Age of Empires III

Also known as: AoE
Strategic Objectives: Battle of the BayFileRadar
Strategic Objectives: Battle of the Bay by Moshe Levii This scenario is for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”. This scenario requires the latest patch. “Strategic Objectives” is a scenario that qualifies as a new game type. It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa. Captured buildings offer either economic bonus or military bonus (free units). Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). Scenario Versions The following is the list of the “Scenario Launchers” that you can execute: TWC xStrat Obj Launch Bay Easy.age3Xscn xStrat Obj Launch Bay Moderate.age3Xscn xStrat Obj Launch Bay Normal.age3Xscn xStrat Obj Launch Bay Hard.age3Xscn Vanilla Strat Obj Launch Bay Easy.age3scn Strat Obj Launch Bay Normal.age3scn Strat Obj Launch Bay Hard.age3scn These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario. Do NOT execute the “Launcher” from the Editor – That won’t work. Execute the “Launcher” from the Main Menu. Click on “Single Player”, then on “Custom Scenario”, and then look for one of the “Launch” files. Game Play This map is a bay area with only one narrow land passage between the two players. Players will have to build ships and use naval tactics. There are 20+ neutral structures around the map such as Forts, Barracks, Stables, Mills(with villagers) that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players. In addition to that players can re-capture them from each other. Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory. There is also one Fixed Gun on top of a hill that can be captured, and 2 Great Cannons that can be captured as well. Once a player captures any one of the Great Cannons he can use it to build a Fixed Gun anywhere on the map after he reaches the Fortress age. In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only). You capture the Aztec Temple when you build a native post right next to the temple. You would also need to rescue the Navajo Tracker and his small army from the prison. Once you control the Temple and rescue the Navajo Tracker you can Teleport your army from the Aztec Temple to the Navajo Tracker. If the native post is destroyed then you would loose control of the Aztec Temple . The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected. To Teleport your army from around the Aztec Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time. If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker. For more information about the game play and new features see: ”Strategic Objectives: Battle of the Bay” Scenario. Scenario Versions I have made several versions with different civs to play with and different difficulty levels. For Vanilla: There are 3 different civ versions and 3 difficulty levels for each civ (Easy, Normal and Hard). For TWC: There are 4 different civ versions and 4 difficulty levels for each civ (Easy, Moderate, Normal , and Hard) “Easy”, “Moderate”, and “Normal” versions are utilizing “Moderate” AI. The “Hard” version utilizes “Hard” AI. For average players I would suggest to play the “Moderate” version first. Very good players can start with the “Normal” version. No cheating codes are allowed with these scenarios In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP. So just play the level that fits your level the most. Installation Instructions Please note that these scenarios don’t mod your game in any way. Installation Instructions for AOE 3: TWC Copy all the “Xstrat Obj….age3Xscn” files to "My Documents/My Game/Age of Empires 3/Scenario" Copy all the "HomecityX…….XML" files to "Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief" Copy the music file Quest_for_the_Unknown.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound Installation Instructions for AOE 3: Vanilla Copy all the "Strat Obj…….age3scn" to "My Documents/My Game/Age of Empires 3/Scenario". Copy all the "Homecity_……XML" files to "Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel" Copy the music file Quest_for_the_Unknown.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound Message for the Reviewers Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level. The “Hard” version was made only for the contest and the “Easy” version is just for practice. Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns. Special Thanks I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice. Schildpad’s help and feedback was most valuable. I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature. I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing, and to kjn for making the screen shots for me. Thank you, Moshe Levi
Submitted:  Aug 3, 2008
Total downloads: 27
Available servers: 1
The Trials - Full VersionFileRadar
The Trials - Full Version (2.00) by ToMyBoY Originally Published March 19, 2006 Updated September 17, 2006 SP B&D (with some RPG inspired elements) =============================================== This version has been updated and is fully compatible with patch 1.08. This three part scenario contains two cinematics and one map for a total of 3 hours of game play. The project is fully supported by an online walk-through web site. The web site contains lots of pictures and a story description so if you want to find out more about the project before you download, check out the site. You can also visit my Flash Bio site which contains preview movies off all my mods. Clear and concise install instructions are included in The Trials zip to insure the game runs smoothly. Find the walkthrough web site here: http://www.thegameexchange.org/TrialsWT.php Find the project announcement here: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,28037,0,10 Here is a link to my personal Bio Flash site, which contains preview movies of this and all my other mods: http://www.thegameexchange.org/Flash/flash2.php The Trials Features: 1. Full difficulty setting support - Native and British are upgraded according to the difficulty setting the player chooses. 2. Buy secrets from prospectors and other locals. Some provide valuable mission information, some just rip you off. 3. Discover and purchase valuable scrolls that provide vital mission data. 4. The British unleash hot air balloon bombing attacks in an effort to drive you to your knees. 5. A local brothel has boomed up and a hooker character tries to lure your military units away from your control. 6. Game features a custom AI made by Felix Hermansson. 7. Custom skins by well-known Age designers including King Jared, Sziggi, Kastor and newcomer Moosefood. 8. New music. 9. Many modded features including new proto, home city units, the German home city, new string table, new triggers, special effects and various new textures. =============================================== If you're having problems installing the game you can contact me by email and I will help you through it. If you follow the install notes you won't have any problems but I don't want anyone being prevented from enjoying the game due to install issues. The game has been thoroughly tested to insure trouble-free installation and play. After playing the game, if you want to play on-line or watch replays you'll have to un-install The Trials' modded components otherwise OOS errors will occur. If you do play and enjoy the game, please take the time to comment and rate it. Your comments and ratings help us designers a lot. Contact: tbarak@mts.net
Submitted:  Aug 3, 2008
Total downloads: 83
Available servers: 1
X Mod 0.5FileRadar
This contains several minor changes. Increases Town Center, Outpost build and builder limits, and and allows for unlimited Musketeers which can be trained from the Town Center.
Submitted:  May 1, 2008
Total downloads: 249
Available servers: 1
Building Rotator for TAD 1.0 /FileRadar
This mod from elvarg_Flame allows you to rotate any player building by pressing either the up arrow or rotating the mouse wheel.
Submitted:  May 1, 2008
Total downloads: 139
Available servers: 1
Rising Sun BETA 0.20 build 201FileRadar
This is the first public release of our Rising Sun mod for Age of Empires III. It adds the Japanese civilatization as a playable one to your game.
Submitted:  Aug 13, 2007
Total downloads: 743
Available servers: 2
larger_maps.zipFileRadar
The maps [Random Maps only] are now 3 times larger for those people who like larger games/maps.
Submitted:  Jun 25, 2007
Total downloads: 804
Available servers: 1
fixedfortfactoryfortwallforttower.zipFileRadar
With this mod, settlers can build frontear forts and factorys.
Submitted:  Jun 25, 2007
Total downloads: 1055
Available servers: 2
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