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Aion

Also known as: Aion: Tower of Eternity

Shiny, new, and already wildly popular... all it's really lacking is fun

We find ourselves on a rope bridge, between two temples of rock, overlooking a tropical river basin. Odd birds screech, waterfalls thunder, and slithery things splash in the shallows below. We leap off, plummet flailingly for two seconds, then spread our wings and glide, soaring through the humid majesty of a weird new land.

Then we stop. Our wings are still spread, but we’ve hit a huge invisible wall. PARP! PARP! PARP! A honking klaxon tells us we’ve run out of flight fuel, and we drop. We try to spread our wings again to break the fall but receive an error message: Flight cooldown time has not expired. We plunge into the water, hit the bottom and stay there. We can’t swim - only walk along the river bed, drowning. We wade about a bit until we run out of health and die.

Aion is a glorious world, well worth visiting, but a prissy game, barely worth playing. What you do in it is tiresomely close to World of Warcraft: deliver messages and slaughter wildlife, sell looted organs to buy a bigger sword, level-up with no choice of skills or stats, then take the preprogrammed flying creature to the next area and repeat. Where you do it is sublimely different, which counts for a lot in an MMORPG, but it doesn’t entirely conceal Aion’s dearth of inspiration.

The most apparent difference is the ability to fly once you reach level ten, but that’s a limited power of limited use, restricted to limited sections of limited zones. Less limited if you pay the extra cash for the Collector’s Edition, which grants you an extra 40 seconds of flight from level 30. Champions Online and City of Heroes are both more liberal with flight and more interesting games besides.

Aion is remarkable for different reasons. For one, the combat features a system of ‘chains’ – skills that can only be activated in a specific order, or when certain conditions are fulfilled. In too many cases it means that after you deal some damage, you can at once deal... some more damage. But sometimes, skills are opened up: every time a Scout dodges, they can use a special counterattack. Other classes can inflict quick hits on enemies who’ve been knocked down, which in theory permits combos with other players. In practice, shiny buttons pop up in combat and you click them hurriedly. Nice, but no revelation.

The greater asset is the exotic world and the creatures in it. While it’s not as large or diverse as Azeroth, Aion’s planet has a slender eastern elegance that WoW’s chunky polygons lack. Its capital cities are utopian explosions of swooping arches and floating spires, and each region has some looming spectacle of vegetation or mammal that marks it out as immediately otherworldly.

The main reason we wanted to play Aion was a screenshot of some amazing elephant things with great long legs standing in a lake. When we finally found them, at level ten, we weren’t allowed to fly near them, gliding to them revealed them to be immaterial, and wading near them drowned us. It’s a game that wants you to admire its scenery, but under no circumstances explore it. Stay on track, kill ten rats, shut up and grind.

In fairness to Aion, there are no rats. The monster designs are unique perversions of reality and fantasy convention, and meeting new ones is the main motivation to progress. So your quests are to kill three adorable panda creatures, six cuddly armadillo dudes, nine baby crabs, ten graceful heron, and rip the hearts out of eleven tiny, smiling, peace-loving mushroom men. To restore the natural order. It’s funny how often that comes up, isn’t it?


 
11 Comments
Order Comments: Newest First | Oldest First
frmonth  - 1 month 14 days ago 
Ouch.... well i suppose this will shut up people saying that game sites are biased to gamesdevelopers advertising on their sites.
erreip199  - 1 month 14 days ago 
reason i quited mmorpgss long ago... hell the only one i play from time to time to kill some time is runescape
waynski1457  - 1 month 14 days ago 
Yeesh, pretty harsh there. Understandably, but still harsh nonetheless.

I think you should put together a video montage of you killing-looting-crying. Maybe get a few people doing it with you. Sounds funny to me at least...
DeadGirls  - 1 month 14 days ago 
I never intended to play this one.

It has a dorky looking style, maybe I'm just too old. I thought I saw some talking beavers in their somewhere too?

I'm going to publish an essay about how MMOs should be designed. The first sentence goes like this:

If one removed all the RPG/Loot/Character-leveling elements from the game in question, would it still be fun to play?
HeavyTank  - 1 month 14 days ago 
Whoa...well, personally I didn't want to play it just because of the stupid f*cking monthly fee, which is outrageous to say the least in my opinion..even more so when the game is from the creators of Guild Wars...anyway, I would've bought the game if there wasn't a fee....not anymore.
And also, that's the reason why I like GR (except for that review of E:TW): their reviews do not praise unpraiseworthy games just because they're from some big developer.

