Assassin's Creed

Ubisoft Montreal's formerly secret project seems to mix elements of Splinter Cell and Prince of Persia.

Genre: Action
Release date: Apr 8, 2008
Published by: Ubisoft
Developed by: Ubisoft Montreal
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review

Screenshots updated Mar 27, 2008
Latest Stories
Assassin's Creed, I can't quit you
Video proof of why PC Gamer can't stop playing
PC News - Apr 10, 2008
Assassin's Creed
It's a love mostly, hate partially relationship
PC Review - Apr 8, 2008
59 levels to play before you die: A - D
From the brilliant to the barmy - levels that every gamer needs to experience
PC Feature - Mar 21, 2008
Feedback improves Assassin's Creed PC
Ubisoft gives the game a variety injection with four new investigation types
PC News - Mar 4, 2008
Nov 20, 2007
59 levels to play before you die: A - D
From the brilliant to the barmy - levels that every gamer needs to experience
Mar 21, 2008
Assassin's Creed - interview with developer,...
We sit down to get some undercover info on Assassin's Creed
May 25, 2007
Assassin's Creed: Ubisoft breaks the silence
Script writer sheds story revelations to our friends at Xbox World 360 magazine
Apr 25, 2007
Assassin's Creed, I can't quit you
Video proof of why PC Gamer can't stop playing
Apr 10, 2008
Feedback improves Assassin's Creed PC
Ubisoft gives the game a variety injection with four new investigation types
Mar 4, 2008
Assassin's Creed minimum PC specs = yowch!
Creed versus Crysis - who's the winner?
Jan 22, 2008
Assassin's Creed 'twist' revealed...
Not exactly what we were expecting...
Nov 1, 2007
New Assassin's Creed videos
Let Altier show you how mincemeat is made
Oct 16, 2007
Raymond says "no" to Assassin's...
Sandbox games don't lend themselves to demos, says producer
Oct 8, 2007
Assassin's Creed - PC fans face delay
PC gamers kicked in the nuts as PC version of Ubisoft's game is moved to early 2008
Sep 25, 2007
Assassin's Creed: Where's Altair?
He's behind you! Plot-developing trailer inside
Sep 25, 2007
Assassin's Creed goes old school
New screens reveal that simple deception still works
Aug 22, 2007
E3 07: Assassinated painfully
Assassin's Creed screens show impalement
Jul 13, 2007
There are times when Assassin’s Creed feels like the future of videogames. It plays with heavy ideas and spectacular technology. It flits between questions on the nature of reality, and slapstick ragdoll animations of medieval goons plummeting to their death. Yet there are also times when it feels like a huffing anachronism: a failure where the writing overrides play, and the rigorous structure overrides the player’s instinct to ...
Assassin's Creed - hands-on
We spent an entire day playing Assassin's Creed at Ubi's Montreal studio
Oct 12, 2007
Oct 12, 2007 We're fresh from our most extensive hands-on time with Assassin's Creed yet, and were fortunate enough to play a nearly complete version that is mere days away from gold status. Unceremoniously dumped into the middle of the action with no training, our exploits ranged across two of the game's three cities and the wilderness area that connects them as we pursued two of Altier's primary targets. You can check out a ton of new screens here. As with all things new and innovative, ...   » Read Full Assassin's Creed preview
Assassin's Creed
We plunge into the heart of Ubisoft's crusader
May 2, 2007
“Nothing is true, everything is permitted.” That, according to Corey May, Assassins Creeds scriptwriter, was the motto for the 12th century killers at the heart of the game - the Hashshashin. Its definitely a maxim that chimes throughout this game, because while Assassins Creed is open-ended and it is open-minded in its approach to morality, method and the murder, the whole project is still mired in Fort Knox-style secrecy. For while the Montreal-based team is happy to talk about ...   » Read Full Assassin's Creed preview
Assassin's Creed
Time-traveling assassination thriller or historical climbing sim?
Feb 9, 2007
For a game that began life as a PlayStation 3 title, its surprising just how reliant Assassins Creed is on using the rumble to allow you to “feel” your way around the environment. So much so, in fact, that its impossible to see how the PS3 (or PC) versions could even fundamentally work. As you may know, Assassins Creeds gameplay is inspired by free-running movement; that is, being able to climb, leap, crawl and vault your way through the towns architecture as if it were one big ...   » Read Full Assassin's Creed preview
ESRB Rating
Assassin's Creed is rated:
Mature
Blood, Strong Language, Violence
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