No doubt the controls will continue to be tweaked as the development zeroes in on its release date, but beyond the occasional ungainliness of the game's core mechanic, early previews of Lair raise other concerns in its peripheral features and the manner in which the game ties together into a coherent whole - elements that are unlikely to see radical change between now and release.
Following the early tips of delays from GameStop and EBgames, Ryan Hamlyn the associate producer of SCEA has officially confirmed the delay in Playstation Blog:
According to EB Games, Lair has been delayed until September 4th from it's previously scheduled August 12th release date. Gamefly has also changed it's release date, but they're showing September 6th (most likely to account for getting enough copies in to rent to customers). Screenshots taken in case they change it back (EB Games above, Gamefly after the jump).
According to an un-named source, two reputable gaming magazines/websites have reviewed Lair and have each given it 9 out of 10. EDGE magazine is one of the these sites which reviewed Lair and gave it a score of 9 out of 10.
Ryan Hamlyn, Associate Producer of SCEA posts on official Playstation blog:
Three new Lair screens were released at the Playstation event in Tokyo yesterday. Sony Computer Entertainment Europe also announced that Lair, which had an initial release date of September 26 of this year has been pushed back.
Within the IGN "Pre-E3 2007: Lair Near-Final Preview", one can read the fine print on the highly talked about and anticipated Lair demo, supposedly coming in July! At the end of the preview its states:
Ryan Hamlyn Associate Producer of SCEA posts:
Sony has finally launched the official site of Lair, the upcoming game being developed by Factor 5.