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Assassin's Creed


It's a love mostly, hate partially relationship

Those crowds are your hiding places. Assassin’s Creed is the first game we’ve played to explore the idea of social stealth: using people to mask your approach. It partly succeeds. The success: gently pressing into the throng - pushing beggars aside, joining in the crush - is a rare and novel thrill. The problem: these crowds aren’t actually used for hiding from your kills. Most of your targets are safe behind locked gates or indoors; they’ll only appear once you’ve investigated their routine. These investigations take up far more play-time than the kills; so they had better be interesting.

Hmph. There are nine targets in Assassin’s Creed (although some late-game shenanigans extend that number), and each requires investigation by the ludicrous Assassin’s Bureau before you’re given permission to strike. The problem: every investigation is basically the same. Enemies of the target talking loudly on street corners can be eavesdropped upon. Servants or workers can be followed and pick-pocketed. Allies can be followed to a secluded alley and bullied until they cough up information. (The PC version offers a few, very minor, extra missions over the 360 and PS3 releases. Those who have already tried Assassin’s on the consoles - don’t feel obliged to buy this.) What sounds like variety, isn’t. Every mission follows the same formula. Scout the city, climbing lookout points to spot sources of information. Get information. Report what you’ve learned to the Assassin’s Bureau, and strike. This is fine the first few times. By the fifth or six, the formula is stale. By the ninth, rotten.

Open world games shouldn’t be like this. The joy of an open world is in the chance for players to explore at their own pace. To go where they want, when they want, how they want. The giant hulking walls that prevent you from accessing portions of the cities are one failing. Worse is the absolute absence of player-decision in the planning stages. Assassin’s Creed doesn’t ask you to track your target. It asks you to follow blips on a sat-nav until something eventually happens.

Yet there is joy here. The cities are beyond beautiful. They’re incredible. There are moments - whether you’re in a back alley, with pale smog hanging a foot off the floor, or riding the rooftops at full sprint - when the sense of place is extraordinary. More than any other open-world game, it asks you to sit back and enjoy the sights. Jerusalem isn’t like Vice City or San Andreas, to be bombed through on a moped. It is a place to savor. Or to sprint through.


 
4 Comments
Order Comments: Newest First | Oldest First
Jake5555  - 10 months 24 days ago 
An easier way to kill the master at the end is to instead of using your sword, use your hidden blade, and when he attacks you, counter attack him and it will seem like you already killed him, but he will only be laying on the ground. Quickly run over to him, still with the hidden blade and assassinate him before he gets up, and you will have beaten him, no sweat.
JimJams96  - 5 months 14 days ago 
I love this game, it is near flawless in my opinion. On a good PC, when you get to the top of a view point and the camera pans around around the massive, beautiful, stunning environment, you feel gaming perfection for a moment. Just one issue, the sound and video are out of sync sometimes
real4xor  - 3 months 15 days ago 
I like it, but the missions were a bit simple and small. and I don`t like collecting flags as a bonus thing, it`s annoying. although the knight assassination bonus was quite fun.

the fighting, well, it could use more sequences, as there`s lots of blood thirsty playa`s in the real world.

but other than that; RUN FOR THE ROOFTOPS~!!
the free-running and climbing is awesome.
as well as the arm stiletto aka "hidden blade". (which is btw, an actual existing weapon.)
Caotico69  - 2 months 22 days ago 
I just happen to play this game recentry cus I had to umpgrade PC first, I was stuck in a PS 2.0 card so I had to get a new one to play this and it was amazing, Ii love this game, that liberty of Altaqir know how to climb, jump and stuff is better than having to control it yourself, I love the area desing, cities are beautiful, and playing with max graphics is awesome. I love this game, but its true main missions are kinda repetitive but still way fun.
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The Knowledge
Assassin's Creed
Assassin's Creed

Genre: Action
Release date: Apr 8, 2008
Published by: Ubisoft
Developed by: Ubisoft Montreal
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
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Latest Articles About This Game
It's a love mostly, hate partially relationship
PC Review  -  Apr 8, 2008