Also, reCAPTCHA text: Robert squashy
gta3mattb  - 1 month 13 days ago 
This review contradicts itself too often.
cladncut  - 1 month 10 days ago 
Not only did this review constantly contradict itself, but you also compared it to WoW WAAAAY too much. I understand that WoW is a competitor and looked upon as somewhat of the Standard for current MMO's, but that is exactly the problem. Instead of looking at this as a comparison, it should just be looked at as a game itself.

Walking into a game your going to review with an already biased view on it already puts a high expectation on it and you already knock the game before it even gets a chance.

And no, I do not have the game nor ever played it. Just this review seemed like this game never got a chance on this website compared to some of the other reviews I have read. You are not playing WoW, you are playing Aion.
nick640  - 1 month 9 days ago 
Well, I didn't play WoW so I can't really respond to much of this review but I'd like to make two points here quickly for anyone that comes by and is trying to have a realistic idea of what to expect from this game.

1) The fact that you're hitting walls in the air, running out of flight time and falling to your death is exactly why you're not allowed in the Abyss until you're level 25. If you're still struggling with the basic mechanics, you're not going to be enjoying yourself trying to figure those out with aggressive monsters and other players killing you simultaneously.

2) Everyone I know that is actually playing the game, and most of what I've read (with the obvious exception of this) is that leveling slows down around level 40. If level 12 is taking you that long, this probably isn't the game for you.


Did the have the Wii guys work on this review? :P
Keenlane  - 30 days 19 hours ago 
I'm a current Aion player and I can't really argue much with the points made in the review. This is a resolutely old-school MMORPG. Levelling is hard work. Monsters are hard work. The game is a challenge just like MMORPG's all were before WoW came along and made it easy.
I'm not saying either way is right or wrong, but the feeling I get from playing Aion is the same feeling I got from DAoC when I first played it. It's tough. It forces you to make alliances just to get ahead. I kind of liked that in the old days, before Blizzard introduced their reward-rich, user-friendly option.
I'd rather know that every level I gained was well earned and thats my choice.
The wings, when you figure them out, are a marvellous addition to the game. But you do have to figure them out. They aren't just there to help you get about. They're another tactical weapon in your arsenal.
I'm not going to argue with the review, but I will argue that it has a very negative tone and reflects the reviewer's experience and attitude toward the game. It's a personalised opinion and I'd be interested in knowing how far he actually got in the game before posting this review.
6 or 60% is harsh for what is a very smooth, accomplished and beautiful MMORPG.
illbixby  - 28 days 20 hours ago 
I play the game and have to agree with alot of the reviewers points. What I don't mind is the constant charge for things in the game (teleports, leveling books, broker fees etc). To me it's one of the fun parts of the game (as crazy as that sounds). While grinding, I have to be mindful of how to make coin. I don't make weapons or armor but should I keep collecting miner weapon flux? Anwer later was yes when I found it sells for $2k a pop on the broker board.

All the ways to make money to me are part of the resource management and upkeep of the game. The grinding is then about the various types of loot that I collect or gather along the way, and how I can make coin off it. But it does bring up the point for me that if the most exciting "game" in the game is playing the broker boards, uh, what game am I playing here?
johnthe5th  - 27 days 6 hours ago 
You guys missed one very important point... its actually kind of funny... You keep comparing it to WoW, but you fail to realize that WoW has been out for more than 5 years and has had all that time to fix its many errors (and believe me, there were a lot of them), where Aion has managed to be extremely fun, really popular, and has almost no glitches in its first month (well technically its been out for a year, but still, thats a fifth of WoWs time)
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The Knowledge
Aion
Aion

Genre: Role Playing
Release date: Sep 21, 2009
Published by: NCSoft
Developed by: NCSoft
Min system requirements: 2.8GHz CPU, 1GB RAM, NVIDIA 5900 Ultra w/128MB RAM / ATI Radeon x700 w/128MB RAM, DirectX 9.0c
Recommended system: Dual Core CPU 2.0GHz, 2GB RAM NVIDIA 6800 w/256MB RAM / ATI Radeon x800 w/256MB, DirectX 9.0c
Multiplayer Modes:
Online
? player MMO
6 DECENT
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