First announced in 2008, a game like Aliens: Colonial Marines needs no introduction, but our demoer from Gearbox set up what we were about to see nicely nonetheless. We're told that Colonial Marines is set chronologically as a direct sequel to the Aliens movie, and that Gearbox wants the Unreal engine-based game to focus on action above all else...
This franchise plays host to the DNA of every sci-fi shooter ever put to pixel or cel. The dimly lit corridors, the unseen enemy, the lashings of gore and the chunky near-future weaponry and it’s all centered around space marines. The original space marines too, not those Turok rip-offs. So Sega has the daddy of all sci-fi shooters, and it’s not likely to cock things up.
We know what you’re thinking - is Gearbox’s Aliens going to be Brothers in Arms in space? Despite using the same engine (Unreal 3) and sharing Col. John Antal as military consultant, we’re pleased to say that the similarities between the two aren’t overbearing. The developer certainly has a challenge in giving one of the most inspirational movies ever a fresh spin, particularly when almost every sci-fi FPS has borrowed some element from the franchise.