LiveDS unveils news screnshots for Kamen Rider on Nintendo DS and a video for the Wii version. Published by D3 Publisher, Kamen Rider will be released this december in North America.
A sequel to Xbox 360 launch title Kameo has been canned by Microsoft. Seeing as the original was only marginally well-received and didn't exactly redefine the platforming genre, we're not too saddened by the news. But the reason for its cancellation is much more worrying.
A reported restructuring inside Microsoft has meant wiping the slate clean of some traditional sequels in favour of Natal projects. Doesn't sound great to ...
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Rare's secretly in-the-works Kameo sequel is just one casualty of a Microsoft project cull at the studio, to make way for more Natal development, CVG has learned.
Split-Screen: "On June 8th 2008, Rare senior software engineer Nick Burton stated that Kameo: Elements of Power (and Perfect Dark Zero, another Rare title exclusive to XBox 360) had "made a lot of money" for the company in a profession where, "If you break even you're lucky, you're in the minority. Now, it's come to light that Kameo was indeed due for a sequel, but was cancelled in late 2007. This happened nearly 2 years after the release of the original."
Rare was acquired by Microsoft back in 2002 and has been at the heart of the platform holder's internal development, but only now, with the upcoming launch of Natal, does the developer feel it and Microsoft are on the same page.
Official Rare Banjo Blog:
Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton has revealed that he was keen to begin work on a Kameo sequel immediately after the first game was complete.
Speaking to VideoGamer.com at Develop last week, Rare senior software engineer Nick Burton, an employee at Rare for over 10 years, has revealed that when talking about the studios' owned intellectual property "there's a good chance of seeing any of it again".
Speaking to VideoGamer.com Rare senior software engineer Nick Burton has revealed that he believes the studio's 360 titles could well be remembered by today's gamers in the same way a generation looks back on N64 classic GoldenEye.
Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton hit out at reports suggesting Xbox 360 launch titles Kameo and Perfect Dark Zero bombed at retail.