden: ca. 500-700h Waffen: - Scharfschützengewehre G22 und M76 überarbeitete Ballistik und Schadenspunkte sowie auswirkung auf steigende Entfernung. - Scharfschützengewehre Präzisionsanzeige für besseres Zielen hinzugefügt. - Sniper Entfernungsanzeige eingefügt. - Scharfschützengewehre Soundreichweite aufgedreht. - Alle Schallgedämpften Waffen Reichweite und Lautstärke überarbeitet. (G36C, M85, MP5SD, P12SD) - Pzfst3: Backfire-Effekte eingebaut. (Rückstrahlzone muss frei sein) - CZ999: Sound korrgiert sollte jetzt von rechts kommen. - Orao aufschaltzeit um 10% erhöht um Panzerfahrer mehr Chance zu geben rechtzeitig seinen Rauch zu aktivieren. - M70 Fehler im Zoomfaktor ausgemerzt (falscher Faktor) - M70 und G3A3 maximaler Verzug von 0,6 auf 0,75 erhöht für bessere Gewichtung gegenüber schwerem MG und 5,56mm Kalieberwaffen. - Maschinenpistolen maximaler Verzug von 0.6 auf 0.48 zurückgenommen damit ebenfalls 3 Schuss bis zum maximalem Verzug und besser Kontermöglichkeit zur 5,56 Kaliberklasse im Dauerfeuer auf Nahdistanz. - Maschinenpistolen und Pistolen Verzug pro Schuss erhöht 20% um dem „Schnellsnipern“ im moderatem Rahmen entgegenzutreten ( vermehrte Negativberichten aus der Community) Fahrzeuge: - Staubaufwirbelung von Ketten bei einigen Fahrzeugen gefixt (war zu weit nach links oder rechts versetzt) - neue Vehicleicons - neues Fennekcockpit - Durchschießbarkeit der Fahrzeugscheiben gefixt - Hummer Einstiegspunkt gefixt (jetzt um das ganze Fahrzeug herum möglich - Sounds teilweise überarbeitet in Lautstärke und Reichweite, sowie einige komplett neue eingebaut. - Fennek MG Version falsche Namensanzeige beim GMW gefixt - Bo und Gazelle steigen sinken wechsel weniger ruckhaft gestaltet - Fennek Colbox gefixt und Fensterscheiben jetzt nur noch mit allem über 7,62 durchschießbar. - seltener CTD bei Gazelle gefixt - Gabelstapler: Bugfix der zu CTD führen konnte - Tornado MW1 mehr Power verpasst. (ca. 15% gegen Fahrzeuge) und Fehler der nur 1/10 Schaden gegen Personen machte gefixt. - Fennek Nametag gefixt (wurde hoch über dem Fahrzeug angezeigt). - Schaden für Bov und Gepard so gesenkt, dass zwei Treffer für tödlich gegen Infanterie notwendig sind und ungefähr um 25% gegen Luftziele reduziert war anscheinend laut Community etwas zu heftig vor allem bei Leuten mit niedriger ping. - Bov Hitpoints wieder von 2500 auf 2000 zurückgesetzt somit wieder auf Stand 0.21 (somit durch Tornado mit einem gezieltem Streubombenangriff zu vernichten) - Granaten gegen Leicht gepanzerte Fahrzeuge Dingo Humwee - Wolf Puch stärker gemacht um den Faktor 2 - 2,5. - Dementsprechend GMW für Fennek auf 60% Schadensrate abgeschwächt damit das Verhältnis gewahrt bleibt. - Nutten T1 Bulli Einstiegspunkt gefixt (jetzt um das ganze Fahrzeug herum möglich) Statics: - Radarturm Hud hinzugefügt - einige Glitches gefixt. (Balkonhaus, MEC Haus.) - zerstörbare Objekte kleinere Tore die auf Monastarie verwendet werden, können jetzt mit 1-2 Granaten gesprengt werden. (Vorher war C4 dringend erforderlich) - Aktiven Radarturm um 20 % leiser gemacht - Flaggensound um 50% leiser gemacht Maps: - Ladebildschirme an Minimap angepasst - Diverse Minibugs, wie schwebende Dinge oder falsch plazierte Dinge bearbeitet. - Flaggenzeiten überarbeitet in einigen Maps durch Erfahrungen aus dem Gameplay auf dem MRS und FMR Server. - Icons für Mun- und Sankisten auf der Minimap hinzugefügt - Flaggenzeiten überarbeitet und angepasst. - terrain warp reduziert (ausser osicje valley, airfield assault, bordercontrol) Neue Testmap-Shootingrange: - Auf Nachfrage unserer Community herausgegeben - nicht für Matches geeignet nur für Waffentests etc. Bordercontrol: - Ticketbleed überarbeitet - Einige Statics gefixt Osicje Valley: - Flughafen mit 2. Tor - Ambientsounds hinzugefügt Habour Sabotage: - Abientsounds hinzugefügt Blockade Policy: - Ticetbleed überarbeitet - Schottertextur ausgetauscht - Bewuchssichtweite um 5 Meter reduziert - Kachelung der Untergrundtextur für Performancegewinn um den Faktor 4 verringert Dayshift: - Gepardtankspawn verändert - Bov3 zum Bahnhof hinzugefügt - Zerstörbare Mauer am Bahnhof hinzugefügt - mehrere leichte Fahrzeuge für KFOR hinzugefügt - SP Einträge gelöscht Red on Eleven: - Untergrundbewuchs gefixt Code Bravo: - Combatzone gefixt für 16er Mapversion - Untergrund und Felderoptik überarbeitet - Kachelung der Untergrundtextur für Performancegewinn um den Faktor 4 verringert Ambush: - Ambientsounds hinzugefügt. Wildgans: - auf Nachfrage der Community Bo und Gazelle gegen jeweils ein Tiger oder HIND getauscht. Monastarie: - Alternative 64 Version, derzeitige 64 Version im 32 Modus weiter spielbar, bisherige 32 rausgeflogen. Battle of the last Outpost (by WTF): - Stingerstellung am See entfernt - Flagge am See entfernt - Flaggengewichtung für Ticketbleed überarbeitet. - Lokalisation überarbeitet Hill of the Dead (by WTF): - Lokalisation überarbeitet Village: - Grünen Container entfernt (Glitch) - Lightmaps neu generiert Out of Reach -Ambientsound wieder eingefügt Ergänzungen/Bugs unkategorisiert: - überarbeiteter Phytoncode (kleine Fixes, Servermessage "message from OPK" entfernt) - überarbeiteter Lokalisierung (Fehler bei den Meldungen behoben etc.) - ein-/ausblenden Nametags überarbeitet - Soldiersounds: gehen: leiser und weiter als ursprünglich, sprinten: Lautstärke gleich aber weiter, robben: leiser und weiter - um Upgradekits in einem Squads zu bekommen sind jetzt zwei Leute Minimum - Eroberung einer Flagge bringt jetzt 3 Punkte (Anpassung ans MRS Ranking) - Coopmodus gefixt (führte in 0.25 aufgrund von Phytonfehler zu CTD) - Spawntime auf 15 sec gesetz, anstatt 20 sec nach diversen Gameplayerfahrungen bei MRS und FMR-Projektileinschlagssichtweite (auf der sie noch dargestellt werden) um den Faktor 2,5 hochgedreht (in max. Grafiksettings bis ca. 350 Meter sichtbar) - Sound der Einschläge um 20% lauter gemacht und die Reichweite ab der man sie hört um ca. 20% erhöht. - Flybybulletsounds auf maximale Lautstärke erhöht.
Submitted:  Nov 20, 2008
Total downloads: 318
Available servers: 2
Submitted:  Nov 13, 2008
Total downloads: 127
Available servers: 1
AIX 2.0 - Server Windows/LinuxFileRadar
These serverfiles work on windows and on linux servers.
Submitted:  Nov 13, 2008
Total downloads: 168
Available servers: 1
AIX 2.0 - Clientpatch 1.0->2.0FileRadar
This patch will update your existing AIX 1.0 to AIX 2.0. You must have a clean, unmodded and freshly installed AIX 1.0 for a 100% successful patch to AIX 2.0 . Remove/Backup all manually added maps to AIX 1.0 - only stock maps of AIX 1.0 will be updated and kept on patching to AIX 2.0 .
Submitted:  Nov 13, 2008
Total downloads: 457
Available servers: 2
AIX 2.0 - Fullinstaller - Part 1 MODFileRadar
Part 1 MOD - This installer will install only the core-mod of AIX2. To complete the installation you need in addition Part 2 MAPS of AIX2 which can be found here.
Submitted:  Nov 13, 2008
Total downloads: 491
Available servers: 1
AIX 2.0 - Fullinstaller - Part 2 MAPSFileRadar
Part 2 MAPS - This installer will install only the maps of AIX2. To complete the installation you need in addition Part 1 MOD of AIX2 which can be found target="blank">here
Submitted:  Nov 13, 2008
Total downloads: 541
Available servers: 2
BF2: Allied Intent Extended Mod Client v2.0FileRadar
- 100% Single Player and Co-Operative Support - 12 Custom Maps, 10 Dice remakes - 21 new aircraft - 34 custom hand weapons - 8 custom kit items - New United Nations army - Pickups kits and Gun crates - Resupply crates in maps - New AI strategies for more intense fighting - New bot capabilities such as being able to enter ribs and destroying commander assets - Complete Offline/local stats and ranks system with BF2SPCC GUI - New accuracy based scoring system for head shots and moving targets
Submitted:  Nov 11, 2008
Total downloads: 533
Available servers: 2
Eve of Destruction v2.0 Server buildFileRadar
Server file build for Eve of Destruction v.2.0 mod build
Submitted:  Nov 10, 2008
Total downloads: 100
Available servers: 1
Eve of Destruction 2 (EOD2) ServerfilesFileRadar
Serverfiles zum aufsetzten eines Server für EOD2
Submitted:  Nov 8, 2008
Total downloads: 106
Available servers: 1
Eve of Destruction 2.0 (EOD2) MappackFileRadar
TEAMS FOUND IN EVE OF DESTRUCTION ARVN - The Army of the Republic of Vietnam (ARVN) was a military component of the armed forces of the Republic of Vietnam (commonly known as South Vietnam). AUSSIE - Australia as an ally of the United States, with obligations under the SEATO and ANZUS Pacts sent ground troops to Vietnam and contributed material to the war effort. FRENCH - The First Indochina War (also known as the French Indochina War, the The Anti-French War, the Franco-Vietnamese War, the Franco-Vietminh War, the Indochina War and the Dirty War in France and in contemporary Vietnam, as the French War) was fought in French Indochina from December 19, 1946, until August 1, 1954, between the French Union’s French Far East Expeditionary Corps, led by France and supported by B?o Ð?i’s Vietnamese National Army against the Vi?t Minh, led by H? Chí Minh and Võ Nguyên Giáp. NVA - The Vietnam People's Army (VPA) (Vietnamese: Quân Ð?i Nhân Dân Vi?t Nam) is the official name of the armed forces of the Socialist Republic of Vietnam. During the Second Indochina War (Vietnam War) (1957–1975), the U.S. referred to it as the North Vietnamese Army (NVA), or People's Army of Vietnam (PAVN) and this term is commonly found throughout Vietnam War-related subjects. US ARMY - The United States entered the war to prevent a communist takeover of South Vietnam as part of a wider strategy called containment. Military advisors were sent beginning in 1950. U.S. involvement escalated in the early 1960s and combat units were deployed beginning in 1965. Involvement peaked in 1968 at the time of the Tet Offensive. Under a policy called Vietnamization, U.S. forces withdrew as South Vietnamese troops were trained and armed. Despite a peace treaty signed by all parties in January 1973, fighting continued. VIET MINH - The Vi?t Minh pronunciation (abbreviated from Vi?t Nam Ð?c L?p Ð?ng Minh H?i, English "League for the Independence of Vietnam") was a national liberation movement formed by H? Chí Minh in 1941 to seek independence for Vietnam from France as well as to oppose the Japanese occupation. VIETCONG - The Vietcong (Vi?t C?ng) was a communist army based in South Vietnam that fought the United States and South Vietnamese governments during the Vietnam War (1959-75). It had both guerrilla and regular army units, as well as a network of cadres who organized peasants in the territory it controlled. Many soldiers were recruited in South Vietnam, but others were attached to the regular North Vietnamese army. ================================================== ============================== VEHICLES - The following is a list of available equipment found within the Eve of Destruction Mod and the source. Contact the EoD Mod Team for details concerning each indvidual vehicle. All vehicles and content not listed as "EoD Mod Team" are used with permission of the individual or mod who created the vehicle or content. ================================================== =============================== VEHICLE EQUIPMENT WITHIN EOD -------------------------------------------------------------------------- AIRCRAFT: Ah-1 - (Model: BadScull, Textures: BadScull) Ah-1n - (Model: BadScull, Textures: BadScull) A4 SkyHawk - EoD Mod Team A7 Corsair Navy - EoD Mod Team A7 Corsair USAF - EoD Mod Team B-52 StratoFortress - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com (PeteMonster) Cobra Attack Helicopter - EoD Mod Team F4 Phantom Navy - EoD Mod Team - (Model: 3D Garden, Textures: 3D Garden & TrahnLee) F4 Phantom USAF - EoD Mod Team - (Model: 3D Garden, Textures: 3D Garden & TrahnLee) F5 Tiger - AiX Mod Team - (Clivewil) - www.aixtended.com (Used with Permission.) F105 - EoD Mod Team H-34 Choctaw Helicopter - (Model: BadScull, Textures: [R-Dev]Chuc & TrahnLee) J2F-Duck Amphibious Bi-Plane - EoD Mod Team Loach Light Transport Helicopter - EoD Mod Team Loach Light Attack Helicopter - EoD Mod Team Mig 15 - (Model: PeteMonster, Textures: PeteMonster, TrahnLee. 