GamesRadar - Newshttp://www.gamesradar.com/pc-ps2-ps3-xbox-xbox-360-gamecube-wii-psp-ds/news/l-R/s-a-zPac-Man Vs to come free with R: Racing on Cube (R: Racing Evolution)http://www.gamesradar.com/ps2/r-racing-evolution/news/pac-man-vs-to-come-free-with-r-racing-on-cube/a-20060223105917171053/g-2005120717100466970825Electronic Arts have confirmed that the Gamecube version of R: Racing - the latest game in Namco's Ridge Racer series - will come packaged with Pac-Man Vs when it's released in the UK in March. This update of the classic maze game offers link-up play between Gamecube and GBA for up to four players and, to the surprise of many, was the focal point of Nintendo's press event at last year's E3 trade show.While one player uses the Game Boy Advance to control Pac-Man as he munches as many pills as ...<br/>PS2 newsFeb 3, 2004Race 07 demo roars off start grid (Race 07: Official WTCC Game )http://www.gamesradar.com/pc/race-07-official-wtcc-game/news/race-07-demo-roars-off-start-grid/a-200709101283435010/g-20070910115443174084Sept 10, 2007 Put pedal to the metal! Or something. SimBin's released a demo of its PC racing sim Race 07: Official WTCC Game, which features two tracks and online multiplayer that supports up to 24 petrol heads. Anderstorp, Sweden and Brands Hatch, UK, are the tracks in question, and the cars available include the BMW E90 and the Seat, along with the Formula 3000 class. Here's a nice bullet-pointed feature list, coming to you via the wonders of copy and paste: Alternative action camera ...<br/>PC newsSep 10, 2007Race Driver trailer hits (Race Driver 2006)http://www.gamesradar.com/psp/race-driver-2006/news/race-driver-trailer-hits/a-2006041417319147027/g-20060414165613190015This May, the PSP will get yet another racer in the form of Race Driver 2006. But while it's entering a crowded field with a generic-sounding title, Race Driver looks like a promising speedway simulator. Developed by the minds behind the TOCA series, Race Driver will feature 60-plus racing circuits, more than 50 cars and wireless multiplayer for up to 10 drivers. It looks great in motion, too, as you'll see in the official trailer Codemasters sent us; the visuals look sharp and the action ...<br/>PSP newsApr 14, 2006Race Driver DS course editor video (Race Driver: Create & Race)http://www.gamesradar.com/ds/race-driver-create-race/news/race-driver-ds-course-editor-video/a-200709071204279024/g-2007090712844948010Sept 7, 2007 Race Driver: Create & Race looks and plays really well, but what are particularly interesting are its many customisation options, including a touch-screen course editor. We expected a simple tool to give you about as much artistic freedom as Rolf Harris in a straight jacket, but it's actually incredibly flexible. You put together a course first, which can have hills, dips, and cross-over sections using either template course pieces or drawing freely on the touch screen. You then ...<br/>DS newsSep 7, 2007Create your Own Tracks in Race Driver: Create &amp; Race (Race Driver: Create & Race)http://www.n4g.com/nintendods/News-46990.aspx<img src="http://m2.n4g.com/8/News/46000/46990_hs.jpg" border="0"></img><br />Race Driver: Create &amp; Race is amazingly not just another port of the Race Driver series. This DS release actually makes good use of the system's touch-sensitive screen to enable gamers to create their own tracks. Circuits can either be pieced together by dropping templates onto a grid or gamers can just draw lines free-hand, then go for a fly-over or a test-drive.<br/>DS newsJun 21, 2007&quot;Rag Doll Kung Fu: Fists of Plastic&quot; Supports PSN Trophies (Rag Doll Kung Fu: Fists Of Plastic)http://www.n4g.com/ps3/News-171529.aspx<img src="http://m2.n4g.com/8/News/171000/171529_1_hs.jpg" border="0"></img><br />Similar to PlayStation LifeStyle's announcement that Crash Commando will support trophies, they can now confirm that Ragdoll Kung Fu: Fists of Plastic joins the trophy support list. <br> <br> StalkingSilence of PSLS provides all the exclusive details: <br> &quot;--> Accessible Controls &ndash; Rag Doll Kung Fu: Fists of Plastic's pick-up-and-play controls allow for immediate fun for hours or in short bursts; perfect for a social setting <br> --> Ragdoll Characters &ndash; The vibrant HD and 3D plastic characters have limbs and stretchy body parts that move and react in a fun way. Players can unlock customisation assets to create their own characters &ndash; offering hundreds of combinations - and take them online. <br> --> Multidimentional and Strategic Combat &ndash; Players can chain attacks together, pull off spectacular in-air attacks, use weaponry and environmental objetct, master their Chi building skills and the Chi-powered special moves &ndash; all in 360-degree combat fun. <br> --> Fun Ragdoll Physics &ndash; Ragdoll physics not only give this title its charm, but also ensure that no two hit reactions are ever the same. <br> --> Single Player and Multiplayer Modes &ndash; Perfect for any occasion, Rag Doll Kung Fu: Fists of Plastic offers solo missions and frantic multiplayer action with up to 4 players locally or online. <br> --> Online Rankings and TROPHY SUPPORT &ndash; Leaderboards and trophies will motivate players to aspire to both single player and multiplayer high scores!