Five minutes in and I find myself in a scenario unusual for Modern Warfare - no-one is shooting at me. ...
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The development of Avatar: The Game has been shrouded in secrecy since Ubisoft bagged the rights from James Cameron. We heard tales of the dev team signing away their lives on pain of death should any spoilers be leaked, while the studio was partitioned off from the rest of Ubi’s offices and could only be accessed via a DNA-matching security system. And for what? ...
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How do we explain .detuned? Well, for starters, it’s not really a game (bear this in mind, because we were reluctant to score it). In fact, .detuned is an abstract and surreal interactive experience from the PSN ‘demoscene’ which stars a man sitting in a chair while a creepy melody (or your own added tunes) plays in the background. ...
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James Cameron’s Avatar certainly has all the ingredients for an action-packed videogame. The only trouble is, these ingredients are getting dangerously stale. The ‘space marine versus alien’ thing is well-travelled ground on the silver screen (particularly by Cameron); in the world of games, there’s barely a planet or extra terrestrial race left in the galaxy that we haven’t blasted our way through. ...
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James Cameron’s Avatar certainly has all the ingredients for an action-packed videogame. The only trouble is, these ingredients are getting dangerously stale. The ‘space marine versus alien’ thing is well-travelled ground on the silver screen (particularly by Cameron); in the world of games, there’s barely a planet or extra terrestrial race left in the galaxy that we haven’t blasted our way through. ...
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In WireWay, you flick Wiley, an ADHD alien blob, skyward by pulling down little black lines and releasing them, just like the string of a bow. This catapults Wiley to the next little black line he needs to grab. Other than that, the game keeps it simple: collect “elam” (little stars), bounce from bumpers, and attempt to reach the end of the maze-like levels in record time. ...
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A lot of people condemned the original Assassin’s Creed’s repetition as its worst aspect. Wrong. Player character Desmond Miles, with his idle chit-chat and regular naps that too-often interrupted the flow of the game proper, was actually the lamest aspect of the action/adventure free-running killathon. PSP-exclusive sequel Assassin’s Creed: Bloodlines scraps these nonsensical sci-fi interruptions altogether. ...
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It’s been said – mostly by us, but also by the rest of the English-speaking internet – that the world has had enough of those “one guy versus an army” hack-and-slashers. After all, a few three-button combos and thousands of nearly identical grunts aren’t exactly a recipe for a lasting, nuanced experience. ...
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Tekken is an exclusive country club. Similar to other fighting games, Tekken has an audience that understands and expects more of what made them join the club in the first place. Tekken 6 isn’t an open invitation to newcomers; it’s another incredible complimentary buffet for its members.
Understanding what makes Tekken different from other fighting games comes with time. ...
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A superb seasonal adventure kicks off this latest foray into the weird world of Sam and Max. This time the duo must perform an exorcism on Santa, contend with a pop-quoting robot and even descend into the bowels of hell itself. ...
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