1p Cockpit Model & Textures: Zefan (BFK Mod)) Mig 19 - AiX Mod Team - (Clivewil) - www.aixtended.com (Used with Permission.) Mig 21 - AiX Mod Team - (Clivewil) - www.aixtended.com (Used with Permission.) Mi8 Attack - Dice - (Texture: [R-Dev]Chuc & TrahnLee) Mi8 Transport - Dice - (Texture: [R-Dev]Chuc & TrahnLee) Uh-1C Huey Transport - (Model: BadScull, Textures: BadScull) Uh-1C Gunship - (Model: BadScull, Textures: BadScull) Uh-1D Huey Transport (Slick) - (Model: BadScull, Textures: BadScull) Uh-1D Huey Transport (MedVac) - (Model: BadScull, Textures: BadScull) -------------------------------------------------------------------------- LAND VEHICLES: BMD 1 - EOD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BMD 2 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BM21 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BRDM - EoD Mod Team BRDM2 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BTR 50 - EoD & IDF Mod Teams - IDF Mod @ www.BlackSandStudio.com BTR 60 - EoD Mod Team BTR 152 - EOD & IDF Mod Teams - IDF Mod @www.BlackSandStudio.com Gaz 69 Jeep - EoD & IDF Mod Teams - IDF Mod @ www.BlackSandStudio.com M8 GreyHound - EoD Mod Team M35 Truck - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M42 Duster - EoD Mod Team M48 - EoD Mod Team (PeteMonster & TrahnLee) M60 - EoD Mod Team (PeteMonster & TrahnLee) M67 - EoD Mod Team (PeteMonster & TrahnLee) M109 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M113 APC Series, "Acav", "LRV", "Mk19" - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M125 APC - EOD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M151A2 Jeep - EoD Mod Team M163 - EOD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M274 "Mule" - EoD Mod Team M551 Sheridan - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M548 Cargo APC - EoD Mod Team Shilka AA APC - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com PT-76 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com T-34 - BGF, EoD & IDF Mod Teams - BGF & IDF Mods @ www.BlackSandStudio.com T-54 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com T-62 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com Ural Truck 4320 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com ZSU-57 - EoD Mod Team V-100 APC - EoD Mod Team WestFalia - EoD Mod Team -------------------------------------------------------------------------- SEA VEHICLES: Patrol Boat Riverine, "PBR" - EoD Mod Team Sampan - EoD Mod Team WEAPONS - Weapons found within the EoD Mod build v.2.0 and their source. Contact the EoD Mod team for specific details concerning any weapon found within the mod build. This includes any information regarding animations, coding, sounds and textures. All weapons not part of BF2 or from the EoD Mod Team are used with permission from the source creator or mod of said weapon. -------------------------------------------------------------------------- HANDWEAPONS: AK 47 - Dice and EoD Mod Team AKMS - IDF Mod Team AmmoCan - EoD Mod Team AmmoKit - Dice Arisaka Carbine - Forgotten Hope Mod (FH1) AT Mine - Dice Bouncing Betty - EoD Mod Team Browning HiPo - USI Mod Team Caltrops - EoD Mod Team Car 15 - EoD Mod Team Car 15 Silenced - EoD Mod Team Claymore - Dice Claymore (Remote detonated) - Dice Colt 1911 - EoD Mod Team DP28 - Battle Group Frontlines Mod Team Dragunov - Dice and EoD Mod Team Dynamite - IDF Mod Team Dynamite_15sec - Battle Group Frontlines Mod Team F1 Grenade - IDF Mod Team Ger_Binoculars - Battle Group Frontlines Mod Team Green Smoke - Dice Grease Gun - EoD Mod Team Grenade Incendiary - Dice and EoD Mod Team K98 - Battle Group Frontlines M1 Carbine - Forgotten Hope Mod (FH1) M1 Carbine Para - Forgotten Hope Mod (FH1) M1 Garand - Remdul M14 - EoD Mod Team M16 - EoD Mod Team M21 - EoD Mod Team MG34 - Battle Group Frontlines M40 - EoD Mod Team M60 - EoD Mod Team M61 Handgrenade - EoD Mod Team M72 Law - EoD Mod Team M79 - EoD Mod Team Mac10 - EoD Mod Team Mas36 - Forgotten Hope Mod (FH1) Mas38 - Forgotten Hope Mod (FH1) Mas49 - Forgoten Hope Mod and EoD Mod Team Mas4956 - EoD Mod Team Mat49 - Seth Soldier Medical Bag - EoD Mod Team Medikit - EoD Mod Team Mosin Nagant Carbine - EoD Mod Team Mosin Nagant Sniper - EoD Mod Team Nambu Pistol - EoD Mod Team OFF37 Handgrenade - Seth Soldier Pa35a Pistol - Seth Soldier PPSH41 - EoD Mod Team PPS43 - Battle Group Frontlines Mod Team Remington Shotgun - EoD Mod Team RGD-33 Grenade - EoD Mod Team RPD - EoD Mod Team Rus_Binoculars - Battle Group Frontlines Mod Team Satchel - EoD Mod Team Simonov (SKS) - EoD Mod Team Sterling - IDF Mod Team StG44 - Battle Group Frontlines Mod Team SVT40 - Battle Group Frontlines Mod Team Syringe - EoD Mod Team Thompson - EoD Mod Team Tokarev - EoD Mod Team Type 56 - EoD Mod Team Vengeur_de_1870 - Seth Soldier Walther P38 - Battleship XM177 - EoD Mod Team -------------------------------------------------------------------------- STATIONARY WEAPONS DP28 - Battle Group Frontlines Mod Team DSHK Heavy Machine Gun - IDF Mod Team 50cal Heavy Machine Gun - BFK, Dice or USI Mod Team - Denoted within the Weapons Tweak. MK19 - EoD Mod Team M2A1 Howitzer - EoD Mod Team MG34 - Battle Group Frontlines Mod Team M46 Howitzer - EoD Mod Team M60 - EoD Mod Team M1919 - IDF Mod Team MIM 23 "Hawk" Surface to Air Missle System - USI Mod Team SA2 Surface to Air Missle System - EoD and IDF Mod Team US Mortar - EoD Mod Team VC Mortar - EoD Mod Team ZPU 2 - EoD Mod Team ZPU 4 - USI Mod Team ================================================== ================== MAPS - Maps found within the EoD Mod build come from a variety of sources. Map credit has been extended to the creator of the map upon the load screens or within the description of the map. Permission has been extended by the creator of the map to the EoD Mod team unless the map is a public use map as published or denoted by the original creator of the map. The EoD mod team wishes to thank the many map makers and ai support individuals found within the BF2 Mod community. Especially, those over at the Battlefield Single-Player Forums: http://battlefieldsingleplayer.plane...y. com/forums Many thanks go to those who completed the ai support and nav-meshed many of these maps for either the EoD Mod team or for the original creator of the map. Thank you guys!!! -------------------------------------------------------------------------- LEVELS A_JungleStream - Alffx (Conquest, Co-op and SP Supported) Ambush - Junglist (Conquest) Can Tho City - ImtheHeadHunter (Team Death Match, Co-op and SP Supported) Map based upon "Bizerte" Charlie Don't Surf - ImtheHeadHunter (Conquest, Co-op and SP Supported) Map based upon "Invasion of the Coral Sea" Charlie's Point - Meet the Katze (Conquest) Cholon, Saigon City - Jones, ai by EzPiknz (Conquest, Co-op and SP Supported) Map based upon "City District" CloseFire - Mr. Burns (Conquest, Co-op and SP Supported) Course of the River - SPFreak (Conquest, Co-op and SP Supported) Dalian Plant - Dice (Conquest, Co-op and SP Supported) Daqing OilFields - Dice (Conquest, Co-op and SP Supported) Dawn at the Rice Paddies - Junglist (Conquest, Co-op and SP Supported) Deep Jungle - Taichi (Conquest, Co-op and SP Supported) Dien Bien Jungle - Jones (Conquest) Map based upon "Jungle Stream" Dragon Valley - Dice (Conquest, Co-op and SP Supported) EoD Wake Island - Dice - AiX - Lucas? (Conquest, Co-op and SP Supported) Fushe Pass - Dice (Conquest, Co-op and SP Supported) Gia Dinh City - Jones (Conquest, Co-op and SP Supported) Map based upon "Ginkakuji Siege" Good Morning Vietnam - Shipwreck (Conquest, Co-op and SP Supported) Gulf of Tonkin - Dice (Conquest, Co-op and SP Supported) Map based upon "Gulf of Oman" Jungle Fever - -=CP=- Dr. Mabuse (Conquest, Co-op and SP Supported) Lost in Vietnam - Mr. Burns (Conquest, Co-op and SP Supported) Lost in Vietnam Night - Mr. Burns (Conquest, Co-op and SP Supported) Lost Patrol - Junglist (Conquest, Co-op and SP Supported) Mao Valley - Extreme2K (Conquest) Marauders at Midnight - ImtheHeadHunter (Team Death Match, Conquest, Co-op and SP Supported) Operation Frog - ImtheHeadHunter (Conquest, Co-op and SP Supported) Operation Ghost Train - Project Reality Mod Team (Rhino) (Conquest) Operation Irving - ZeusGyd "GraveYard Dogs" (Conquest, Co-op and SP Supported) Overrun - Junglist (Assault) Overrun the Beginning - Junglist (Conquest) Purple Haze - Taichi (Conquest, Co-op and SP Supported) Que Son Valley - Alffx (Conquest) Radio Tower - Shipwreck (Conquest, Co-op and SP Supported) Radio Tower Night - Shipwreck (Assault) River Run the Aftermath - Junglist (Conquest, Co-op and SP Supported) Songhua Stalemate - Dice (Conquest, Co-op and SP Supported) Stream - Jones (Conquest, Co-op and SP Supported) The Valley - Taichi (Conquest) Truong Son Chasm - Junglist (Conquest, Co-op and SP Supported) Tuy Hoa Airbase - SPFreak (Conquest, Co-op and SP Supported) Map based upon "Airport" Tuy Hoa City - ImtheHeadHunter (Conquest, Co-op and SP Supported) Map based upon "Urban Jungle" We Were Soldiers Once - Alffx (Conquest, Co-op and SP Supported) Who Will Stop The Rain - Shipwreck (Conquest, Co-op and SP Supported)
Submitted:  Nov 8, 2008
Total downloads: 353
Available servers: 2
Eve of Destruction 2.0 (EOD2) Full ClientFileRadar
TEAMS FOUND IN EVE OF DESTRUCTION ARVN - The Army of the Republic of Vietnam (ARVN) was a military component of the armed forces of the Republic of Vietnam (commonly known as South Vietnam). AUSSIE - Australia as an ally of the United States, with obligations under the SEATO and ANZUS Pacts sent ground troops to Vietnam and contributed material to the war effort. FRENCH - The First Indochina War (also known as the French Indochina War, the The Anti-French War, the Franco-Vietnamese War, the Franco-Vietminh War, the Indochina War and the Dirty War in France and in contemporary Vietnam, as the French War) was fought in French Indochina from December 19, 1946, until August 1, 1954, between the French Union’s French Far East Expeditionary Corps, led by France and supported by B?o Ð?i’s Vietnamese National Army against the Vi?t Minh, led by H? Chí Minh and Võ Nguyên Giáp. NVA - The Vietnam People's Army (VPA) (Vietnamese: Quân Ð?i Nhân Dân Vi?t Nam) is the official name of the armed forces of the Socialist Republic of Vietnam. During the Second Indochina War (Vietnam War) (1957–1975), the U.S. referred to it as the North Vietnamese Army (NVA), or People's Army of Vietnam (PAVN) and this term is commonly found throughout Vietnam War-related subjects. US ARMY - The United States entered the war to prevent a communist takeover of South Vietnam as part of a wider strategy called containment. Military advisors were sent beginning in 1950. U.S. involvement escalated in the early 1960s and combat units were deployed beginning in 1965. Involvement peaked in 1968 at the time of the Tet Offensive. Under a policy called Vietnamization, U.S. forces withdrew as South Vietnamese troops were trained and armed. Despite a peace treaty signed by all parties in January 1973, fighting continued. VIET MINH - The Vi?t Minh pronunciation (abbreviated from Vi?t Nam Ð?c L?p Ð?ng Minh H?i, English "League for the Independence of Vietnam") was a national liberation movement formed by H? Chí Minh in 1941 to seek independence for Vietnam from France as well as to oppose the Japanese occupation. VIETCONG - The Vietcong (Vi?t C?ng) was a communist army based in South Vietnam that fought the United States and South Vietnamese governments during the Vietnam War (1959-75). It had both guerrilla and regular army units, as well as a network of cadres who organized peasants in the territory it controlled. Many soldiers were recruited in South Vietnam, but others were attached to the regular North Vietnamese army. ================================================== ============================== VEHICLES - The following is a list of available equipment found within the Eve of Destruction Mod and the source. Contact the EoD Mod Team for details concerning each indvidual vehicle. All vehicles and content not listed as "EoD Mod Team" are used with permission of the individual or mod who created the vehicle or content. ================================================== =============================== VEHICLE EQUIPMENT WITHIN EOD -------------------------------------------------------------------------- AIRCRAFT: Ah-1 - (Model: BadScull, Textures: BadScull) Ah-1n - (Model: BadScull, Textures: BadScull) A4 SkyHawk - EoD Mod Team A7 Corsair Navy - EoD Mod Team A7 Corsair USAF - EoD Mod Team B-52 StratoFortress - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com (PeteMonster) Cobra Attack Helicopter - EoD Mod Team F4 Phantom Navy - EoD Mod Team - (Model: 3D Garden, Textures: 3D Garden & TrahnLee) F4 Phantom USAF - EoD Mod Team - (Model: 3D Garden, Textures: 3D Garden & TrahnLee) F5 Tiger - AiX Mod Team - (Clivewil) - www.aixtended.com (Used with Permission.) F105 - EoD Mod Team H-34 Choctaw Helicopter - (Model: BadScull, Textures: [R-Dev]Chuc & TrahnLee) J2F-Duck Amphibious Bi-Plane - EoD Mod Team Loach Light Transport Helicopter - EoD Mod Team Loach Light Attack Helicopter - EoD Mod Team Mig 15 - (Model: PeteMonster, Textures: PeteMonster, TrahnLee. 