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Feb 5, 2007
PC Review
Unless you live near a motorway, regularly break the law or are easily thrilled at low speeds, driving is, in reality, a bit dull. Not only that, but skidding around corners doesn't work like it does in games like Outrun, where getting around bends takes nothing more than a flick of the wrist and a tap of the brakes before you can sit back and let entirely untrue physics carry you along safely. Coast 2 Coast offers as pure an arcade racer as you could imagine, remaining loyal to the series in ...
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May 1, 2006
Xbox Review
Customization is the hottest thing happening in racing games right now. Buy new parts, slap on some 20s and proceed to tear ass through the city streets as the crowd gawks in awe. You won't find any of that in OutRun 2006 Coast 2 Coast. This is arcade racing at its finest, with no other emphasis besides roaring through course after branching, hairpin-littered course. In fact, the over-the-top nature of OutRun requires near-constant power-sliding and uncanny evasion skills, rather than grease ...
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May 1, 2006
PSP Review
Customization is the hottest thing happening in racing games right now. Buy new parts, slap on some 20s and proceed to tear ass through the city streets as the crowd gawks in awe. You won't find any of that in OutRun 2006 Coast 2 Coast. This is arcade racing at its finest, with no other emphasis besides roaring through course after branching, hairpin-littered course. In fact, the over-the-top nature of OutRun requires near-constant power-sliding and uncanny evasion skills, rather than grease ...
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May 1, 2006
PS2 Review
Customization is the hottest thing happening in racing games right now. Buy new parts, slap on some 20s and proceed to tear ass through the city streets as the crowd gawks in awe. You won't find any of that in OutRun 2006 Coast 2 Coast. This is arcade racing at its finest, with no other emphasis besides roaring through course after branching, hairpin-littered course. In fact, the over-the-top nature of OutRun requires near-constant power-sliding and uncanny evasion skills, rather than grease ...
» Read More
Mar 29, 2006
PS2 Review
Wednesday 29 March 2006 You know what we'd love? If more developers focused on making one feature of their game great instead of filling it with hundreds of half-finished ideas. Content isn't everything you know; one idea, providing it's sufficiently well-designed, can be stretched for miles. Think of how many hours you've spent playing Tetris. Loads, right? And all you've been doing is stacking odd-shaped blocks. Well the same applies to OutRun. We must've sunk at least 40 hours into the ...
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Jul 5, 2006
360 Review
Shrieking through the sky at over 600 knots, loosing two heat-seekers at an unidentified foreign bogey should really get your adrenaline pumping, but somehow Over G Fighters manages to completely neuter the experience. Sadly, the game takes a systematic approach to draining all of the fun out of sitting in the cockpit of today's most cutting edge jets. Over G begins by setting up your fighter's controls with the assumption that you didn't buy this flight-sim for its simulation qualities. The ...
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May 22, 2006
GC Review
Just because a game gets developed specifically for kids doesn't automatically mean that it's going to suck. Similarly, games based on cartoon characters don't have to suck either... but sometimes they do. All of the trademark indications of lameness pervade Over the Hedge, a stamped-out, jog-around 3D platform-jumper. Lousy camera work that you can't control, horrifically repetitive character yelps and claustrophobic, nonsensical level design all work together to drain the pleasure out of what ...
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May 22, 2006
PS2 Review
Just because a game gets developed specifically for kids doesn't automatically mean that it's going to suck. Similarly, games based on cartoon characters don't have to suck either... but sometimes they do. All of the trademark indications of lameness pervade Over the Hedge, a stamped-out, jog-around 3D platform-jumper. Lousy camera work that you can't control, horrifically repetitive character yelps and claustrophobic, nonsensical level design all work together to drain the pleasure out of what ...
» Read More
May 22, 2006
Xbox Review
Just because a game gets developed specifically for kids doesn't automatically mean that it's going to suck. Similarly, games based on cartoon characters don't have to suck either... but sometimes they do. All of the trademark indications of lameness pervade Over the Hedge, a stamped-out, jog-around 3D platform-jumper. Lousy camera work that you can't control, horrifically repetitive character yelps and claustrophobic, nonsensical level design all work together to drain the pleasure out of what ...
» Read More
Nov 27, 2006
DS Review
As if one movie tie-in game for Over the Hedge wasn't enough, now, coinciding with the DVD release, comes Over the Hedge: Hammy Goes Nuts. Capitalizing on the popularity of the movie's leading squirrel, Hammy goes Nuts follows the adventures of Hammy and his friends as they wreak havoc on the neighborhood's human ...
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