Assassin's Creed

Assassin's Creed

We plunge into the heart of Ubisoft's crusader

Recognition is still an important element as you push your way through the 60-strong crowds in each town. Despite the game having 10,000 character animations, there’s enough variety in visage, voice and reaction to violence to both mark out certain figures, and for them to recognize you. Convincing facial animation reveal if they have spotted you, from raised eyebrows to full on glares while the chance to overhear snippets of conversation and clues complete the atmosphere of credible shoppers, salesmen and soldiers. And like all good townies, they will stare if you dare to dress differently or start acting in a way that society doesn’t expect - Ubisoft calls it “social stealth” but it simply means fitting in with the currently pretty damn convincing movements of the mob. It’s an effect that you’ve got to see in action to truly appreciate. And appreciate it you will.

The best way to avoid their prying eyes is to be an anti-social climber. That means finding a quiet corner and using the game’s much-talked about ability to clamber onto any ledge or surface. And while this freedom can feel daunting to gamers raised on set routes and corridors of certainty, the pad’s rumble guides your hands. You see, not only will the jiggling of the controller help you pick out something to hang on to, the vibrations also become more intense as your grasp on that ridge weakens and your grip gives way, with lethal consequences.

 
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The Knowledge
Assassin's Creed
Assassin's Creed

Genre: Action
Release date: Apr 8, 2008
Published by: Ubisoft
Developed by: Ubisoft Montreal
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review
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