1p Cockpit Model & Textures: Zefan (BFK Mod)) Mig 19 - AiX Mod Team - (Clivewil) - www.aixtended.com (Used with Permission.) Mig 21 - AiX Mod Team - (Clivewil) - www.aixtended.com (Used with Permission.) Mi8 Attack - Dice - (Texture: [R-Dev]Chuc & TrahnLee) Mi8 Transport - Dice - (Texture: [R-Dev]Chuc & TrahnLee) Uh-1C Huey Transport - (Model: BadScull, Textures: BadScull) Uh-1C Gunship - (Model: BadScull, Textures: BadScull) Uh-1D Huey Transport (Slick) - (Model: BadScull, Textures: BadScull) Uh-1D Huey Transport (MedVac) - (Model: BadScull, Textures: BadScull) -------------------------------------------------------------------------- LAND VEHICLES: BMD 1 - EOD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BMD 2 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BM21 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BRDM - EoD Mod Team BRDM2 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com BTR 50 - EoD & IDF Mod Teams - IDF Mod @ www.BlackSandStudio.com BTR 60 - EoD Mod Team BTR 152 - EOD & IDF Mod Teams - IDF Mod @www.BlackSandStudio.com Gaz 69 Jeep - EoD & IDF Mod Teams - IDF Mod @ www.BlackSandStudio.com M8 GreyHound - EoD Mod Team M35 Truck - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M42 Duster - EoD Mod Team M48 - EoD Mod Team (PeteMonster & TrahnLee) M60 - EoD Mod Team (PeteMonster & TrahnLee) M67 - EoD Mod Team (PeteMonster & TrahnLee) M109 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M113 APC Series, "Acav", "LRV", "Mk19" - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M125 APC - EOD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M151A2 Jeep - EoD Mod Team M163 - EOD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M274 "Mule" - EoD Mod Team M551 Sheridan - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com M548 Cargo APC - EoD Mod Team Shilka AA APC - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com PT-76 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com T-34 - BGF, EoD & IDF Mod Teams - BGF & IDF Mods @ www.BlackSandStudio.com T-54 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com T-62 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com Ural Truck 4320 - EoD & USI Mod Teams - USI Mod @ www.BlackSandStudio.com ZSU-57 - EoD Mod Team V-100 APC - EoD Mod Team WestFalia - EoD Mod Team -------------------------------------------------------------------------- SEA VEHICLES: Patrol Boat Riverine, "PBR" - EoD Mod Team Sampan - EoD Mod Team WEAPONS - Weapons found within the EoD Mod build v.2.0 and their source. Contact the EoD Mod team for specific details concerning any weapon found within the mod build. This includes any information regarding animations, coding, sounds and textures. All weapons not part of BF2 or from the EoD Mod Team are used with permission from the source creator or mod of said weapon. -------------------------------------------------------------------------- HANDWEAPONS: AK 47 - Dice and EoD Mod Team AKMS - IDF Mod Team AmmoCan - EoD Mod Team AmmoKit - Dice Arisaka Carbine - Forgotten Hope Mod (FH1) AT Mine - Dice Bouncing Betty - EoD Mod Team Browning HiPo - USI Mod Team Caltrops - EoD Mod Team Car 15 - EoD Mod Team Car 15 Silenced - EoD Mod Team Claymore - Dice Claymore (Remote detonated) - Dice Colt 1911 - EoD Mod Team DP28 - Battle Group Frontlines Mod Team Dragunov - Dice and EoD Mod Team Dynamite - IDF Mod Team Dynamite_15sec - Battle Group Frontlines Mod Team F1 Grenade - IDF Mod Team Ger_Binoculars - Battle Group Frontlines Mod Team Green Smoke - Dice Grease Gun - EoD Mod Team Grenade Incendiary - Dice and EoD Mod Team K98 - Battle Group Frontlines M1 Carbine - Forgotten Hope Mod (FH1) M1 Carbine Para - Forgotten Hope Mod (FH1) M1 Garand - Remdul M14 - EoD Mod Team M16 - EoD Mod Team M21 - EoD Mod Team MG34 - Battle Group Frontlines M40 - EoD Mod Team M60 - EoD Mod Team M61 Handgrenade - EoD Mod Team M72 Law - EoD Mod Team M79 - EoD Mod Team Mac10 - EoD Mod Team Mas36 - Forgotten Hope Mod (FH1) Mas38 - Forgotten Hope Mod (FH1) Mas49 - Forgoten Hope Mod and EoD Mod Team Mas4956 - EoD Mod Team Mat49 - Seth Soldier Medical Bag - EoD Mod Team Medikit - EoD Mod Team Mosin Nagant Carbine - EoD Mod Team Mosin Nagant Sniper - EoD Mod Team Nambu Pistol - EoD Mod Team OFF37 Handgrenade - Seth Soldier Pa35a Pistol - Seth Soldier PPSH41 - EoD Mod Team PPS43 - Battle Group Frontlines Mod Team Remington Shotgun - EoD Mod Team RGD-33 Grenade - EoD Mod Team RPD - EoD Mod Team Rus_Binoculars - Battle Group Frontlines Mod Team Satchel - EoD Mod Team Simonov (SKS) - EoD Mod Team Sterling - IDF Mod Team StG44 - Battle Group Frontlines Mod Team SVT40 - Battle Group Frontlines Mod Team Syringe - EoD Mod Team Thompson - EoD Mod Team Tokarev - EoD Mod Team Type 56 - EoD Mod Team Vengeur_de_1870 - Seth Soldier Walther P38 - Battleship XM177 - EoD Mod Team -------------------------------------------------------------------------- STATIONARY WEAPONS DP28 - Battle Group Frontlines Mod Team DSHK Heavy Machine Gun - IDF Mod Team 50cal Heavy Machine Gun - BFK, Dice or USI Mod Team - Denoted within the Weapons Tweak. MK19 - EoD Mod Team M2A1 Howitzer - EoD Mod Team MG34 - Battle Group Frontlines Mod Team M46 Howitzer - EoD Mod Team M60 - EoD Mod Team M1919 - IDF Mod Team MIM 23 "Hawk" Surface to Air Missle System - USI Mod Team SA2 Surface to Air Missle System - EoD and IDF Mod Team US Mortar - EoD Mod Team VC Mortar - EoD Mod Team ZPU 2 - EoD Mod Team ZPU 4 - USI Mod Team ================================================== ================== MAPS - Maps found within the EoD Mod build come from a variety of sources. Map credit has been extended to the creator of the map upon the load screens or within the description of the map. Permission has been extended by the creator of the map to the EoD Mod team unless the map is a public use map as published or denoted by the original creator of the map. The EoD mod team wishes to thank the many map makers and ai support individuals found within the BF2 Mod community. Especially, those over at the Battlefield Single-Player Forums: http://battlefieldsingleplayer.plane...y. com/forums Many thanks go to those who completed the ai support and nav-meshed many of these maps for either the EoD Mod team or for the original creator of the map. Thank you guys!!! -------------------------------------------------------------------------- LEVELS A_JungleStream - Alffx (Conquest, Co-op and SP Supported) Ambush - Junglist (Conquest) Can Tho City - ImtheHeadHunter (Team Death Match, Co-op and SP Supported) Map based upon "Bizerte" Charlie Don't Surf - ImtheHeadHunter (Conquest, Co-op and SP Supported) Map based upon "Invasion of the Coral Sea" Charlie's Point - Meet the Katze (Conquest) Cholon, Saigon City - Jones, ai by EzPiknz (Conquest, Co-op and SP Supported) Map based upon "City District" CloseFire - Mr. Burns (Conquest, Co-op and SP Supported) Course of the River - SPFreak (Conquest, Co-op and SP Supported) Dalian Plant - Dice (Conquest, Co-op and SP Supported) Daqing OilFields - Dice (Conquest, Co-op and SP Supported) Dawn at the Rice Paddies - Junglist (Conquest, Co-op and SP Supported) Deep Jungle - Taichi (Conquest, Co-op and SP Supported) Dien Bien Jungle - Jones (Conquest) Map based upon "Jungle Stream" Dragon Valley - Dice (Conquest, Co-op and SP Supported) EoD Wake Island - Dice - AiX - Lucas? (Conquest, Co-op and SP Supported) Fushe Pass - Dice (Conquest, Co-op and SP Supported) Gia Dinh City - Jones (Conquest, Co-op and SP Supported) Map based upon "Ginkakuji Siege" Good Morning Vietnam - Shipwreck (Conquest, Co-op and SP Supported) Gulf of Tonkin - Dice (Conquest, Co-op and SP Supported) Map based upon "Gulf of Oman" Jungle Fever - -=CP=- Dr. Mabuse (Conquest, Co-op and SP Supported) Lost in Vietnam - Mr. Burns (Conquest, Co-op and SP Supported) Lost in Vietnam Night - Mr. Burns (Conquest, Co-op and SP Supported) Lost Patrol - Junglist (Conquest, Co-op and SP Supported) Mao Valley - Extreme2K (Conquest) Marauders at Midnight - ImtheHeadHunter (Team Death Match, Conquest, Co-op and SP Supported) Operation Frog - ImtheHeadHunter (Conquest, Co-op and SP Supported) Operation Ghost Train - Project Reality Mod Team (Rhino) (Conquest) Operation Irving - ZeusGyd "GraveYard Dogs" (Conquest, Co-op and SP Supported) Overrun - Junglist (Assault) Overrun the Beginning - Junglist (Conquest) Purple Haze - Taichi (Conquest, Co-op and SP Supported) Que Son Valley - Alffx (Conquest) Radio Tower - Shipwreck (Conquest, Co-op and SP Supported) Radio Tower Night - Shipwreck (Assault) River Run the Aftermath - Junglist (Conquest, Co-op and SP Supported) Songhua Stalemate - Dice (Conquest, Co-op and SP Supported) Stream - Jones (Conquest, Co-op and SP Supported) The Valley - Taichi (Conquest) Truong Son Chasm - Junglist (Conquest, Co-op and SP Supported) Tuy Hoa Airbase - SPFreak (Conquest, Co-op and SP Supported) Map based upon "Airport" Tuy Hoa City - ImtheHeadHunter (Conquest, Co-op and SP Supported) Map based upon "Urban Jungle" We Were Soldiers Once - Alffx (Conquest, Co-op and SP Supported) Who Will Stop The Rain - Shipwreck (Conquest, Co-op and SP Supported)
Submitted:  Nov 8, 2008
Total downloads: 321
Available servers: 2
Submitted:  Nov 7, 2008
Total downloads: 122
Available servers: 1
Submitted:  Nov 6, 2008
Total downloads: 115
Available servers: 1
Desert Conflict Extended - v0.21b Full ClientFileRadar
Release Notes: New Maps: Desert Thunder Tikrit Insurgency Baghdad Square Bridge Dragon Valley Day2 Gulf of Oman Day2 Highway Tampa River Styx - pulled for fixing of a bug, will be released when corrected. LAN Collusium Sea Rigs - Bug Fixed, to be released at next patch!!! Updated Maps: El Alamein CTF 32 gets littlebird choppers Gazala now supports 32 size CTF with planes. New Vehicles: SF Raider SF ATV Other: All hand weapons have increased ammo! Unlocks have been enabled, and everyone has them all.
Submitted:  Oct 18, 2008
Total downloads: 66
Available servers: 2
HERFileRadar
When this game was released I really loved the maps, weapons, vehicles, sounds, effects, enviroments... really almost everything except one thing which was so bad that killed the game for me... realism. Until the lack of real objective can be forgiven, but not a game that you need to waste a full clip to kill just ONE soldier in front of you... Was such a waste have a so great game destroyed to make it easy, but so easy that until in Quake you will kill/die more fast than in Battlefied 2. Well, after almost 2 years without play the game, I realized that Christmas was coming and I'll have my family over here in almost days of December, and BF2 could be a great game to play in LAN, since have BOTs, lots of stuff to do, explode, kill, etc... and after the success of HER Airborne, I was thinking... why not save this game too? That's how all started... Wasn't difficult to MOD aside it's a VERY DIFFERENT engine than Quake and Unreal which I'm more familiar, but when I finaly found how works, was very easy. I know about Project Reality, which is a amazing MOD with a lot more stuff and serious gameplay than mine, but was more close to simulation and will not work well to play with people that don't use to play much FPS games, so I made a smaller and smartter MOD to add realism to the game without change many files and create big packages of thousands of megas to download, and keeping the original fun gameplay. More info at the link!
Submitted:  Oct 8, 2008
Total downloads: 86
Available servers: 1
Australian Forces v1.01 ClientFileRadar
Battlefield 2: Australian Forces is a singleplayer and multiplayer modification for the team-based modern warfare game Battlefield 2. The aim of the Australian Forces modification is to replace the United States forces with Australian forces; including new player, weapon and vehicles skins, HUD changes, and new weapons and vehicles.
Submitted:  Oct 8, 2008
Total downloads: 70
Available servers: 1
Australian Forces v1.01 Server FilesFileRadar
Battlefield 2: Australian Forces is a singleplayer and multiplayer modification for the team-based modern warfare game Battlefield 2. The aim of the Australian Forces modification is to replace the United States forces with Australian forces; including new player, weapon and vehicles skins, HUD changes, and new weapons and vehicles.
Submitted:  Oct 8, 2008
Total downloads: 62
Available servers: 1
SurrealFileRadar
After 2 years absence, Surreal is being resurrected. We will be keeping some of the popular stuff from the original release but have a totally new game play concept for ya. In this new "Surreal" you will be able to play one of the 3 bf2 teams but your enemies will be very very different. I've decided to release the internal test build to the public. Hopefully it may attract some more dev members, especially mappers.
