This week's episode of the CBS sitcom The Big Bang Theory prominently featured Age of Conan, and its A-story dealt in a light-hearted way with online gaming addiction. If you're unfamiliar with the show, the premise is as follows: two extremely geeky twenty-something males -- both scientists at Caltech -- move in across the hall from a pretty but not-too-terribly sophisticated blonde woman. Commence unlikely friendship and all the humor that comes with it!
TTH: "The recently released Age of Conan soundtrack album contains two CDs: The first CD in the box is the original soundtrack CD. It's a selection of tracks with a total playing time of about 72 minutes. The bonus CD contains an additional 20 minutes of music from the game as well as three songs by rock group Turbonegro – one written specifically for this soundtrack album.
Strategy Informer had the chance to ask Jørgen Tharaldsen, Product Director for Funcom, a few questions relating to the recently released MMO Age of Conan, which has been released on the PC, but is also expected for the Xbox 360.
Strategy Informer recently had the chance to ask Jorgen Tharaldsen, Product Director for Funcom, a few questions relating to the recently released MMO Age of Conan, which has been released on the PC, but is also expected for the Xbox 360.
Strategy Informer recently had the chance to ask Jorgen Tharaldsen, Product Director for Funcom, a few questions relating to the recently released MMO Age of Conan, which has been released on the PC, but is also expected for the Xbox 360.
Massively: "Okay, Funcom, we get it. You're deadly serious about fixing Age of Conan. First the beginnings of the PvP patch went live, 'Patch 2', giving players PvP XP and gear. Then we got to see the reworked notoriety system on Testlive, along with shady camps and six pages of patchnotes. And now we get a lengthy document about coming changes to the crafting system on the Testlive server. Good heavens, anyone would think that Craig Morrison bloke actually knew what he was doing.
Just as players' patience was starting to fray again, 'Patch 3' has arrived on the Age of Conan testlive server, and it is a chunky one - Massively counted at least 594 meg. Feel like browsing the patch notes? Make a nice cup of something, put your feet up, take your time... there are six pages to wade through.
Age of Conan players have been curious to see what new Game Director Craig Morrison will bring to the table. He's already proven willing to wade in to the forums and give players clear answers to their questions, and today he's provided a lengthy and frank letter about what will be coming to AoC in the future. There's a lot of information to digest.
It took a while getting there, but PvP gear finally made it to Age of Conan. Was it worth the wait? Apparently, yes. The PvP patch has caused a marked increase in enthusiasm for the game, and players are killing each other like never before in their haste to earn PvP levels. Unfortunately, the AoC PvP notoriety patch didn't go live yet, so nobody is being branded as a murderer or criminal no matter how many lower level passers-by they ambush and massacre.
New game director Craig Morrison, who has taken on the role following the resignation of Guate Godager, has addressed the players directly on the game's (missing) mature content.
Funcom product manager Jørgen Tharaldsen has commented on the surprise departure of company founder Gaute Godager stating it may bring a positive result for the gamer
By a startling coincidence that probably has something to do with a planetary alignment in Capricorn or some such, the first big PvP patch went to the Age of Conan servers at about the same time a certain other game was gearing up for final launch. Massively has no idea how or why this could possibly have happened, and are frankly amazed at the synchronicity.
Massively: It's a red-letter day in Hyboria - red with the arterial spray of fellow players. After many iterations, tweaks and adjustments, the huge patch to introduce the beginnings of the new PvP system in Age of Conan is finally coming to Live. Of the major PvP changes, only PvP XP and gear are in so far. The notoriety system is yet to come, but shouldn't be too far away.
GamingShogun writes, "Funcom has announced today that it has moved the Producer and Game Director of Anarchy Online, Craig Morrison, to the same role in Age of Conan: Hyborian Adventures.
Gaute Godager, co-founder of Funcom, stepped down as a "consequence" of failures in Age of Conan: Hyborian Adventures, according to the company's European product manager, Erling Ellingsen.
Better late than never? The graphically intense, atmospheric slashfest Age of Conan has had designated roleplaying servers since day one, but it doesn't seem to have occurred to Funcom to give that status any kind of binding definition, let alone a formal code of conduct. Now, though, the exhaustive rules for what players can and can't do on a roleplay server have been laid out.
Big Iron had the opportunity to catch up with Funcom's Jørgen Tharaldsen (JT) at Dragon*Con, and was able to ask him some questions about what's in store for the hardware freaks as far as Age of Conan is concerned. Their willingness to speak frankly about what the player base has brought up as points of concern is great to see, and the fact that they're so up-front about what they're doing to address these items is laudable.
WorthPlaying writes: Age of Conan is an Online Action RPG, mixing a deep, story-driven single-player experience and a massive and brutal multiplayer end-game that brings forth the ultimate representation of the Age of Conan.
Funcom has told Eurogamer that an Xbox 360 version of Age of Conan will definitely be released.
Mythic VP and lead "Warhammer Online" designer Mark Jacobs told MTV some of the things needed to make a successful MMO. But he also said if you're looking to make an online game nowadays, the odds are against you.