Alan Wake


We've been playing loads of Red Dead Redemption and Alan Wake recently. The former is perhaps the greatest open world game ever, offering near peerless FREEEEDOOOOMMMM! (sorry, slipped into Braveheart mode, there) and scale. Mr. Wake, on the other sun-deprived hand, is all about tight scripting and memorable set pieces. Which brings us onto the eternal question or... eh, the one we thought up this morning: what do you prefer, freedom or scripted moments?


The hype machine surrounding October’s launch of Windows 7 has come and gone, and there are still plenty of gamers yet to be sold on the direct benefits gained from shelling out for the new OS. Perhaps it’s those raw emotional scars, painfully scratched by the memory of that Vista upgrade.


By Joe McNeilly posted 2 years, 8 months ago

At E3 this year, we experimented with a new type of video, what we’ve dubbed the “one-shot.” The idea is simple: to capture as much of the thrill and bustle of the show floor as possible in a single 60 second take, closing with a velvet-rope cameo by a famed developer. Let us know what you think – if you like ‘em, we’ll do moar next year!



You should really read each and every word, view every screen, and watch every video that every website on the interwebs has written about E3 09. However, since we assume you’re just one person and not Google’s army of web crawling automata, we’re going to give you a daily primer of the most critical tidbits. Here goes…


By Steve Williams posted 5 years, 11 months ago
The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there. PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with
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