Submitted:  Oct 3, 2008
Total downloads: 89
Available servers: 1
Battlegroup-Frontlines - Beta 1.05 Full ClientFileRadar
# BGF Changelog v1.05 --- as of September 25th ### [I] AI Changes ### * Added Dnamro's AI fix so that the cannon fodder is less stupid. * Re-coded AI to make them even better. * Singleplayer support added for all (!) maps. * A lot of major and minor AI fixes - just too many to mention them all. ### [II] Gameplay Changes ### [General] * Name Tags - Reactivated, friends now visible within 35m and when pointing on them, enemies fade in after 20secs, fade out after 2secs. [Infantry] * Jump Height - Increased. * Kits adjusted, for further more info, check ### [VI] Infantry Kits ### * Medic - Got a rifle and morphine. * Officer - HE grenades removed. * Officer can call in Airstrike - n/a in 1.05 * Overall Speed - Increased. [Statics] * Fence - Collision changed, player can now crawl under if too high to jump over. [Vehicles] * All vehicles - Materials fixed, sounds and effects are now working correctly. * All vehicles - Speed increased. * Flakvierling 38 - Entry radius increased * Flakvierling 38 - Rate of fire decreased to correct value. * M1939 37mm AA - Entry radius increased * Stationary PaKs/AT Guns - Now controlled by mouse. * Stationary PaKs/AT Guns are now able to attack hostiles on lower levels than the gun itself is placed. * Stationary Weapons - Ammo now limited. * BA-6 - Crash fixed when selecting other ammo. * Tracer-System re-enabled and fixed (tanks, planes, weapons) [Weapons] * Added morphine syrette for medics * Added shovel for the Soviets * Decreased ammount of clips for all pistols * Reload time of Tokarev now fits to animation * 30sec Dynamite removed * Increased ammo of 15sec TNT (+1) * Increased explosion radius of dynamite - you better get in cover before it blows up. * Added PTRD-41 for the Soviets (to attack light armoured tanks and vehicles). * Added Panzerbüchse 783r for the Germans (to attack light armoured tanks and vehicles). ### [III] HUD Changes ### * Weapons - Added new icons for class and weapons selection. * New tank HUDs - not available in 1.05 ### [IV] Map Changes ### * Borisovka Bahnstation - Heavy vehicles locked for enemies. * Crossing the Dnjepr 1943 - Changed back to a day map, increased performance, heavy vehicles and planes locked for enemies. * Day of Barbarossa - Heavy vehicles locked for enemies. * Fall 1943 - Map added. * Kharkov - Supply points for planes added, fixed broken spawn points for bots, heavy vehicles and planes locked for enemies. * Kursk - Removed vegetation from cliff faces, Removed 16 and 64 player, heavy vehicles and planes locked for enemies. * Mekensievy Gory - Removed. * On the Road to Stalingrad - Heavy vehicles locked for enemies. * Operation Citadel - Removed statics, added new plants, increased performance. * Strike at Memel River - Easier start for the Germans, heavy vehicles locked for enemies. * The Way East - Removed. * Uman Pocket - Decreased size of map, increased performance, concrete barriers fixed, Soviet AA placed correctly, heavy vehicles and planes locked for enemies. ### [V] Sound Changes ### * German Team - Added new voices for the general infantry. * WarFront music replaced with Battlegroup music to get the old BG42 feeling back. * Added several new sounds for trucks, tanks and weapons. * New music while loading a map. ### [VI] Infantry Kits ### ## Germany ## German Officer (40-44) - Knife - P38 - MP40 - Feldstecher - Field Dressing German Infantry #1 (40-44) - Knife - P38 (1 clip version) - K98 - Field Dressing German Infantry #2 (40-42) - Knife - P38 (1 clip version) - K98 - Field Dressing German Infantry #2 (43-44) [not in use] - Knife - P38 (1 clip version) - Gewehr 43 - Field Dressing German Sturmsoldat (40-42) - Knife - P38 - K98 - Stielhandgranaten German Sturmsoldat (43-44) [not in use] - Knife - P38 - StG44 - Stielhandgranaten German AT - Knife - P38 - Panzerbüchse 783(r) - Field Dressing German Pionier (40-42) - Knife - K98 - Tellermine 35 - Wrench - Field Dressing German Pionier (43-44) [not in use] - Knife - K98 [as placeholder, otherwise MP28] - Tellermine 42 - Wrench - Field Dressing German Medic (40-42) - Knife - K98 - Medikit - Syrette German Medic (43-44) [not in use] - Knife - MP40 - Medikit - Syrette German Supporter (40-44) - Knife - MG 34 - Ammo German Sniper (40-44) [is pick up kit!] - Knife - K98 ZF39 - Field Dressing German Semi Auto Sniper (43-44) [is pick up kit!] - Knife - G 43 Sniper - Field Dressing German Tanker (40-44) [is pick up kit!] - Knife - P38 - Feldstecher - Field Dressing German Pilot (40-44) [is pick up kit!] - Knife - P38 (pilot version) - Parachute - Field Dressing German Special Forces (40-44) - Knife - K 98 - Dynamite 15sec (Remote Controlled TNT n/a in 1.05) - Field Dressing ## Soviet Union ## Soviet Officer (40) - Knife - TT33 - SVT 40 - Binocular - Field Dressing Soviet Officer (41-44) - Knife - TT33 - PPSh 41 - Bino - Field Dressing Soviet Infantry #1 40-44 - Knife - Nagant Revolver (1 clip) - Mosin Nagant M38 - Field Dressing Soviet Infantry #2 40-42 - Knife - Nagant Revolver (1 clip) - Mosin Nagant - Field Dressing Soviet Infantry #2 43-47 - Knife - Nagant Revolver (1 clip) - SVT40 - Field Dressing Soviet Assault 40 [not in use] - Knife - TT33 - Mosin Nagant - RGD33 Soviet Assault 41-44 [not in use] - Knife - TT33 - PPSh 41 - RGD33 Soviet AT - Knife - Mosin Revolver (1 clip) - PTRD-41 - Field Dressing Soviet Engineer (40-44) - Shovel - Mosin Nagant - TM35 - Wrench - Field Dressing Soviet Engineer (43-44) [not in use] - Shovel - Mosin Nagant [as placeholder, otherwise PPs43] - TM35 - Wrench - Field Dressing Soviet Medic (40-42) - Knife - Mosin Nagant - Medikit - Syrette Soviet Medic (43-44) [not in use] - Knife - PPs43 - Medikit - Syrette Soviet Supporter (40-44) - Knife - DP 28 - Ammo Soviet Sniper (40-44) [is pick up kit!] - Knife - Mosin Nagant Sniper - Field Dressing Soviet Semi-Auto Sniper (40-44) [is pick up kit!] - Knife - SVT-40 Sniper - Field Dressing Soviet Tanker (40-44) [is pick up kit!] - Knife - TT33 - Binocular - Field Dressing Soviet Pilot (40-44) [is pick up kit!] - Knife - TT33 (pilot version) - Parachute - Field Dressing Soviet Special Forces (40-44) - Knife - Mosin Nagant - Dynamite 15sec - Field Dressing ## Hungary ## (n/a in 1.05) ## United States of America ## (n/a in 1.05) # End of BGF Patch 1.05 Changelog ---
Submitted:  Sep 26, 2008
Total downloads: 147
Available servers: 1
RoflBox v0.5 BetaFileRadar
Beta-Version des Sanbox-Umbaus. Kann parallel zu Roflbox 0.4 installiert werden.
Submitted:  Sep 24, 2008
Total downloads: 259
Available servers: 1
Insurgent Strike LevelsFileRadar
Zitat: About Insurgent Strike... Everybody likes a realistic game whether it is rts or fps... Our aim is to make this as realistic as possible featuring a new storyline, new maps, new weapons and new vehicles, at the moment you can only be US, Uk or Insurgents, in the near future you will be able to be spetznaz as well. Please have a look at the screen shots below, you can also view other screen shots by going to the gallery when viewing one of the following pictures below... Features: * Vollständiger COOP Support (+ Bot KI) * Erweiterter Realismus - Wir bemühen uns, alles so realistisch wie möglich machen. Hierzu werden und wurden hunderte Stunden an Nachforschungen investiert * Neue Karten - Kampf auf neuen Gebieten * Neue Teams - Das UK Team und die zugehörigen Waffen sind hinzugefügt worden * Neue Vehikel - A10, Hind, LAV25a und viele mehr * Neue Waffen - Alle wurden auf Verwendung in den Armeen geprüft (M16, M203...) * HUD Details reduziert - Man sieht nur die Dinge, die unbedingt benötig werden * Kompass - Ein neuer Kompass wurde hinzugefügt, der euch den Weg weist * Verbesserte KI - ..diese wurde verbessert und ist nun "weniger dumm" * Netzwerk - Es gibt ein HAMACHI Netzwerk für lokale Games * Es gibt auch einen offiziellen Insurgent Strike Mod Server Speziell: KIT Änderungen Alle Kits wurden umbenannt und modifiziert um sie so realistisch wie möglich zu halten. Jedes Kit hat zwei Waffen: Eine Pistole und eine primäre Waffe. Jedes Kit erhält eine Spezialfunktion um das Kit nützlich zu machen. Einige der Kits: * Sapper (Insurgent) * Rifleman * Designated Marksman * Corpsman * SAS Operative (UK) * Officer
Submitted:  Sep 24, 2008
Total downloads: 102
Available servers: 1
Insurgent Strike Full ClientFileRadar
Zitat: About Insurgent Strike... Everybody likes a realistic game whether it is rts or fps... Our aim is to make this as realistic as possible featuring a new storyline, new maps, new weapons and new vehicles, at the moment you can only be US, Uk or Insurgents, in the near future you will be able to be spetznaz as well. Please have a look at the screen shots below, you can also view other screen shots by going to the gallery when viewing one of the following pictures below... Features: * Vollständiger COOP Support (+ Bot KI) * Erweiterter Realismus - Wir bemühen uns, alles so realistisch wie möglich machen. Hierzu werden und wurden hunderte Stunden an Nachforschungen investiert * Neue Karten - Kampf auf neuen Gebieten * Neue Teams - Das UK Team und die zugehörigen Waffen sind hinzugefügt worden * Neue Vehikel - A10, Hind, LAV25a und viele mehr * Neue Waffen - Alle wurden auf Verwendung in den Armeen geprüft (M16, M203...) * HUD Details reduziert - Man sieht nur die Dinge, die unbedingt benötig werden * Kompass - Ein neuer Kompass wurde hinzugefügt, der euch den Weg weist * Verbesserte KI - ..diese wurde verbessert und ist nun "weniger dumm" * Netzwerk - Es gibt ein HAMACHI Netzwerk für lokale Games * Es gibt auch einen offiziellen Insurgent Strike Mod Server Speziell: KIT Änderungen Alle Kits wurden umbenannt und modifiziert um sie so realistisch wie möglich zu halten. Jedes Kit hat zwei Waffen: Eine Pistole und eine primäre Waffe. Jedes Kit erhält eine Spezialfunktion um das Kit nützlich zu machen. Einige der Kits: * Sapper (Insurgent) * Rifleman * Designated Marksman * Corpsman * SAS Operative (UK) * Officer
Submitted:  Sep 24, 2008
Total downloads: 96
Available servers: 1
OPK v0.25 - SP MiniModFileRadar
Mini-Mod von BeerPizzaChips, die insgesamt fünf überarbeitete Karten enthält. Um diese spielen zu können muss OPK v0.25 installiert sein. Bots nutzen Fahrzeuge und Helis Wie dem Originalbeitrag im Forum von OPK zu entnehmen ist, wurden die Bots speziell für diese SP-Variante überarbeitet. Sie sind nun in der Lage die Helikopter Bo-105, Gazelle (ohne Raketen), Tiger und MI24E zu fliegen, dazu werden insgesamt 17 Fahrzeuge inklusive des Fenneks genutzt. Jede der Karten liegt in drei Versionen vor: Mit 16 Bots, 24 Bots und 32 Bots. Enthalten sind SP Strike At Karkand, SP Camp Warehouse, SP Operation Nightshift, SP Code Bravo Night und SP Mineral Srbije
Submitted:  Sep 13, 2008
Total downloads: 144
Available servers: 1
Clanmod.BF2 Linux ServerFileRadar
Clanmod.bf2 is a modification for clan competition play. Some kit loadouts have been changed. All Clanmod.bf2 downloads have a light version available in the download
Submitted:  Sep 2, 2008
Total downloads: 56
Available servers: 1
Clanmod.BF2 Windows ServerFileRadar
Clanmod.bf2 is a modification for clan competition play. Some kit loadouts have been changed. All Clanmod.bf2 downloads have a light version available in the download
Submitted:  Sep 2, 2008
Total downloads: 46
Available servers: 1
Clanmod.BF2 ClientFileRadar
Clanmod.bf2 is a modification for clan competition play. Some kit loadouts have been changed. All Clanmod.bf2 downloads have a light version available in the download; see below for details.
Submitted:  Sep 2, 2008
Total downloads: 69
Available servers: 1
BF2 AIX: Mappack 4FileRadar
The maps in this mappack will only work in AIX, if you put them into any other mod they WILL crash due to the custom soldier info in each maps init.con.
Submitted:  Aug 29, 2008
Total downloads: 409
Available servers: 1
Project Reality v0.8 Level PackFileRadar
Project Reality is a modification for Battlefield 2. The developer's aim is to rework the original game engine developed by Digital Illusions of Sweden to recreate a realistic combat environment. Get the core mod here. Remember, you'll need both the level pack and the mod core to play. Also remember to delete the previous version of Project Reality as well as its shortcuts before installing 0.8.
Submitted:  Aug 29, 2008
Total downloads: 460
Available servers: 3
Project Reality v0.8 Mod CoreFileRadar
Project Reality is a modification for Battlefield 2. The developer's aim is to rework the original game engine developed by Digital Illusions of Sweden (Dice) to recreate a realistic combat environment. This includes adjusting the game's various elements that include physics, visual effects and gameplay. Along with changes to how the game handles, the PR team intends to include additional factions such as the British Military, and add to or alter existing factions so that they resemble real life military elements found within their respective environments. Don't forget to get the level pack here. The Project Reality Team has spent countless hours working on new assets and overcome many obstacles to bring you this completely new version which includes numerous new gameplay changes, weapons, and vehicles which we hope will make your current realistic combat experiences on the Battlefield 2 engine even better! Remember, you'll need both the level pack and the mod core to play. Also remember to delete the previous version of Project Reality as well as its shortcuts before installing 0.8.
Submitted:  Aug 29, 2008
Total downloads: 425
Available servers: 3
BF2ALL64 installer ( All in one )FileRadar
BF2ALL64 includes (all in its latest versions): BF2SP64 + Highway Tampa BF2EF64 BF2AF64 with BF2ALL you now can play all maps in one mod (one maprotation). NOTES: Installed versions of DICE's Euro Forces and Armored Fury are still required to play the boosterpack maps in BF2ALL64. You can use BF2ALL64 without owning DICE's Euro Forces and Armored Fury - you just can't start/use then the boosterpack maps in BF2ALL64.
