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Mar 7, 2006
DS Review
Logically, as games become more complex it'll be harder to convince the average person to jump in and try them. Some games, however, exist as great equalizers and can instantly appeal to anyone because of their simple, addicting design. Super Monkey Ball Touch and Roll is the continuation of such a series. If you understand the concept of balancing a ball on a floating track so it doesn't fall into the infinite depths below, then you can tackle this primate puzzler. Why is jumping in so easy? ...
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Mar 3, 2006
GC Review
Blast 'em. Use swords. Avoid fire. Power up. Those are the four bullet points made on the back of the Chaos Field package, and as a vertically scrolling shoot 'em up, that's all there is to playing the game. Jam down the fire button, dodge a billion incoming missiles and hope your ability to mentally track all those projectiles is up to snuff. You've got about three seconds from the time you choose your ship to prepare for a screen completely filled with multicolored bullets, and it only gets ...
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Mar 3, 2006
PC Review
If someone were to make a Games Developers' Hall of Fame, I would have one and only one nomination: Tim Schafer. This man is responsible for so many great games. His ridiculously high calibre of writing, and passion for creating lucid and flawless adventures, has brought us wonders like Day of the Tentacle and Grim Fandango, and a contribution to the Monkey Island series. A proud statue indeed. While many attempt to reinvent the adventure game for the short attention spans of the modern era, ...
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Mar 2, 2006
PC Review
By all rights, Marc Ecko's Getting Up: Contents Under Pressure should be terrible. The latest in a long line of mostly dismal "urban" games, it's packed full of brand logos, but still aims for a guerilla image. It's been delayed for years. And if that weren't enough, it's the brainchild of a fashion designer. So it's a shocker that Getting Up not only does its "street" atmosphere up right, but actually puts together a competent beat-'em-up/graffiti experience. Playing like an inner-city Prince ...
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Mar 2, 2006
Xbox Review
By all rights, Marc Ecko's Getting Up: Contents Under Pressure should be terrible. The latest in a long line of mostly dismal "urban" games, it's packed full of brand logos, but still aims for a guerilla image. It's been delayed for years. And if that weren't enough, it's the brainchild of a fashion designer. So it's a shocker that Getting Up not only does its "street" atmosphere up right, but actually puts together a competent beat-'em-up/graffiti experience. Playing like an inner-city Prince ...
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Mar 2, 2006
PS2 Review
By all rights, Marc Ecko's Getting Up: Contents Under Pressure should be terrible. The latest in a long line of mostly dismal "urban" games, it's packed full of brand logos, but still aims for a guerilla image. It's been delayed for years. And if that weren't enough, it's the brainchild of a fashion designer. So it's a shocker that Getting Up not only does its "street" atmosphere up right, but actually puts together a competent beat-'em-up/graffiti experience. Playing like an inner-city Prince ...
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Mar 2, 2006
PC Review
A moment ago, we dropped a drunk for not cooperating. He folded his arms and refused to be handcuffed. It took a Tazer to the forehead to get him to oblige. Boy, the Stetchkovs picked the wrong SWAT team to mess with. Seriously, if we have no remorse zapping helpless junkies in the face, then the real bad guys have no chance whatsoever. SWAT 4's plot-free carnage-romp through the underbelly of Boston is swept aside in this fine expansion pack of eight missions; but you'll need the original ...
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Mar 2, 2006
PS2 Review
Fans of 24 can breathe a sigh of relief. 24: The Game is no quick cash-in. Rather, it accomplishes what most games based on popular TV shows or movies can't - it's legitimately enjoyable to play. It's not exactly a masterpiece, and fans of the series will enjoy it scads more than folks who don't know Jack Bauer from Jack Black, but it's a solid effort that deserves a look. The gameplay won't win any originality awards, but the sheer variety of tasks you have to accomplish mesh together nicely ...
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Mar 2, 2006
DS Review
Many DS games use the two screens as an afterthought. Not so with Advance Wars: Dual Strike, which incorporates the hardware's features into the series' already addicting turn-based gameplay. The goal in remains the same: pound the enemy army into the ground. There are several Commanding Officers to choose from, each with advantages and weaknesses - usually having a proficiency in one type of combat while lacking another. The same goes for specific units, such as submarines, stealth fighters ...
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Mar 2, 2006
Xbox Review
Of the following, which best defines Star Wars? Is it the stormtroopers? The Ewoks? The low-flying skirmishes on Hoth? Or is it guys with laser swords fighting wars in space? If you picked that last one (or any of the others, really), then youll be glad to know that Star Wars Battlefront II features everything youd expect from a Star Wars game. Like the first Battlefront, the game lets teams of players shoot it out in sprawling, open battlefields as soldiers of the Republic, the Trade ...
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