We spent an entire day playing Assassin's Creed at Ubi's Montreal studio
Oct 12, 2007
Oct 12, 2007
We're fresh from our most extensive hands-on time with Assassin's Creed yet, and were fortunate enough to play a nearly complete version that is mere days away from gold status. Unceremoniously dumped into the middle of the action with no training, our exploits ranged across two of the game's three cities and the wilderness area that connects them as we pursued two of Altier's primary targets.
You can check out a ton of new screens here.
As with all things new and innovative,
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“Nothing is true, everything is permitted.” That, according to Corey May, Assassins Creeds scriptwriter, was the motto for the 12th century killers at the heart of the game - the Hashshashin. Its definitely a maxim that chimes throughout this game, because while Assassins Creed is open-ended and it is open-minded in its approach to morality, method and the murder, the whole project is still mired in Fort Knox-style secrecy.
For while the Montreal-based team is happy to talk about
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Time-traveling assassination thriller or historical climbing sim?
Feb 08, 2007
For a game that began life as a PlayStation 3 title, its surprising just how reliant Assassins Creed is on using the rumble to allow you to “feel” your way around the environment. So much so, in fact, that its impossible to see how the PS3 (or PC) versions could even fundamentally work. As you may know, Assassins Creeds gameplay is inspired by free-running movement; that is, being able to climb, leap, crawl and vault your way through the towns architecture as if it were one big
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ESRB Rating
Assassin's Creed is rated: Mature
Blood,
Strong Language,
Violence