Submitted:  Aug 2, 2008
Total downloads: 1358
Available servers: 2
Battlefield 2: US Intervention Full Mod Client Installer v0.17FileRadar
US Intervention is a Persian Gulf War I modification for Battlefield 2. Realism is a key factor this mod follows in the creation of the content. With some real and possible events being portrayed in every map. The battles have been evened out to give both sides a chance of winning. Teamwork has also been emphasized with certain objects given to each player to help benefit the team. General content M-125 mortar added M-163 added Shilka added Coop/Singleplayer Removed team lock settings on all single player and coop map versions. this should fix most of the crashes in sp/coop mode Levels placed new vehicles (”ZSU 23-4 Shilka”, “M163 Vulcan AA”) on various map locations highway tampa updated with the m163 and shilka Burning Oilfields updated with m163 and shilka eastings updated, the new maps files from junglist were added
Submitted:  Jul 28, 2008
Total downloads: 366
Available servers: 3
Devilman's AIX Mappack#2FileRadar
3 maps from different mappers for AIX changes by Devilman, renamed by gomimin No more informations to keep the surprise ;-)
Submitted:  Jul 26, 2008
Total downloads: 129
Available servers: 1
Point of Existence v2.5 Full ClientFileRadar
PointofExistence version 2.5 07-08-2008 ------------------ **Vehicles** _All Vehciles .removed blend modes from huds so they dont dissappear in bright light _ustnk_Abrams .fixed canister round positioning .added Canister round .new Xhair texture and hud Position .added range to target .added Hi-poly 1p_barrel _ustnk_Abrams_v2 .Added Canister round .Added Xm1111 round .adjusted lock angle to be more narrow. .fixed canister round positioning _aa_zu23 .Increased Damage .Increased Deviation _geraa_fk20 .Decreased Damage _geraav_Gepard .Increased missile range .Decreased Deviation _ukrair_mig25 .Decreased Lock Angle on R27 .Increased Max Range on R27 .Increased Lock Angle on R60 _usaa_m167vads .Reduced Deviation _ukraav_shilka .Increased Lock range .decreased deviation .Increased Damage .Increased Velocity .increased cannon's range by 100m _ukraav_shilka_sp .Reduced Deviation .Increased Damage .Increased Velocity .increased cannon's range by 100m _gertnk_Leopard .increased camera shake when fireing the main gun .new Xhair texture and hud Position .added range to target _gerapc_marder1a5 .Increased Rate of Fire .Adjusted Sounds to Match new rate of fire _gerair_EF2000 .Added Deviation to Cannon .Increased Lock angle _gerair_Tornado .Added Deviation to Cannon _usair_f22 .Added Deviation to Cannon .Increased hit points .Decreased Lock Delay .Increased Lock Angle .Increased Max Distance .Increased Velocity .Changed the maverick2 projectile to maverick2_f22 _usair_f22_v2 .Added Deviation to Cannon .Decreased Lock Delay .Increased Lock Angle .Increased Velocity _usair_fa18 .Added Deviation to Cannon _gerjeep_wolf_sup .Fixed floating ammo crates _ukrapc_bmp2 .fixed exit point on seat 3 and 4 _ustnk_Abrams_v2 .replaced Canister round with HEAP _ukrhe_mi24p .removed PCO 3 and 4 (door positions) .removed ability to repair mid flight .Increased Lock Delay .Decreased Lock Angle _ukair_su27b .Decreased Lock Angle _ukair_su27b_v2 .Decreased Lock Delay .Increased Lock Angle _aas_phalanx .Decreased Range .Increased Damage .Increased deviation _gerhe_eurotigerARH .Increased Lock Delay .Decreased Lock Angle _ukrtnk_oplot .new Xhair texture and hud Position .added range to target _ukrtnk_t55 .new Xhair texture .added range to target _geraav_Gepard .increased cannon's range by 100m .fixed missile "was using the shouldered fired stinger projectile" _MH-6 .added to localization files .added to python scripts for checking against flag capturing and end of round stats **Weapons** **Weapons** _agm65_maverick2 .tweaked the damage and splash radius to be similar to that of the artillery vehicles _agm65_maverick2_tv .tweaked the damage and splash radius to be similar to that of the artillery vehicles .Added Xm1111 _aim9x_missile .Increased Speed _iris_t_missile .Increased Speed _R60_missile .Increased Speed _R27T1_missile .Increased Damage _igla_9k38 .Increased lock distance .Decreased re-lock time .Increased acceleration _gerRoc_fliegerfaust2 .Decreased lock delay .Increased lock distance .Increased velocity _ukrroc_sa7 .Decreased lock delay .Increased lock distance .Increased velocity _sabot .Attempt to fix tank round bug _Heap .Attempt to fix tank round bug _agm65_maverick2 .scaled back damage closer to 2.1 verison _agm65_maverick2_tv .scaled back damage closer to 2.1 verison _Xm1111 .adjusted lock angle to be more narrow .Reduced Range _Remote_Mg3 .reduced zoom _Remote_Kord .reduced zoom _CHHMG_KORD .Added slight zoom .Added slight splash _hmg_m134_v2 .Added slight splash _gerRoc_panzerfaust3 .slight range boost to equal RPG _USATP_Predator2 .slight range boost to equal RPG -ukrRif_vintorez .increased velocity _ats_tow .Adjusted projectile to be that of LAV tow. _ukrAT_AT4 .Adjusted projectile to be that of BMP AT. _r27t1_missile .Reduced Damage _Xm1111 .adde new exhaust effect _gbu_24 .tweaked the damage and splash radius to be similar to that of the artillery vehicles _AA_Zu23 .increased cannon's range by 100m _geraa_fk20 .increased cannon's range by 100m _usaa_m167vads .added devation to firearm _usaRif_m16a2+gl .increased damage to match medic version. _ukrrif_aks74u .Improved accuracy when crouched _gerrif_g36k .Slight decrease in zoom accuracy. _gerRif_G36C .slight increase in accuracy **Kits** .USMC AP now reflects correct name in the spawn screen *New Kit icons and structure .Mortar Kits: "Mortar Symbol" .Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol" .Light Anti-Tank Kits "Mine Symbol" .Air to Air Kits : "Stinger Symbol" .Sniper "Basic" Kits: "Scoped Rifle" .Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight" **Statics** fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0 updated texture on bb_structure added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire) Added _city/buildings/full_block/ model set and support files broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail added _city/props/poe_wall_light added _city/props/poe_deco_garbage added _city_buildings/poe_warehouse added _city/sidewalks/poe_wide_* added _city/buildings/poe_oldhouse_* added _city/props/poe_streetlight2 and poe_streetlight3 added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2 **Menu** _Log In Advertisment .Tweaked to use our own **AI** .Increased firing range of all bot snipers. **Misc** _Tank Effects .New Tank Fire Effects .New Sabot impact effect when rounds hits armor/metal _Anti Material Rifle Effects .New impact effect for all AMRs _Artillery Sounds .added additional distance-impact sounds ============================ Point of Existence Copyright ============================ Copyright © 2008 Point of Existence. Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team ALL RIGHTS RESERVED.
Submitted:  Jul 25, 2008
Total downloads: 271
Available servers: 2
Point of Existence 2 v2.5 Win/LIN-ServerFileRadar
Serverfiles --We have been hard at work since last winter creating new content, polishing old content and generally making a better game for you to enjoy. We are pleased to announce that we feel that work has gotten to a point where we can invite you to try it out. Our release comes in a patch version for those already playing 2.1 We are also releasing a two part, 2.4 gigabyte full client version of the mod. In the past we have tried to package the installer into a single massive download. We feel that a two download, two installer version will allow us greater flexibility when dealing with the errors associated with downloading large files. We hope you will agree.
Submitted:  Jul 25, 2008
Total downloads: 116
Available servers: 1
Point of Existence 2 v2.5 Full Client Part 2FileRadar
Part2 --We have been hard at work since last winter creating new content, polishing old content and generally making a better game for you to enjoy. We are pleased to announce that we feel that work has gotten to a point where we can invite you to try it out. Our release comes in a patch version for those already playing 2.1 We are also releasing a two part, 2.4 gigabyte full client version of the mod. In the past we have tried to package the installer into a single massive download. We feel that a two download, two installer version will allow us greater flexibility when dealing with the errors associated with downloading large files. We hope you will agree.
Submitted:  Jul 25, 2008
Total downloads: 135
Available servers: 1
Point of Existence 2 v2.5 Full Client Part 1FileRadar
We have been hard at work since last winter creating new content, polishing old content and generally making a better game for you to enjoy. We are pleased to announce that we feel that work has gotten to a point where we can invite you to try it out. Our release comes in a patch version for those already playing 2.1 We are also releasing a two part, 2.4 gigabyte full client version of the mod. In the past we have tried to package the installer into a single massive download. We feel that a two download, two installer version will allow us greater flexibility when dealing with the errors associated with downloading large files. We hope you will agree.
Submitted:  Jul 25, 2008
Total downloads: 113
Available servers: 1
Offworld: Fall of Mars v2.0 (Server)FileRadar
The mod takes place around 200 years in the future when man has finally left its cradle and set about colonizing Mars and mining the surrounding asteroids for much needed resources. An ambitious effort to terraform Mars has failed for unknown reasons. The resulting chaos forced the Mars based government to flee back to Earth leaving the colonist leaderless and Mars in the hands of those with enough power to maintain order. The struggle between mining corporations, the remaining remnants of the colonial military and the engineers behind the partial terraforming of the red planet is where we find ourselves.
Submitted:  Jul 25, 2008
Total downloads: 156
Available servers: 3
Offworld: Fall of Mars v2.0 (Client)FileRadar
The mod takes place around 200 years in the future when man has finally left its cradle and set about colonizing Mars and mining the surrounding asteroids for much needed resources. An ambitious effort to terraform Mars has failed for unknown reasons. The resulting chaos forced the Mars based government to flee back to Earth leaving the colonist leaderless and Mars in the hands of those with enough power to maintain order. The struggle between mining corporations, the remaining remnants of the colonial military and the engineers behind the partial terraforming of the red planet is where we find ourselves.
Submitted:  Jul 25, 2008
Total downloads: 145
Available servers: 3
Point of Existence Patch 2.1 to 2.5FileRadar
PointofExistence version 2.5 07-08-2008 ------------------ **Vehicles** _All Vehciles .removed blend modes from huds so they dont dissappear in bright light _ustnk_Abrams .fixed canister round positioning .added Canister round .new Xhair texture and hud Position .added range to target .added Hi-poly 1p_barrel _ustnk_Abrams_v2 .Added Canister round .Added Xm1111 round .adjusted lock angle to be more narrow. .fixed canister round positioning _aa_zu23 .Increased Damage .Increased Deviation _geraa_fk20 .Decreased Damage _geraav_Gepard .Increased missile range .Decreased Deviation _ukrair_mig25 .Decreased Lock Angle on R27 .Increased Max Range on R27 .Increased Lock Angle on R60 _usaa_m167vads .Reduced Deviation _ukraav_shilka .Increased Lock range .decreased deviation .Increased Damage .Increased Velocity .increased cannon's range by 100m _ukraav_shilka_sp .Reduced Deviation .Increased Damage .Increased Velocity .increased cannon's range by 100m _gertnk_Leopard .increased camera shake when fireing the main gun .new Xhair texture and hud Position .added range to target _gerapc_marder1a5 .Increased Rate of Fire .Adjusted Sounds to Match new rate of fire _gerair_EF2000 .Added Deviation to Cannon .Increased Lock angle _gerair_Tornado .Added Deviation to Cannon _usair_f22 .Added Deviation to Cannon .Increased hit points .Decreased Lock Delay .Increased Lock Angle .Increased Max Distance .Increased Velocity .Changed the maverick2 projectile to maverick2_f22 _usair_f22_v2 .Added Deviation to Cannon .Decreased Lock Delay .Increased Lock Angle .Increased Velocity _usair_fa18 .Added Deviation to Cannon _gerjeep_wolf_sup .Fixed floating ammo crates _ukrapc_bmp2 .fixed exit point on seat 3 and 4 _ustnk_Abrams_v2 .replaced Canister round with HEAP _ukrhe_mi24p .removed PCO 3 and 4 (door positions) .removed ability to repair mid flight .Increased Lock Delay .Decreased Lock Angle _ukair_su27b .Decreased Lock Angle _ukair_su27b_v2 .Decreased Lock Delay .Increased Lock Angle _aas_phalanx .Decreased Range .Increased Damage .Increased deviation _gerhe_eurotigerARH .Increased Lock Delay .Decreased Lock Angle _ukrtnk_oplot .new Xhair texture and hud Position .added range to target _ukrtnk_t55 .new Xhair texture .added range to target _geraav_Gepard .increased cannon's range by 100m .fixed missile "was using the shouldered fired stinger projectile" _MH-6 .added to localization files .added to python scripts for checking against flag capturing and end of round stats **Weapons** **Weapons** _agm65_maverick2 .tweaked the damage and splash radius to be similar to that of the artillery vehicles _agm65_maverick2_tv .tweaked the damage and splash radius to be similar to that of the artillery vehicles .Added Xm1111 _aim9x_missile .Increased Speed _iris_t_missile .Increased Speed _R60_missile .Increased Speed _R27T1_missile .Increased Damage _igla_9k38 .Increased lock distance .Decreased re-lock time .Increased acceleration _gerRoc_fliegerfaust2 .Decreased lock delay .Increased lock distance .Increased velocity _ukrroc_sa7 .Decreased lock delay .Increased lock distance .Increased velocity _sabot .Attempt to fix tank round bug _Heap .Attempt to fix tank round bug _agm65_maverick2 .scaled back damage closer to 2.1 verison _agm65_maverick2_tv .scaled back damage closer to 2.1 verison _Xm1111 .adjusted lock angle to be more narrow .Reduced Range _Remote_Mg3 .reduced zoom _Remote_Kord .reduced zoom _CHHMG_KORD .Added slight zoom .Added slight splash _hmg_m134_v2 .Added slight splash _gerRoc_panzerfaust3 .slight range boost to equal RPG _USATP_Predator2 .slight range boost to equal RPG -ukrRif_vintorez .increased velocity _ats_tow .Adjusted projectile to be that of LAV tow. _ukrAT_AT4 .Adjusted projectile to be that of BMP AT. _r27t1_missile .Reduced Damage _Xm1111 .adde new exhaust effect _gbu_24 .tweaked the damage and splash radius to be similar to that of the artillery vehicles _AA_Zu23 .increased cannon's range by 100m _geraa_fk20 .increased cannon's range by 100m _usaa_m167vads .added devation to firearm _usaRif_m16a2+gl .increased damage to match medic version. _ukrrif_aks74u .Improved accuracy when crouched _gerrif_g36k .Slight decrease in zoom accuracy. _gerRif_G36C .slight increase in accuracy **Kits** .USMC AP now reflects correct name in the spawn screen *New Kit icons and structure .Mortar Kits: "Mortar Symbol" .Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol" .Light Anti-Tank Kits "Mine Symbol" .Air to Air Kits : "Stinger Symbol" .Sniper "Basic" Kits: "Scoped Rifle" .Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight" **Statics** fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0 updated texture on bb_structure added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire) Added _city/buildings/full_block/ model set and support files broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail added _city/props/poe_wall_light added _city/props/poe_deco_garbage added _city_buildings/poe_warehouse added _city/sidewalks/poe_wide_* added _city/buildings/poe_oldhouse_* added _city/props/poe_streetlight2 and poe_streetlight3 added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2 **Menu** _Log In Advertisment .Tweaked to use our own **AI** .Increased firing range of all bot snipers. **Misc** _Tank Effects .New Tank Fire Effects .New Sabot impact effect when rounds hits armor/metal _Anti Material Rifle Effects .New impact effect for all AMRs _Artillery Sounds .added additional distance-impact sounds ============================ Point of Existence Copyright ============================ Copyright © 2008 Point of Existence. Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team ALL RIGHTS RESERVED.
Submitted:  Jul 25, 2008
Total downloads: 297
Available servers: 3
Offworld: Fall of Mars - Client 2.0FileRadar
Feature list: -Massive 4 square km maps featuring authentic Martian terrain -3 unique factions comprising 3 air units and 2 ground units each -One of a kind hover craft like flight characteristics -Fast paced neck breaking battles -Air vehicles with multiple player positions -Spawn in vehicle game dynamics eliminate noob tubing, dolphin diving, prone spamming and TKing for vehicles. -Realistic damage values requiring brains and skill to succeed. -Unique weapon systems for fresh game play. MGs, AA, Missile systems -All maps have 3 or less primary Capture Points helping to focus battles and keep them intense. -A dedicated community server kindly donated by GrossKopf of http://Flotserver.net The future/our goal: Our future goals include the introduction of the remaining units for each faction as well as the inclusion of 2-3 more maps of similar styles and dimensions. Our heavy units will be a real treat allowing 3 players to fight as one vehicle and dominate the battlefield. Offworld\'s final version is scheduled to be completed in mid September of this year. We still have a ways to go but we are getting there quite fast. Please excuse us for some of the unfinished bits and help us welcome Offworld into the Bf2 modding community. We would also like send out some special thanks to a bunch of people and groups who have helped us get this far. - To all our testers, Thanks for all your time and testing of our half done and half baked ideas. Without you guys we would have quit for sure.. haha.. Thanks to the following testers. -Target -Raniak -Agent07 And thanks to all the other Devs for trusting me thus far
Submitted:  Jul 25, 2008
Total downloads: 99
Available servers: 1
Dutch PackFileRadar
This mod replaces all American things with Dutch things! JUST PLACE EVERYTHING YOU DOWNLOADED IN THE .../MODS/BF2 MAP!! CHOOSE "YES" AT OVERWRITING FILES!! SEE "location.png" THINGS CHANGED: - HUD icons - Flags - Menu musics + victory sound (wilhelmus) more to come...