&quot;<br/>PS3 newsJul 18, 2008id On Rage 360 Discs: MS Not Being Dickheads (Rage)http://www.n4g.com/ps3/News-200681.aspx<img src="http://m2.n4g.com/8/News/200000/200681_3_hs.jpg" border="0"></img><br />Yesterday, a report quoting Rage lead designer Tim Willits saying that content had been cut from the id Software title due to the limiting size of Xbox 360 discs was quickly shot down by Willits himself. <br> <br> Following the mix-up, Shacknews had a chance to sit down with Willits and put the issue to rest, as well as several other controversial topics related to Rage (PC, 360, PS3)--many of which were originally raised by id Software president John Carmack. <br> <br> &quot;As far as game content, I will swear on the lives of my children that nothing was cut,&quot; said Willits in an early shoot-down of the rumor. Now Willits says the whole thing was a classic misunderstanding.&quot; <br> <br> &quot;Microsoft is not being dickheads,&quot; he said. &quot;It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing.&quot;<br/>PS3 newsSep 17, 2008id: Rage Not Cut Because of Xbox 360 Limits (Rage)http://www.n4g.com/ps3/News-200298.aspx<img src="http://m2.n4g.com/8/News/200000/200298_1_hs.jpg" border="0"></img><br />The limitations of the DVD medium and Xbox 360 hardware have not forced id to cut content from all versions of Rage (PC, PS3, 360), the studio has told Shacknews. <br> <br> id stated, &quot;There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game. <br> <br> We feel the 360 is a great platform and will provide a fantastic Rage experience.&quot;<br/>PS3 newsSep 17, 2008IGN: AGDC 08: id Talks Rage, Game Narrative (Rage)http://www.n4g.com/ps3/News-200246.aspx<img src="http://m2.n4g.com/8/News/200000/200246_1_hs.jpg" border="0"></img><br />At Austin GDC 2008, id Software's creative director Tim Willits poked fun at the notion of id giving a talk on game narrative. He then proceeded to give a talk on game narrative, detailing the ways id's new game Rage, in development for Xbox 360, PlayStation 3, and PC platforms, is fusing its story with its technology, the different ways of how telling a story in a game is unique, and how story factors into managing a franchise.<br/>PS3 newsSep 17, 2008 Rage Held Back By Xbox 360's Limits (Rage)http://www.n4g.com/ps3/News-200195.aspx<img src="http://m2.n4g.com/8/News/200000/200195_1_hs.jpg" border="0"></img><br />During his Austin Game Developers Conference discussion on storytelling and technology, id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game's content is the Xbox 360's limited disc storage, which allows about six to eight GB of data. <br> <br> &quot;The PC is limitless in the amount of data you can put on it,&quot; said Willits. &quot;The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version.&quot;<br/>PS3 newsSep 16, 2008Rage trailer now available for download, PS3/360 versions &quot;identical&quot; (Rage)http://www.n4g.com/ps3/News-186565.aspx<img src="http://m2.n4g.com/8/News/186000/186565_1_hs.gif" border="0"></img><br />The first in-game trailer for Rage will go live right after EA's press conference - which basically mean now - in Leipzig and will be in HD. <br> <br> Also, id Software's John Carmack has said that the PS3 and 360 versions will look identical.<br/>PS3 newsAug 20, 2008QuakeCon 2008: Carmack Talks Rage, Publishers, and PC Gaming (Rage)http://www.n4g.com/ps3/News-178412.aspx<img src="http://m2.n4g.com/8/News/178000/178412_1_hs.jpg" border="0"></img><br />TGR - &quot;Those expecting any bombshell announcements from this year's QuakeCon keynote may have to wait for another time. While id CEO Todd Hollenshead did officially announce the next Doom game, job postings for the title had already surfaced on the internet, leaking the news far in advance, mitigating much of the impact of the announcement. Nothing more than a teaser image was released regarding the title, and audience reception seemed cautious, calling for &quot;flashlight tape&quot; and hoping for a more robust multiplayer experience.&quot;<br/>PS3 newsAug 2, 2008Rage 2 New Screenshots (Rage)http://www.n4g.com/ps3/News-178226.aspx<img src="http://m2.n4g.com/8/News/178000/178226_1_hs.jpg" border="0"></img><br />EA have released 2 new screenshots of Rage.