We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games. ...
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Sometimes, games are so good we say they're 'good enough to eat'. That's usually not strictly true, of course - DVDs, Blu-Ray discs and the human mouth do not mix. But what if games were turned into candy bars? Now there's an idea.If our Photoshop attempts are anything to go by, there's a huge market of untapped potential just waiting for some entrepreneur to take a lucrative bite. Just try not to dribble on the keyboard, ...
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Like petty school children bickering in a playground fight, gamers are obsessed with choosing sides. Never content to rate a game as simply “above average” or “slightly disappointing,” we allow internet hearsay, magazine previews, fanboy feuds and console preferences to push our views to ridiculous extremes. We can’t just like something… we have to deem it BEST EVER. We can’t just dislike something… we have to declare it EPIC FAIL. ...
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