Submitted:  Jul 25, 2008
Total downloads: 50
Available servers: 1
BF2 Special forces SoloFileRadar
Verry nice single player mod Battlefield 2 special forces, coop and singleplayer with bots and many extra's. This is the newest version v5, maps 16, 32 and 64 in Solo and co op!
Submitted:  Jul 18, 2008
Total downloads: 269
Available servers: 1
Battlefield 2: Operation Peacekeeper 0.25 Full ClientFileRadar
Without much talking we want to present the last big change. The new Map "Operation Dayshift" by BPC. Heinzketchup has enhanced the map and made it ready for release. But again we don't want to talk to much and show you the pictures right here!
Submitted:  Jul 12, 2008
Total downloads: 1221
Available servers: 7
OPK v0.25 - Gameserver LinuxFileRadar
New Serverfiles for comming OPK v.025
Submitted:  Jul 10, 2008
Total downloads: 94
Available servers: 1
Devilmans Mapconversions for AIXFileRadar
4 News Maps for AIX Mod
Submitted:  Jul 6, 2008
Total downloads: 122
Available servers: 1
BF2 Nuke Mod 1.2 BetaFileRadar
Name: BF2NukeMod Version: Beta 1.2 Release Date: 2008/06/13 Filename: NModvb.zip Author: Pheps Screenshots: SatNav website: http://www.madcows.se Forum: http://www.madcows.se/forum/ Bugreport & Contact: pheps@wtf.se 1. This mod will not affect your BF2 mod, any other installed mod, or online gaming. 2. This mod allows you to play the default BF2 Single-Player/Co-op maps with all the unlocked weapons per kit. 3. You can also play any custom map with all the unlocked weapons. Just download, extract, and copy the custom map folders into the …modsNModvbLevels folder. 4. The Nuke Mod supports the Armored Fury and Euro Force booster packs. 5. In game your unlocked weapons for each kit will be keys 6, 7, and 8. They are also accessible through the mousewheel scroll. 6. If you want to increase or decrease the number of bots in your Single-Player game just edit the aidefault.ai file found in the AI folder of the Unlocks678 mod. For example, if you want to play with 64 bots with expert level then make the following changes. BEFORE: aiSettings.setMaxNBots 64 aiSettings.maxBotsIncludeHumans 1 aiSettings.setBotSkill 0.4 AFTER: aiSettings.overrideMenuSettings 1 aiSettings.setMaxNBots 64 aiSettings.maxBotsIncludeHumans 0 aiSettings.setBotSkill 1.0 The nuke mod are a SP and COOP mod for Battlefield 2 It's based on FFOLKES unlocks mod,that gives you the weapons you have to unlock, and SatNav's exellent models and effects. Then why make a mod of others work? It's kinda hard to add new stuff to Battlefield 2 and get it to work, so basicly this is a mod for those who don't manage to add stuff. And for my own fun. FFOLKES unloks mod use key 6,7 and 9 for the unlocks Full Credit to: FFOLKES, Thanks for letting me use you're work SatNav, Thanks for letting me use you're work Spfreak for Airport level plote_45 for Al Khafji Docks korben_dallas kysterama clivewil for Wake for Island 2007 and Strike at Karkand. (Haven't found out who made what navemesh but xstax981 gave them credits) Big thanks to: WhiteCats/Devilman for support and teaching how to add stuff and for being such a great guy. RealGrain for feedback and testing thingsand being such a great guy. Razor49 for being around and being a such a great guy. Nuke Mod 1.2 beta released changes made are following: Added Crows System / Crows Controls / HMMWV CAP Models made by Fortran Did remove Humvee AA AG made by SatNav did find it hard to control. Tweaked weapons on all sides CH US and MEC added more fire power and accurcy Added more ammo to weapons and more clips Added more C4, Ammobags, and Grenades Tweaked some maps to have F15 instead of F18 (will be released as a map pack) Added new Knife to US team, Knife made by Satnav Added range display to sniper when zoomed Made the zoom x2 instead of x3 (Thanks RealGrain for the tip) Added Mavericks to the F15 and F35b Thats whats been done so far ( or what I remeber I done ) Spec-ops: Rambo 3 knife, model made by SatNav. Deserteagle Chrome with silencer(added by WhiteCats/Devilman), model made by SatNav USRIF M4 USHGR M67 C4 EXPLOSIVE USRIF G36C1 USRIF FNSCARL1 EURIF HK53A31 US Sniper : Rambo 3 knife made by SatNav Deserteagle Chrome with silencer (added by WhiteCats/Devilman),model made by SatNav M40A3 silenced x2 Zoom, model made by SatNav USHGR M67 USMIN Claymore M82A1 x2 zoom, model made by DICE and fixed by kysterama (AIX dev) GBRIF L96A11 x2 zoom US Assault: Rambo 3 knife, model made by SatNav. Deserteagle Chrome, model made by SatNav USRIF M16A2 USHGR M67 USRIF G3A31 SASRIF FN20001 GBRIF SA80A2 L851 US Support: Rambo 3 knife, model made by SatNav. Deserteagle Chrome, model made by SatNav USLMG M249SAW USHGR M67 AMMOKIT RULMG PKM1 SASRIF MG361 EURIF HK211 US Medic: Rambo 3 knife, model made by SatNav. Deserteagle Chrome, model made by SatNav USRIF_M16A2 USHGR_M67 MEDIKIT USRIF_SA801 SASRIF_G36E1 DEFIBRILLATOR US Engineer: Rambo 3 knife, model made by SatNav. Deserteagle Chrome, model made by SatNav T2 1887 Shotgun, model made by SatNav USHGR M67 AT MINE WRENCH SASRIF MP71 GBRIF BENELLI M41 US AT: Rambo 3 knife, model made by SatNav. Deserteagle Chrome, model made by SatNav Dual Micro UZI, model mad by SatNav Javelin, model made by SatNav Javelin Direct, model made by SatNav CHSHT PROTECTA1 EURIF FNP901
Submitted:  Jul 2, 2008
Total downloads: 2057
Available servers: 1
Interstate Nitro Open Beta 2FileRadar
Here is the next open beta build. It has so many changes since the previous version instead of calling it a patch, its a full version'ed build, called DEUX, OB2, Open Beta 2 or whatever. Whats new since the previous build? Lots of changes to AI! What? AI, yeah, we added bot support to all battle maps. And since the last internal test we made them a lot deadlier. - Windshields are now bulletproof - Armament is rearranged for all the cars, speed and handling changed too - And a bit more, but not mentionable here
Submitted:  Jun 19, 2008
Total downloads: 121
Available servers: 1
BF2PCFileRadar
This release of BF2PC is currently based on changes to the USMC side. There are a few good changes that have been done and you will have to play it to see the new Kits at work, the Gravity Bomb as its dropped from the F35, The improved M1A2 as it floats, Improved zoom on M95 Rifle, and many more.
Submitted:  Jun 6, 2008
Total downloads: 123
Available servers: 1
US Intervention v0.17 ServerFileRadar
US Intervention is a Persian Gulf War I Modification for Battlefield 2.
Submitted:  May 30, 2008
Total downloads: 381
Available servers: 3
US Intervention v0.17 clientFileRadar
US Intervention is a Persian Gulf War I Modification for Battlefield 2.
Submitted:  May 30, 2008
Total downloads: 693
Available servers: 4
Tactical Advancing Mod V2.0FileRadar
This is the V2.0 release of the Tactical Advancing Mod. To play this mod, you need Battlefield 2 and the latest patch (1.41). The mod includes new weapons: the most used one, by anyone, seems to be the handheld minigun. It may be the visual eye-candy explosion effect, the power and the sound that gives it so dangerous. I am satisfied to see people enjoying it. The mod includes brand new effects, like a huge nuclear bomb, or napalm. They are all made, or modified (e.g. impact effects, made by Dice) by BF2C Cre8or_94.
Submitted:  May 30, 2008
Total downloads: 331
Available servers: 1
Allied Intent - Linux Server Files (0.2)FileRadar
The legacy mod before AIX, Allied Intent 0.2 is still available for download. 9 custom maps + 10 stock-remade BF2 maps, all playable in SP/Coop/MP. New jets: F16, Mig21, Mig21m, & Mirage III. New kit & weapon items: binocs, timebomb, flashbang, incendiary, and teargas grenades, M224 Mortar, RPG-7, throwing knife,Tavor and XM8 automatic rifles. Language support for Chinese, Dutch, English, French, German, Japanese, and Swedish. New helicopter variants, new effects, new vehicle and soldier reskins, plus much much more!
Submitted:  May 29, 2008
Total downloads: 48
Available servers: 2
Allied Intent - Windows Server Files (0.2)FileRadar
The legacy mod before AIX, Allied Intent 0.2 is still available for download. 9 custom maps + 10 stock-remade BF2 maps, all playable in SP/Coop/MP. New jets: F16, Mig21, Mig21m, & Mirage III. New kit & weapon items: binocs, timebomb, flashbang, incendiary, and teargas grenades, M224 Mortar, RPG-7, throwing knife,Tavor and XM8 automatic rifles. Language support for Chinese, Dutch, English, French, German, Japanese, and Swedish. New helicopter variants, new effects, new vehicle and soldier reskins, plus much much more!
Submitted:  May 29, 2008
Total downloads: 59
Available servers: 2
ALLIED INTENT 0.2FileRadar
The legacy mod before AIX, Allied Intent 0.2 is still available for download. 9 custom maps + 10 stock-remade BF2 maps, all playable in SP/Coop/MP. New jets: F16, Mig21, Mig21m, & Mirage III. New kit & weapon items: binocs, timebomb, flashbang, incendiary, and teargas grenades, M224 Mortar, RPG-7, throwing knife,Tavor and XM8 automatic rifles. Language support for Chinese, Dutch, English, French, German, Japanese, and Swedish. New helicopter variants, new effects, new vehicle and soldier reskins, plus much much more!
Submitted:  May 29, 2008
Total downloads: 113
Available servers: 3
Allied Intent Xtended 1.0 SERVERFileRadar
Allied Intent Xtended is the most feature rich single player experience there is for BF2. Building upon the great Allied Intent Mod, AIX aims to deliver an amazing array of content which is 100% bot compatible for use in single player and coop gamemodes. With a sea of multiplayer only or partial sp mods out there, AIX's main focus has always been about creating the best experience for SP that we possibly could. It's important to note that while AIX can be played in a multiplayer environment, the nature of this mod will make the conquest MP game modes unfairly balanced as things are created with bots in mind! Note: The AIX server package goes into a folder named "aix" under the dedicated server software. You must create this folder yourself as the server package was accidently uploaded without a root folder name.
Submitted:  May 29, 2008
Total downloads: 1019
Available servers: 10
Allied Intent XtendedFileRadar
Allied Intent Xtended is the most feature rich single player experience there is for BF2. Building upon the great Allied Intent Mod, AIX aims to deliver an amazing array of content which is 100% bot compatible for use in single player and coop gamemodes. With a sea of multiplayer only or partial sp mods out there, AIX's main focus has always been about creating the best experience for SP that we possibly could. It's important to note that while AIX can be played in a multiplayer environment, the nature of this mod will make the conquest MP game modes unfairly balanced as things are created with bots in mind!
Submitted:  May 29, 2008
Total downloads: 4465
Available servers: 11
BF2 Private Ranking SystemFileRadar
A ranking for single players and Coop You can run the private ranked system on your pc or on an extra pc. The best way is to run it on another system, because the dedicated server eats much power of your working memory. Your extra system should have at least 256mb ram, when you run the client and server on one system, you need at least 2 gb ram maybe more...You need to have FULL ACCESS TO YOUR FTP SERVER!!!
Submitted:  May 29, 2008
Total downloads: 812
Available servers: 1
Close Quarters Battle v1.8FileRadar
Close Quarters Battle mod, with many extra's
Submitted:  May 26, 2008
Total downloads: 90
Available servers: 1
Forgotten Hope 2 2.1 (Server)FileRadar
Server files for version 2.1 of the Forgotten Hope mod. Forgotten Hope 2 is a World War II modification for Battlefield 2™ and is based on the original Forgotten Hope, a modification for Battlefield 1942™, one of the most popular multiplayer games ever. Battlefield 1942™ featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and the same goes for FH2 in the future.
Submitted:  May 20, 2008
Total downloads: 170
Available servers: 1
Forgotten Hope 2 Patch (2.1)FileRadar
Here is the latest patch for Forgotten Hope 2. This will update your 2.0 version to 2.1. Enjoy!! Note: You must have the Forgotten Hope Full 2.0 version to add this patch. Popular Battlefield 1942 mod now developed for Battlefield 2 Forgotten Hope 2 is a Battlefield 2 World War II modification based on the original Forgotten Hope, one of the most popular modifications for Battlefield 1942.
