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Jan 10, 2007
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - COD3 Free Bonus Map Hits Marketplace FREE! "Champs" is an exclusive new multiplayer map that brings CLASSIC Call of Duty infantry-based combat to Port Royal des Champs, a war-torn French farm town. The map's compact design is perfect for small and medium-sized team games in online, split-screen, and System Link play, or crank up the intensity with 24-player mayhem. A country road snakes across the landscape from a private chateau to a heavily battered cathedral. Vast wheat fields, hidden ravines, and blown-out buildings provide endless tactical opportunities for squads or lone soldiers to flank the enemy with stealth. Experience explosive action like never before in this free Bonus Map!
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Jan 9, 2007
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - Gamefly Top 10 for 1-8-2007 Here is the ol Gamefly Top 10 most requested list.

Lost Planet continues another week at the top of the cross platform list. Wario Wares: Smooth Moves for the Nintendo Wii cracks the top 10 and finally gives the Xbox 360 rentals some competition. Call of Duty 3 takes the top spot for the Playstation 3.
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Jan 3, 2007
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - Gamefly Top 10 List for the Week Ending 1-1-2007 Here is the ol Gamefly Top 10 most requested list.

Anticipation for Lost Planet heats up as it takes the top spot for Xbox 360 (and cross-platform). Wario Ware: Smooth Moves takes the top spot for the Nintendo Wii, and the PS3 gamers are queuing up to fight World War II (yet again) in Call of Duty 3.
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Dec 22, 2006
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - COD3 Auto Update Details A Auto Update for Call Of Duty 3 went live last night. The COD3 Multiplayer team posted what this update fixes.

This update addresses many of the Ranked and Player Match issues that we've discussed over the last few weeks. While we've made a number of enhancements, the most significant improvement is that Ranked Matches join lobbies much faster through both Custom and Quick Match. Player Matches through Quick Match will now query a higher number of games before attempting to join, thus returning a better variety and better quality for the player.

Additionally, we've added some gameplay, HUD and options enhancements.
For example, brightness settings will be saved across both single-player and multiplayer; players will be able to instantly punish medics who maliciously team kill and revive continuously; Auto Team Balance will remain turned on after multiple map rotations, ensuring that each team always has an equal number of players; and players will be able to select either Axis or Allies in Ranked Battle games.
These enhancements will create a more streamlined gameplay experience; however, please be aware that online play is always complicated by players with non-optimal router and connection settings ¿ don't hesitate to refer to Xbox Live's "best practices" for router configurations, as it will prove helpful.
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Dec 21, 2006
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - Call of Duty 3 patch available When you fire up your Call of Duty 3 copy today you will find out it needs an update. This is the multiplayer patch we've all been waiting for. A member of Treyarch's team, Axis0f3vil, aka Dan, announced the patch earlier today. The patch should resolve all the issues we had with ranked multiplayer matches.
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Dec 20, 2006
360 News | Call of Duty 3
News just came over the wire from Activision that shortly after your return from shore leave, you'll be redeployed to Port Royal de Champs, France. No, they don't care that your ma has taken ill or that your girl misses you somethin' fierce, so quit your whimperin' and listen up. The aforementioned locale is the setting for a new Call of Duty 3 multiplayer map, appropriately named "Champs," downloadable for free after the holidays. Just in time to help you implement your New Year's resolution ...
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Dec 20, 2006
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - ELSPA Weekly Chart - Xbox 360 Has Gears of War done enough to stay in first place? It faces stiff competition from fellow shooters, Call of Duty 3 and Rainbow Sex Vegas...
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Dec 20, 2006
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - Two new map packs due to hit CoD3 soon Brace yourselves as Activision today announced plans to release two new map packs for their war time epic, Call of Duty 3...
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Dec 9, 2006
PS3 News from N4G | Call of Duty 3
PS3 - Call of Duty 3 - Best-Selling PS3 Games The NPD Group has released sales data for November 2006, and while the PlayStation 3 wasn't able to crack the overall top 20, it appears Resistance: Fall of Man had a high attach rate.

Resistance sold twice as much as the next best-selling title, Madden NFL 07. The ever-popular WWII setting allowed Call of Duty 3 to round out the top three.

Here are the top ten best-selling PlayStation 3 games for November 2006, as provided by the NPD Group:

1. Resistance: Fall of Man

2. Madden NFL 07

3. Call of Duty 3

4. Marvel: Ultimate Alliance

5. Ridge Racer 7

6. Need for Speed: Carbon

7. Tony Hawk's Project 8

8. NBA 2K7

9. NBA 07

10. Untold Legends: Dark Kingdom
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Dec 8, 2006
360 News from N4G | Call of Duty 3
360 - Call of Duty 3 - PS3 vs Xbox 360 - a developer speaks The debate over which is the more powerful next-gen games console has been raging for over a year, but in the last few weeks we've finally been able to pore over some first-hand evidence. The Call of Duty 3 conversions to Xbox 360 and PS3 are more closely comparable, perhaps, than many fanboys on either side would have predicted. More interesting is the unspoken rivalry between Gears of War and Resistance: Fall of Man - two showboating titles with similar themes and environments.

One thing has become clear. Totting up specs isn't going to help us choose a winner. On paper, PS3 has more raw processing grunt than Xbox 360, but at the moment - with second generation titles under their belts - developers seem to be extracting more performance out of Xbox 360. That's natural considering their greater experience with the platform. The question is, how much further can Xbox go?

Frankly, the only views that matter in this debate are those of programmers who have experience with next-gen hardware. So this week Guardian.co.uk spoke to Richard Hackett a head of technology at Blitz Games about his experiences with both machines. He feels that CELL has an ace up its sleeve and it's not something you might have predicted...

"As a result of the kind of processing power we have available we're going to see a lot more procedurally generated effects and dynamic visuals than we've seen before. This means not all game visuals will be created by an artist in the traditional way, an increasing amount will be created in real-time from algorithms and parameters.To make sure the artists stay in control and we don't resort to graphics created only by programmers (which is often a bad thing), we're working on systems for artists to create and edit these systems themselves without needing a degree in Software Engineering."

"Certain procedural effects are easier to create on the PS3 because of the power of the SPEs. Effects like water ...
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