VGarabia.com: New details/footage will be shown for Alan Wake, Mass Effect 2, Dante's Inferno and Command and Conquer 4 this Thursday.
Remedy's goal is "entertaining the largest possible audience with the best games", and in a GDC Europe keynote, director Matias Myllyrinne eloquently described the studio's development values, with pointed criticisms of "me-too multiplayer" and generic naming for today's games.
MCV: Trade plays it safe to increase chance of Q4 profits – as key IP is pushed back to 2010
Alan Wake fans unhappy that the PC version of the game has been shelved have, shockingly, launched an internet petition asking Microsoft to clarify its position and release a PC version as soon after the Xbox 360 launch as possible.
Edge-Online: "Sam Lake, lead writer for Alan Wake, has told us that Remedy is currently focusing all of its efforts on development of the Xbox 360 version of the game, and that it's committed to hitting its spring 2010 release date."
Remember when Max Payne creator Remedy suggested that its "psychological action thriller" Alan Wake could hit Xbox 360 first and the promised PC edition would follow? Well, it now appears that a PC release of the game isn't a question of when, but if.
Alan Wake developer Remedy has explained its decision to remove sandbox elements from the long-awaited action adventure game.
It looks like we'll be getting more from Alan Wake's psychological thriller.
Gamezine: "Remedy Games has attempted to answer concerns about Alan Wake on the PC, though their response is sure to fuel further speculation.
Originally announced to be in development for the PC and Xbox 360, Alan Wake's PC release is now looking uncertain.
Max Payne developer Remedy Entertainment has licensed Umbra Software's rendering optimization middleware for its upcoming Xbox 360 title Alan Wake.
Remedy has been talking about the 5 year development process for Alan Wake, as it was originally announced back in 2005. Sam Lake, lead writer, tells Joystig that Remedy is not a factory.
Following the eyes-only demo of Alan Wake, Remedy lead writer Sam Lake explained the game's levels are structured like a television series season. "The story is divided into episodes," Lake told the small group of journalists viewing the extended Microsoft E3 2009 keynote demo. Prior to the beginning of each level the game will showcase a video Lake described as a "Previously On... segment," to remind players of the important story elements from previous episodes and what relates to the next level the player will experience.
Brightfalls.net, an Alan Wake fan news site officially sanctioned (and hosted) by developer Remedy, has been out of commission for all of 2009. The site has just popped back up, leading one conspiracy-minded Alan Wake forum poster, "shorty," to conjecture that the site is back up in anticipation of some Alan Wake news. Specifically, "that Alan Wake will be shown at E3 on Monday!"
Gamezine: Some new info on the mysterious Alan Wake has surfaced on the internet, including the possibility of a level editor released with the game.
GameSpy writes: "It's been around five years since development started on Remedy Entertainment's psychological action thriller, Alan Wake. Microsoft is still on board to publish the game, but the project has been shrouded in secrecy so much so that fans of the developers are getting a little restless. The Game Developers Conference last week in San Francisco turned up some new information on the game however, via a Norwegian-to-English translated interview by videogame site gamer.no."
Light will become the new bullet time
Norwegian gaming website gamer.no has posted a new interview with Alan Wake developer Oskari Häkkinen. The interview contains lots of new info.
Earlier today a staff member from the developers of Alan Wake posted a message on their own forums. One of the members asked "how is the weather over there" assuming that he was at GDC.
On Friday, Remedy's community manager posted a small snippet of text from the game, giving a glimpse into the game's plot and reassurance that Alan Wake is still on the way. Two new sections of text have been added in recent days.