<br/>PS3 newsAug 1, 2008Willits: Rage still a long way from release (Rage)http://www.n4g.com/ps3/News-177817.aspx<img src="http://m2.n4g.com/8/News/177000/177817_1_hs.jpg" border="0"></img><br />Word at QuakeCon ahead of id Software's annual press conference and John Carmack's keynote address is that the company's new marquee title, Rage, is still a long way from release. <br> <br> &quot;It's not like we know and we're not saying,&quot; project leader Tim Willits joked about the release date with Eurogamer. &quot;It's just, again, it's when it's fun and when it's done. Unfortunately that is the answer I have to give.&quot; <br> <br> We asked Willits if Rage is a 2009 game, 2010, 2011, and all he'd say is that it's &quot;not that far out&quot; in response to the last one.<br/>PS3 newsJul 31, 2008IGN E3 2008: More on the id, EA Deal (Rage)http://www.n4g.com/ps3/News-169905.aspx<img src="http://m2.n4g.com/8/News/169000/169905_1_hs.jpg" border="0"></img><br />IGN writes: &quot;For years seminal first-person shooter developer id Software partnered with Activision to publish its games. That changed on Monday, when EA revealed that it had signed a deal with id to publish Rage, the upcoming shooter/driving action game that was revealed last year. It's something of a change for id, part of what co-founder and programming wizard John Carmack described as a new vision for the company. After a couple years of relative quiet, id is busy working on a number of projects, from Rage, to Quake Live (a free, Web-based version of its famous game Quake III Arena), to Doom 4.&quot;<br/>PS3 newsJul 15, 2008id: 'User content not a huge consideration for us' (Rage)http://www.gamesradar.com/pc/rage/news/id-user-content-not-a-huge-consideration-for-us/a-2008062414399939056/g-2007080612136668042<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Company%20Logos/id/id_logo_small--article_blog_image.jpg" border="0"></img><br /><p>Despite being one of the pioneers in the PC modding scene, id Software won't be embracing user generated content on console any time soon.</p> <p>Speaking to&#160;Next Gen, id developer Matt Hooper said he was a fan of user-generated content, but it wasn't where id was currently heading.</p> <p>"For us personally, our biggest goal is - you can see it right now - we're pushing on the fidelity, visually," he said. "For us, we're doing things ...</p>PC newsJun 24, 2008id's John Carmack is no longer interested in Linux (Rage)http://www.n4g.com/ps3/News-69125.aspx<img src="http://m2.n4g.com/8/News/69000/69125_hs.jpg" border="0"></img><br />A German site, Golem.de, has posted an interview with Todd Hollenshead, id Software's CEO, that reveals id Software and John Carmack are no longer as committed to Linux as they once were. The interview also implies that the Windows version of id Software's next game, Rage, will use Direct3D rather than OpenGL. Todd also mentions that id Software has no plan for a Linux version of the id Tech 5, id Software's latest engine.<br/>PS3 newsSep 21, 2007GC: New engine wasn't for Rage, id reveals (Rage)http://www.n4g.com/ps3/News-62011.aspx<img src="http://m2.n4g.com/8/News/62000/62011_hs.jpg" border="0"></img><br />id Software CEO Todd Hollenshead has revealed that the company's stunning new Id Tech 5 engine actually wasn't intended for its latest Mad Max-style shooter Rage. <br> <br> &quot;We actually started working on another game and as the technical direction was made clear we decided to go in a different direction,&quot; he revealed to CVG today.<br/>PS3 newsAug 23, 2007Gearbox's 'Rage-like' co-op shooter revealed (Rage)http://www.n4g.com/ps3/News-59380.aspx<img src="http://m2.n4g.com/8/News/59000/59380_hs.jpg" border="0"></img><br />The game's described as a &quot;sci-fi RPG/shooter&quot; and has more than a passing resemblance to Id Software's Rage.The latest issue of US Game Informer, the magazine that doesn't bother printing unless it has a world exclusive on the cover, has revealed the latest shooter from Gearbox Software, Borderlands.<br/>PS3 newsAug 15, 2007id CEO: "Epic has a philosophy to license to everyone they can" (Rage)http://www.n4g.com/ps3/News-58366.aspx<img src="http://m2.n4g.com/8/News/58000/58366_hs.jpg" border="0"></img><br />With id Software slowly unveiling more of its internal projects, including the Mad Max-esque Rage and the id Tech 5 engine that powers it, the studio that once led the PC engine licensing game is sending a clear message that it intends a return to form. As part of a longer discussion at QuakeCon, the rest of which will be published on Shacknews in the coming days, I spoke with id Software CEO Todd Hollenshead about his company's revitalized push into the high-end tech licensing world--a world most would agree is currently largely occupied by Epic and its widely-licensed Unreal Engine 3. <br> <br> The CEO spoke on the flexibility of the technology, id's changing attitude towards developer support and tools, when the engine will be ready--and he even painted a striking contrast to rival Epic, which has been in the news lately for licensing-related matters.<br/>PS3 newsAug 10, 2007