Here’s a scenario for you: you’re about to publish a well-designed, if somewhat glitched RTS set in one of the most successful fantasy universes of all time. You feel pleased with yourself. You’re happy. Maybe you even smile. Now, for some reason you decide not to bother marketing your game much. After all, who needs exposure? You release the game. It scores moderately well, sells a few copies, and then disappears. ...
Dwarves are rubbish. Gold, beards, beer, shortness, regional accents – we’ve seen it a thousand times. Why play a dwarf when you could play a goblin with a pet squig or a Chaos marauder who can turn his arm into a fleshy club? So I’m surprised to find myself playing as a dwarf. And loving it. ...
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Wario isn’t a complicated man, and making a decent Wario game isn’t really a complicated business. In fact, we’d boil it down to one very simple rule: capture his bulbous incompetence without succumbing to it. Give us clumsy, piggy-eyed foibles, but do it with class and intelligence. ...
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Warlords is four-way Breakout at high speed against three other players, and is yet another piece of Atari Live Arcade graveware. Atari dug this one up, pumped it full of HD-o-juice, and it’s one of the few which almost holds up these days. ...
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