Submitted:  May 19, 2008
Total downloads: 243
Available servers: 1
Project Reality v0.75 PatchFileRadar
Project Reality has finally gone live with version 0.7! After many months of tedious work, we are ready to present Project Reality Mod v0.7 - STILL the most realistic gaming experience available for Battlefield 2. Two files are needed for play - the Core (mod) installation files and the Levels (map) installation files. Both are available via Torrent or direct download. Included within are a new game mode (Counter-Attack), new vehicles (the Scimitar IFV and Challenger 2 tank, among others), alterations to flight characteristics of aircraft and many other alterations to encourage realistic team play. Jets and attack helicopters across the board are now using the new laser designation system, allowing infantry units to select targets for attack. In addition, squad leaders and Special Forces troops can call in air support via the commander in the form of a 2,000lb JDAM bomb. Two new maps - "The Battle for Quinling" and "Fool's Road" allow the Militia, People's Liberation Army and British Armed Forces to showcase their new weaponry and vehicles. Quinling, stretching over 17km2, is a massive combined-arms battle with jets, helicopters, tanks and armoured personnel carriers all battling it out on the shores of a large lake. The stunning scenery and the all-new effects off the river's rapids contain enough eye-candy to make you stop and stare! Fool's Road, a pitched engagement in the Baltic between the Militia and the British also features a stunning array of mountains, cliff tops and amazing views, along with more unique statics and a distinct style of play garnered by the Militia's need to engage the British up close and personal! The pace of game play has been slowed considerably by the removal of the squad leader spawn and the mini-map. Soldiers now need to guard their lives carefully, and it has become vital for squads to protect their rally points. The slower pace of play has made good tactical planning via the use of the full-sized map a necessity, and woe betide any infantryman who fails to pay proper attention to his surroundings! Commanders are now free again to devote time to the greater overall picture by issuing build orders to their squad leaders - putting the responsibility for building and maintain defenses firmly in the hands of front-line troops. In addition, Commanders are now able to designate areas for attack by Close Support aircraft, landing zones for transport helicopters and GPS co-ordinates for guided munitions. Building on the Kit Limiting system from previous releases, Squad Leaders with sufficient soldiers in their squad may spawn directly as an Officer. Meanwhile, Riflemen have the option of spawning with or without optics (the new ACOG sight in the case of the USMC), and special kits such as Snipers, Special Forces, Heavy Anti-Tank troops and MANPAD missile launchers may only be requested from well-stocked armories such as Firebases and Bunkers. Militiamen are now able to request all types of kit; however the quality of their weaponry may leave something to be desired still! Included in the new release are the following game modes: A) Advance and Secure v2 - In this game mode, each team battles over a "group" of control points (flags) at any given time. A team must capture the entire group of control points before moving on to the next designated group of control points. A "group" of control points can have as little as one control point in them, or as many as 5. One should expect fierce ect ect
Submitted:  May 16, 2008
Total downloads: 73
Available servers: 1
Battlefield 2 - Nations at War Mod Full Client v5.2FileRadar
- 2 Unlocks added to all 14 armies! - All shotguns tweeked AI fixed! - Spec ops version of Steyr AUG - Flash bang fixed for AI - Claymore made more sensitive and kill/hit radius increased - Ammo crate life increased added back repair health and ammo increased - Artillery tweeked for more rounds per min - Defib recharge time decreased - Ammo packs available increased in Support kit - Mines available increased in Engineer, Sniper, and Anti-Tank - Health packs in world increased
Submitted:  May 15, 2008
Total downloads: 424
Available servers: 3
Battlefield 2 - Nations at War Mod Map Pack v5.2 v5FileRadar
- 2 Unlocks added to all 14 armies! - All shotguns tweeked AI fixed! - Spec ops version of Steyr AUG - Flash bang fixed for AI - Claymore made more sensitive and kill/hit radius increased - Ammo crate life increased added back repair health and ammo increased - Artillery tweeked for more rounds per min - Defib recharge time decreased - Ammo packs available increased in Support kit - Mines available increased in Engineer, Sniper, and Anti-Tank - Health packs in world increased
Submitted:  May 15, 2008
Total downloads: 207
Available servers: 3
BF2 Zombie Mod (2.0)FileRadar
The Death by Binary crew proudly present BF2 Zombie Mod We have been modding BF2 and have made the second incarnation of BF2:Zombie Mod. The mod is supremely single-player but may work well co-op. One highly modified original map Strike at Karkand is initially supported. The idea is (once you have set it up correctly) to fight alongside a couple bots to hold off a horde of "Zombie" bots, and of course by hold off I mean kill them all. Basically a giant bloody slaughter. More info, look at the download link!
Submitted:  May 13, 2008
Total downloads: 4619
Available servers: 3
Rocket Launchers OnlyFileRadar
Rocket Launchers mini mod 1.0 Replaces all rocket kits with completely new version. Installations Instructions: Copy the "Rocket_Launcher" folder, and paste it in the following directory : C: Program FilesEA GAMESBattlefield 2mods Then, copy the shortcut, and paste it on your desktop. Launch the mod with the shortcut.
Submitted:  May 13, 2008
Total downloads: 96
Available servers: 1
RoflBoxFileRadar
RoflBox v0.31 Full Installer (0.31) The Mod is based around having fun, with things like a submarine dump truck, a flying tank, a flame shooting gun, and for admins a nuke. While there is really many more little features included its really more fun to find alot of these things out for yourself. Admins for servers have a lot more control than normal. If a player attempts to spam the server they can be jailed or permanently jailed. Jailing is where an admin sets a jail coordinates (within a box) by typing %setjail while standing on the location and then types %jail playername to send that player there. Jail also makes it so the jailed player cannot respawn anywhere except in the jail, cannot spawn anything, and connot use any commands such as the %ju command that causes you to jump. More is planned in the 0.4 patch coming in a month or so. 0.4 plans to include a portal gun where each player can shoot 2 portal ends to 2 locations and teleport between them. Also, we are building a new gamemode. it will be built upon fortwars rules, but with some new ones. Construction kit will have no weapons and cannot take the flags. Commander will be able to move the flag once into their fort once their fort is built. Also each commander will be given a nuke that can be fired every 10 minutes. The nuke will kill anyone in a 300meter radius and we hope it will make the fortwars experience more interesting than ever.
Submitted:  May 5, 2008
Total downloads: 140
Available servers: 1
Slaughtermod 0.39FileRadar
This mod makes various changes to the weapons and weapon system to make the game more destructive.
Submitted:  May 2, 2008
Total downloads: 92
Available servers: 1
BF2 Tool: Modbuilder 1.0FileRadar
ModBuilder Includes a Weapon Editor, Armament Editor, Vehicle Editor and Kit Editor along with customizable addons and advanced tools such as editing the source and editing skins. Battlefield 2 ModBuilder lets you make your own mod in minutes, totally free!
Submitted:  May 2, 2008
Total downloads: 277
Available servers: 1
ATC for Battlefield 2FileRadar
Get all your team mates connected to your online session and create vivid, detailed tactics together. The wide selection of tools included offers your clan the control to grasp the tactic easily and evolving them together in real time! Brand new tools like zoom, text, export tactic and the Custom Map Wizard builds upon the already large library of tools!
Submitted:  Apr 29, 2008
Total downloads: 514
Available servers: 1
Battlefield 2 - Department Store Battle Mod v2.8 ClientFileRadar
This mod sort of ups the fun factor of BF2 by re-balancing certain aspects of the game. As an example: sniper rifles can fire explosive rounds, helicopters can destroy jets, etc. It essentially ditches some of the realism for a funner experience. Good mod.
Submitted:  Apr 22, 2008
Total downloads: 749
Available servers: 2
BF2 MOD: Wookie Sniper OnlyFileRadar
This has got to be one of the best mods for BF2. The draw distances are maxed, new weapons (like a .50cal) and all new great sounds are added. Its great fun for anyone, but especially if your a regular sniper on BF2. You can see up to 1200 meters on some maps, and its a ton of fun.
Submitted:  Apr 22, 2008
Total downloads: 1033
Available servers: 1
Enhanced Effects V3FileRadar
This mod makes land vehicles allways: To destroyed with explosion effects when gets the deadly hit. Wreck stays on ground for a long time. Wreck has different size of burn end smoke effects depend on vehicle's type. Exploded wreck has bigger and loger smoke effects Some weapon explosion also tweaked: Smoke of greade explosion stay longer. Tankshell/rocket explosion has bigger effect effects: Added bigger explosion effect for vehicles (firefingers, smokefingers, small wrecksparts). Added different smokecolor for wrecks (white, grey, black). Same vehicleparts (wheels, doors, shields) also stay on ground for a long time. C4 explosion effect tweaked. Tankshell/rocket explosion effect tweaked. Added blood effect. Added bleeding effect (hp lost at high damage level). Dead bodies stay longer. Smoketrail of grenadelauncher removed. Smoketrail of artillery removed.
Submitted:  Apr 19, 2008
Total downloads: 97
Available servers: 1
BF2 mod: Offworld - Fall from Mars Beta (Server)FileRadar
Offworld: Fall from Mars Beta Released Since mid february the development team has been hard at work on this new and unique battlefield experince that is "Offworld". Intro The battlefields of earth have been placed aside and a new conflict has ignited on the plant Mars. The mars based government has retreated back to earth leaving the mars colonies in ruin, and the planet only partially terraformed. Three main forces are at play in this power struggle for dominace; - The Colonial Marine Force (CMF) - The Toshida Mining Corporation (TMC) - The Masons (TM) The fight Battles are fought in highly agile and deadly VTOL gunships (Vertical Take Off and Landing). These crafts are known as "flitters". Each faction will have different 3-4 classes of flitters when the project is completed. For this first playable demo only one class will be availabe for the two factions; the "light class". The future will bring testament to the old saying "there is always a bigger fish..." Features: - Two factions (CMF and TMC) - Two maps (Aeilios Mensa and Candor Chasma) - Two different gunships (Light class. Armerment; CMF: 2xMG and Cannons, TMC: 4x linked MGs - both have smoke lanuchers) - Authentic martian terrain, and huge battlefields - Air oriented combat in a crossbreed of a helicopter gunship and a fast attack jet aircraft. - Fast, fun and adrenaline inducing battles and dog fights Playable demo The overall objective of this modification project of the Battlefield 2 engine is to bring to the masses what was limited in other mods and official released versions; vehicles for all. Noone will ever have to sprint to an aircraft in vain here. Offworld will be a relative "simple" product when it is scheduled to be done (sometime Q3 or Q4 2008) Intense focus will be put on the aerial battles and the 'perfection' of the feel and gameplay of the aerial fights. We feel that it is important to note that this first public release is a playable demo of what to come.
Submitted:  Apr 14, 2008
Total downloads: 112
Available servers: 1
BF2 mod: Offworld - Fall from Mars BetaFileRadar
Offworld: Fall from Mars Beta Released Since mid february the development team has been hard at work on this new and unique battlefield experince that is "Offworld". Intro The battlefields of earth have been placed aside and a new conflict has ignited on the plant Mars. The mars based government has retreated back to earth leaving the mars colonies in ruin, and the planet only partially terraformed. Three main forces are at play in this power struggle for dominace; - The Colonial Marine Force (CMF) - The Toshida Mining Corporation (TMC) - The Masons (TM) The fight Battles are fought in highly agile and deadly VTOL gunships (Vertical Take Off and Landing). These crafts are known as "flitters". Each faction will have different 3-4 classes of flitters when the project is completed. For this first playable demo only one class will be availabe for the two factions; the "light class". The future will bring testament to the old saying "there is always a bigger fish..." Features: - Two factions (CMF and TMC) - Two maps (Aeilios Mensa and Candor Chasma) - Two different gunships (Light class. Armerment; CMF: 2xMG and Cannons, TMC: 4x linked MGs - both have smoke lanuchers) - Authentic martian terrain, and huge battlefields - Air oriented combat in a crossbreed of a helicopter gunship and a fast attack jet aircraft. - Fast, fun and adrenaline inducing battles and dog fights Playable demo The overall objective of this modification project of the Battlefield 2 engine is to bring to the masses what was limited in other mods and official released versions; vehicles for all. Noone will ever have to sprint to an aircraft in vain here. Offworld will be a relative "simple" product when it is scheduled to be done (sometime Q3 or Q4 2008) Intense focus will be put on the aerial battles and the 'perfection' of the feel and gameplay of the aerial fights. We feel that it is important to note that this first public release is a playable demo of what to come. Read more at www.battlefiefield.nl
Submitted:  Apr 14, 2008
Total downloads: 120
Available servers: 1
Tactical Nuclear Warhead V2.0FileRadar
The second version to my nuke. Has a few updates to it. Instant flash, larger cloud, thinner pillar, rises at a quicker rate. Like stated in the readme its Particle heavy so depending on the amount of pillars previous to detonation will determine the nukes overall detail. Meaning, if a nuke goes off, then a secondary afterward, the secondary will look incomplete. Sadly. Made mainly for developers, but hey, why not the public right?
Submitted:  Apr 14, 2008
Total downloads: 352
Available servers: 1
BF2: BPaint Mod v1.1 (Server)FileRadar
This mod attempts to change the seriousness of Battlefield 2, as the war is now waged using paintball guns and fantasy characters. For server!!!
Submitted:  Mar 15, 2008
Total downloads: 98
Available servers: 1
BF2: BPaint Mod v1.1 (Client)FileRadar
This mod attempts to change the seriousness of Battlefield 2, as the war is now waged using paintball guns and fantasy characters. Verry funny mod!!! GamePlay: - The paintgun and teubegun have seen their firing range extended. - Uncapturable flags are off limits to the enemy team. - Weapons no longer have infinite ammunition, it is necessary to resupply near paint cans (as in BF1942) - Naval battle game mode for the OK Coral map (inspired by BF 1942) - Bisouporte (code offered to SGLR mod) 8 New Maps: The mine, Santa Claus the window, Jungle Boing, Inferno, La zizanie, Peinturlurage, OK Coral, Brie Quiche Battle Vehicles: The "voiture pantoufle" (amphibious), The "bainkiroul", The "barbiscoot" (4 seats), The "canardenforce" (water scooters), The "mongolfiair" (2 versions, including one carrying a grosstach), The "paquebotte", The "wagon" 10 New Weapons: Pinceaukitu, Bananamolette (to repair vehicles), SnowBall, FireBall, Boulkipu, impact and delayed poison gas grenade, Flamethrower, FlyGun, Grosstach (fixed weapon), Carot (to heal) 4 New Kits: Winter kit, Flyer kit, Infernal kit, Demo kit
Submitted:  Mar 15, 2008
Total downloads: 214
Available servers: 1
Battlefield Browser 1.0.1FileRadar
See you server status via a browser If you'd like to see your server status (player list, stats, etc) using nothing more than a browser head on over to the development page for more info. Firewall Issues The Battlefield Browser accesses a number of services on the internet. It needs to access the Battlefield Browser homepage (used for version checking at startup), the bf2player web site for buddy information, the master server and each individual server for scanning. You may get warning in Zone Alarm, etc about the program trying to access the internet - that's what it is trying to access.
Submitted:  Mar 3, 2008
Total downloads: 188
Available servers: 2
Battlefield 2 Stats Viewer 0.90FileRadar
Your stats on your own desktop! Or find stats from others!
Submitted:  Mar 3, 2008
Total downloads: 688
Available servers: 3
Desert Conflict client v0.1aFileRadar
Desert Conflict mod client version.
Submitted:  Mar 3, 2008
Total downloads: 116
Available servers: 1
Desert Conflict Server v0.1a windowsFileRadar
Desert Conflict mod Windows server version.
Submitted:  Mar 3, 2008
Total downloads: 203
Available servers: 2
Desert Conflict Server v0.1aFileRadar
Desert Conflict mod Linux server version.
