This mod from the Source Forts Team blends Deathmatch and Capture the Flag and adds other custom changes to the mix.
Jailbreak is a Half-Life 2 modification similar to Team Deathmatch for Half-Life 2, but with a difference: two teams, two jails. When you kill a member of the opposite team, they respawn, locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail. Your objective is to imprison every member of the enemy team. The twist is that you can break out members of your own team, by fighting your way to the enemy jail and opening the doors. The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins.
Valve's been quite busy getting ready to roll out some impressive updates to their games and Steam in general:
To celebrate Christmas, the Black Mesa team released a new batch of media for the upcoming Half-Life re-creation mod Black Mesa. Included within are a website re-vamp, new high-resolution screenshots, newly revealed areas, new weaponry, and the launch of a devblog.
"The Top 100 Games of All Time!
City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, Eaton Center , Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.
"The second Orange Box 360 update has been released by Valve! This time, the focus is primarily on Team Fortress 2. What, exactly, have they changed?
CSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat missions set in Counter-Strike: Source maps. Each map contains a unique scripted scenario which is enhanced by random scripting so that the game is never the same twice. Players will fight everything from Striders to slave Vortigaunts, plus a range of Combine enemies armed with many new weapons.
Why doesn't Valve care about Mac gaming? Gabe Newell says "there's never any follow through on any of the things [Apple says] they're going to do." Inside Mac Gaming has a slightly different interpretation on that, claiming that Valve's terms for bringing Half-Life 2 to the Mac OS involved a $1 million advance payment from whomever was handling the port, a big buy-in for a game that would sell exclusively to the Mac gamer demographic.