ArmA: Armed Assault [import]


By Tom Francis posted 5 years ago
We don't yet have a firm US release date for this realistic war game, but we're hoping for one. Think of your shooter wishlist. The silly one, full of half-conceived ideas and impossible demands, such as ‘total realism, ‘completely non-linear, ‘entire campaign playable in co-op, ‘hundreds of players, and ‘country-sized free-roaming maps. Its the one that reads like a childs Christmas list: you want an elephant made of gold, and an aeroplane that can swim and

By Ben Richardson posted 5 years, 9 months ago
Armed Assault is a military-fetishist's fantasy. Sticky copyright problems mean creator Bohemia Interactive - developer of soldier simulator Operation Flashpoint - can't call the game Operation Flashpoint 2, but that's exactly what it is. Only better, more ambitious and much, much bigger. As a grunt in the US Army, you're sent to a remote island as part of a peacekeeping force. You spend your time slugging beers and attempting to keep the island's two factions from blasting the hell out of one

By Ben Richardson posted 5 years, 10 months ago
Thursday 20 April 2006 Armed Assault is a military fetishist's fantasy. Sticky copyright problems mean creator Bohemia Interactive - developer of soldier sim Operation Flashpoint - can't call the game 'Operation Flashpoint 2', but that's exactly what it is. Only better, more ambitious and much, much bigger. As a grunt in the US Army you're sent to a remote island as part of a peacekeeping force. You spend your time slugging beers and attempting to keep the island's two factions from blasting


By PC Gamer UK posted 5 years, 12 months ago
There are thousands of people reading this who have never played Flashpoint. There are probably thousands who have never even heard of Flashpoint. Armed Assault is their chance to correct that, without having to make allowances for the passage of time. Lets deal with the obvious stuff first, though: Flashpoint is a brilliant game to remake. Its nothing less than the best soldier sim, ever. And the advantage it has over all the others? It encourages massive, continual improvisation. It forces
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