Submitted:  Mar 3, 2008
Total downloads: 98
Available servers: 1
Eve of Dis. EoD ServerFileRadar
EoD Server 1.0 version
Submitted:  Mar 3, 2008
Total downloads: 104
Available servers: 1
Operation Peacekeeper Client versionFileRadar
Operation Peacekeeper Client version
Submitted:  Mar 3, 2008
Total downloads: 431
Available servers: 2
Operation Peacekeeper Windows server versionFileRadar
Operation Peacekeeper Windows server version
Submitted:  Mar 3, 2008
Total downloads: 91
Available servers: 1
OPK Server LinuxFileRadar
Operation Peacekeeper Linux server version
Submitted:  Mar 3, 2008
Total downloads: 122
Available servers: 2
Battleracer 1.2FileRadar
Battleracer for bf2
Submitted:  Mar 3, 2008
Total downloads: 314
Available servers: 4
US InterventionFileRadar
US Intervention client version 0.1
Submitted:  Mar 3, 2008
Total downloads: 202
Available servers: 2
Battlefield Pirates 2 v1.0a ServerFileRadar
MOD FOR SERVER ! Battlefield Pirates 2 is a full conversion mod of Battlefield 2. The general theme of the game is two rivaling clans, the Skull Clan and the Peglegs. These two pirate clans have been clashing at each other's throats for years and over the course of time, they have evolved with new weaponry to kill one another.
Submitted:  Mar 3, 2008
Total downloads: 320
Available servers: 2
BFA Apocalypse SkellymodFileRadar
BFA skellymod bf2
Submitted:  Mar 2, 2008
Total downloads: 406
Available servers: 3
Unlock EuFor Weapon Test ModFileRadar
Unlock EuFor Weapon Test Mod bf2
Submitted:  Mar 2, 2008
Total downloads: 897
Available servers: 2
AIX Mappack ITHH 1-3FileRadar
NOTE: The maps in this mappack will only work in AIX, if you put them into any other mod they WILL crash due to the custom soldier info in each maps init.con. MAPS INCLUDED: -End of the Line -Kursk -Marauders at Midnight -Midway -Snowy Park/day/Summer -Solomon Showdown -Battle of Kirkuk Oilfields -Husky -Invasion of the Philippines -Iron Thunder -Operation Fox -Eagles Nest -Iwo Jima -Manamoc Island -Rebellion -Red Dawn -Tobruk INSTALL: To install, start the selfextracting executable, copy the unzipped maps into battlefield2/mods/aix/levels CREDITS: - Gerhart took most of the new loadmap/menumap pics. - The AIX test team helped test. - Blackcats made the localizations. - FFOLKES helped out with the AI for the maps. - AIX dev team for final debugging and server tests. All maps by imtheadhunter
Submitted:  Mar 2, 2008
Total downloads: 768
Available servers: 1
Forgotten Hope 2.0 ServerFileRadar
fh2server1.0 Popular Battlefield 1942 mod now developed for Battlefield 2 Description: Forgotten Hope 2 is a Battlefield 2 World War II modification based on the original Forgotten Hope, a modification for Battlefield 1942.
Submitted:  Feb 22, 2008
Total downloads: 71
Available servers: 1
Project Reality v0.708 (2/2) - LevelsFileRadar
i3d.net_pr_0708_levels_setup.exe - ~ 880Mb. It contains only the levels for i3d.net_pr_0708_core_setup.exe and is mandatory to play Project Reality v0.708. Download Project Reality v0.709 (1/2) - Core Setup Citaat: The Project Reality and Black Sand Studios teams are proud to announce the official release of Project Reality v0.7. After countless hours of development and testing with thousands of code changes made to overcome multiple obstacles, the Project Reality Development Team is pleased to bring you this feature packed new version. We hope you will enjoy it as much as we do! Thanks to several direct link providers there are a number of links available from our files page including a torrent link. As more links become available, we will update the page. Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. NEW FEATURES AND GAME PLAY ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs.
Submitted:  Feb 22, 2008
Total downloads: 132
Available servers: 1
Project Reality v0.708FileRadar
i3d.net_pr_0708_levels_core.exe - ~ 1.1Gb. It contains only the core of the mod for i3d.net_pr_0708_levels_setup.exe and is mandatory to play Project Reality v0.708. Download Project Reality v0.709 (2/2) - Levels Setup Citaat: The Project Reality and Black Sand Studios teams are proud to announce the official release of Project Reality v0.7. After countless hours of development and testing with thousands of code changes made to overcome multiple obstacles, the Project Reality Development Team is pleased to bring you this feature packed new version. We hope you will enjoy it as much as we do! Thanks to several direct link providers there are a number of links available from our files page including a torrent link. As more links become available, we will update the page. Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. NEW FEATURES AND GAME PLAY ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs.
Submitted:  Feb 22, 2008
Total downloads: 140
Available servers: 1
Server Patch 0.1a and Version 0.1b Combined Apocalypse BF2FileRadar
Server Patch 0.1a and Version 0.1b Combined Apocalypse BF2 They've just addressed some more issues with a few maps still crashing after our first patch, which now should make the build more stable. Whether you've already patched the game or not, you should patch again just to be sure that you have the latest updates. If you have already downloaded the Version 0.1 build, then you won't need to redownload it. And if you've already patched your game with the 0.1a patch (or if you've never patched the game in the first place), please download the combined 0.1a & 0.1b patch to get you version up to date. The server files also now have a patch. If you've downloaded the server 0.1 files, you shouldn't need to do so again, but it is advisable to update your files by installing the server patch. It addresses some of the crashes that we've been experiencing. Note: Please do not run the Tug of War map. While it shouldn't crash, the map is still very laggy at this time. We will address this map at a later date. We are planning the release of v0.2 in mid-March 2008. There are more maps that weren’t ready for this release and a lot more objects. As with any game or mod we expect some bugs which will also be addressed in v0.2. A hotfix or patch is not out of the question prior to the release of v0.2 if needed.
Submitted:  Feb 21, 2008
Total downloads: 103
Available servers: 1
Apocalypse v0.1 Server FilesFileRadar
Apocalypse v0.1 Server Files Short Description The release of the v0.1 server files for Battlefield: Apocalypse. NEW PATCH: http://forum.i3d.net/downloads.php?do=file&id=685
Submitted:  Feb 21, 2008
Total downloads: 99
Available servers: 1
Client Patch 0.1a and Version 0.1b Combined Apocalypse BF2FileRadar
Client Patch 0.1a and Version 0.1b Combined Apocalypse BF2 We've just addressed some more issues with a few maps still crashing after our first patch, which now should make the build more stable. Whether you've already patched the game or not, you should patch again just to be sure that you have the latest updates. If you have already downloaded the Version 0.1 build, then you won't need to redownload it. And if you've already patched your game with the 0.1a patch (or if you've never patched the game in the first place), please download the combined 0.1a & 0.1b patch to get you version up to date. The server files also now have a patch. If you've downloaded the server 0.1 files, you shouldn't need to do so again, but it is advisable to update your files by installing the server patch. It addresses some of the crashes that we've been experiencing. Note: Please do not run the Tug of War map. While it shouldn't crash, the map is still very laggy at this time. We will address this map at a later date. We are planning the release of v0.2 in mid-March 2008. There are more maps that weren’t ready for this release and a lot more objects. As with any game or mod we expect some bugs which will also be addressed in v0.2. A hotfix or patch is not out of the question prior to the release of v0.2 if needed.
Submitted:  Feb 21, 2008
Total downloads: 87
Available servers: 1
Apocalypse modFileRadar
Battlefield 2: Apocalypse mod Thoughts of a Wasteland Nomad The year is 2056, approximately 50 years after the demise of civilization by a worldwide nuclear holocaust. Everyone now fights for food, water, gas, and survival. They say the world was green once. Trees and grass. I've seen the pictures, but it's still hard to believe. How the hell did we come to this? There are a hundred different stories, and who knows what's true and what's not any more? You see, I was born After. Never got to feel the grass between my toes or climb a tree the way my granddad talked about. For all I know, he may have been the last one from Before, and he's gone now, too. I suppose it was bound to happen sooner or later. Granddad said that men always seem to find a way to destroy each other, and themselves. Seems to me they did a hell of a job this time, and took out the whole damn planet in the bargain. I guess we're not any different now, though. No lessons learned. They say it was a real mess in The Dark, that time just After when the survivors began crawling out of their holes. The sky was blacked out by ash clouds, and almost every growing thing was dead. People killed each other over food, and to hear Granddad tell it, sometimes they had to eat those they killed. Wasn't long before folks started banding together. They built strongholds in the rubble, and they salvaged what they could from the machines of Before: cars, generators, guns. Eventually, the Dark passed, and Man survived. You might think that's a good thing, that it's the start of civilization again. You might think that the worst is behind us now. But if you'd ask me, you'd be wrong. You see, these "civilized" people, they still fight and kill, sometimes for the sheer joy of it. And some of those who crawled out of their holes in The Dark came out changed, twisted, mutated into something no longer completely human. No, the worst is not behind us. We're right here in the middle of hell. So I roam these roads alone, my car and my gun my only companions. Waiting...waiting for my turn to die.
Submitted:  Feb 21, 2008
Total downloads: 251
Available servers: 1
Bf2SP64 v2.32FileRadar
Bf2SP64 v2.32 singleplayer 64 Description: BF2SP64 is a modification for the full version of Battlefield 2 that will add 16, 32, and 64 player sized single player maps to the original game. Maps also include Mashtuur City, Kubra Dam, Road to Jalalabad, & Wake Island 2007. Including the additional Control Points, vehicles, & stationary weapon emplacements that the multiplayer maps have. BF2SP64 also works great for Coop games in small Lan environments, so you and your friends can combat those bots. PunkBuster and regular MultiPlayer maps will not be effected by this mod but Coop will require everyone in the same Lan to have the same version of Battlefield 2 and this mod. This Mod includes automated Install support & full uninstall capability.
Submitted:  Feb 21, 2008
Total downloads: 2024
Available servers: 3
Battlefield 2 - Forgotten Hope 2 ModFileRadar
Forgotten Hope 2 is a World War II modification for Battlefield 2 and is based on the original Forgotten Hope, a modification for Battlefield 1942, one of the most popular multiplayer games ever. Battlefield 1942 featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and the same goes for FH2 in the future.
Submitted:  Dec 17, 2007
Total downloads: 1167
Available servers: 5
Battlefield 2: BattleGroup-Frontlines Mod Client v1.0FileRadar
The goal of BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include: - Historically accurate vehicles, aircraft, and weapons - Realistic and accurate sounds - Realistic weapon aiming aiming and firing physics - Famous battlefields
Submitted:  Dec 4, 2007
Total downloads: 574
Available servers: 3
Point Of Existence 2 v2.1 Server for LinuxFileRadar
This will let you host PoE matches on your Linux based server.
Submitted:  Dec 1, 2007
Total downloads: 364
Available servers: 2
Point Of Existence 2 v2.1 Server for WindowsFileRadar
This will allow you to hose PoE matches on your Windows based server.
Submitted:  Dec 1, 2007
Total downloads: 351
Available servers: 2
Point Of Existence 2 v2.1 Full ClientFileRadar
This version includes variuous gameplay tweaks and bugfixes. This is the full install of the entire client.
Submitted:  Nov 30, 2007
Total downloads: 578
Available servers: 3
Point of Existence 2 v1.70 Full ClientFileRadar
POE is proud to announce the release of our 1.7 client files.
Submitted:  Nov 30, 2007
Total downloads: 103
Available servers: 1
Point of Existence 2 v1.1.5.0 ClientFileRadar
Point of Existence has just re-released the mod into one big package. Included are all the map packs you need to get started. Also announced are some updates to POEstats.com and a new render of the AMP Defensive Sniper Rifle DSR-1.
Submitted:  Nov 30, 2007
Total downloads: 158
Available servers: 1
Nations at War Map Pack 3 v5.0FileRadar
This is a collection of 19 custom maps created by various modders and made for the Battlefield 2 modification Nations at War.
Submitted:  Oct 17, 2007
Total downloads: 291
Available servers: 1
Nations at War v3.9 ModFileRadar
This mod for Battlefield 2 adds the United Nations, gasoline, and an assortment of new weapons to the game. Included are 11 new maps.
Submitted:  Oct 17, 2007
Total downloads: 440
Available servers: 2
Battlefield 2 Nations at War v5.0 ModFileRadar
This mod includes nine play modes, support for up to 64 players and bots, new weapons, kits, vehicles, textures, and more.
Submitted:  Sep 25, 2007
Total downloads: 406
Available servers: 2
Battlefield 2 Pirates 2 v1 ModFileRadar
Battlefield Pirates 2 is a full conversion mod for Battlefield 2. The game pits 2 two rivaling crews, the Undead and the Peglegs, in a vicious battle for control of the Caribbean and all its booty. Brace yourself for a fun-filled adventure on the high seas!
Submitted:  Sep 20, 2007
Total downloads: 887
Available servers: 2
Project Reality v0.607 Public BetaFileRadar
Project Reality Open Beta V.607
Submitted:  Aug 17, 2007
Total downloads: 72
Available servers: 1
BF 2 Battleship Mod v0.31 - Server FilesFileRadar
Take command or climb into the turrets on five dreadnought-era warships. Or fight for the skies and islands with two aircraft and two boats. Engage in combined-arms warfare for command of islands and fortresses on four maps. Or fight for the seas on two unique open-sea maps, where the view stretches for 3 kilometers! We hope the community enjoys playing the mod as much as we enjoyed making it. See you on the battlefield!
Submitted:  Aug 9, 2007
Total downloads: 398
Available servers: 2
Competition Mod Beta 1FileRadar
Battlefield 2 Competition Mod (BF2C) is a mod that increases the pace of the game by completely reworking the weapon system for Battlefield 2. It also has several other tweaks to make it a more competitive friendly, skill based style of game. The game is much more intense, rewarding not only tactics and teamwork, but also skill and coordination.
Submitted:  Jul 20, 2007
Total downloads: 56
Available servers: 1
US Intervention Mod v0.1 ClientFileRadar
US Intervention is a mod which brings the Persian Gulf War to the forefront.
Submitted:  Jul 20, 2007
Total downloads: 203
Available servers: 1
Allied Intent Mod v0.2FileRadar
Allied Intent is a mod series which tweaks gameplay, adds features, and delivers extra content the Battlefield 2 community would like to have seen implemented.
Submitted:  Jul 20, 2007
Total downloads: 162
Available servers: 1
Point of Existence 2 Mod v1.0.0FileRadar
On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm. The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.
Submitted:  Jul 20, 2007
Total downloads: 153
Available servers: 1
Eve of Destruction ModFileRadar
Battlefield 2: Eve of Destruction2 - v1.1
Submitted:  Jun 26, 2007
Total downloads: 577
Available servers: 2
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